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Quest bug: the masters tools
ambrusynev replied to eos666's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have also encountered the same bug. Here is the visible proof for it https://youtu.be/R74OMyAXE_w Plus here are the files too https://drive.google.com/file/d/0B3GxoaE2ZQ52R2d1Wk01anBZS2c/view?usp=sharing -
What You See Is What You Get Loot System
ambrusynev replied to Sensuki's topic in Backer Beta Discussion
I would also like to have WYSIWYG loot system. I have always had a weird joy when looting dead enemies clean even though most often the loot was very mundane. With the existence of stash, which in my parties will be the equivalent of pack animal(s), there are no problems with logistics. So devs pleasr implemement WYSIWYG loot asap. -
So how old are you people then?
ambrusynev replied to Jarmo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First game experience Prince of Persia on a 286 with a monochrome screen. That machine had gigantic 40 megabyte HDD I was so impressed when I saw a game on a friend's CGA screen which had more colours than two I got used to enjoy at home.... -
Kark's feels on 3.33 Character Creation/Building
ambrusynev replied to Karkarov's topic in Backer Beta Discussion
For a small change within the existing system. What about removing the deflection bonus from intellect and adding it to dexterity instead. We get two more reasonable skills then the current dex/int duo. -
I would like to have a talent/skill system in PoE where I can separately select my skill points to frame the general outline of my character e.g. I want my character to be a strong but agile fighter. Then it's time to choose talents, which also give a few skill points besides the directly assigned ones, to be able to precisely chisel the final design my character eg. he is a strong, agile fighter who excels in combat and is completely useless out of combat or he is a strong and agile fighter who stands his ground in a battle, which is is job but he is also a lore-addict and is a card sharp.
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Yeah for me the type pre-buffing when you put on your defensive spells before a closed door was one of the most tedious things in IE games. Plus sometimes it also involves a good chunk of metagaming, since you know what to expect behind that bog standard door which your character naturally can't know for sure. I think this type of enemy specific pre-buffing weakens the RP experience as a whole and I hope the devs won't change their minds about it.
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Funny they only train to hit? If we are going with "realistic" then misses are much more frequent as living beings usually have great sense of self preservation and they train to NOT GET HIT as well.... Shields/Armor also are not designed to reduce incoming damage...you know that right...? Hey King Henry how you doing man? I got this new state of the art shield that now reduces damage to your troops by half instead of 75%!!! That's right you've won a fair point with that argument. In my mind I imagine grazes as minor sources of pain or exhaustion which may hurt you characters in the long run like blocking attack after attack with your shield and as a result you'll get more tired which may have an influence on the outcome of the fight. So losing a few endurace points for such events seems reasonable for me.
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I also like the inclusion of graze in the game. I have always hated in IE games that my characters who know how to wield a weapon properly missed hitting them so often. I find it more realistic to see that they usually cause a small amount of damage to opponents instead.
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Giantbomb Quicklook on the 24th
ambrusynev replied to Darji's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It looks and feels like 21st century IE game. Quite happy about the option to choose between GUIs. Ok It's time to go back and finish Throne of Bhaal. -
Save scumming
ambrusynev replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I dislike the idea that save scumming is actually a problem in a single player party based RPG game. I think that the playing styles of people, like me, who tend to save a lot, never harm the gameplay experience of those who prefer a more limited save system. The solution is to have games which let everybody enjoy gaming by including a save system which makes the vast majority of gamers happy by being able to use as few or as many saves as they feel is necessary. -
In an ideal case I would love to see a few more new companions to expand my options for my 'ideal' party because I prefer using interesting and well-designed companions above clean sheet Adventurers Hall characters.
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Enemy Health Condition
ambrusynev replied to Sedrefilos's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd like to have a BG2 like solution too, I don't like playing RPGs which push precise HP details into my face