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majestic

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Everything posted by majestic

  1. In b4 Trumpist Bruce defends this as Trump doing Trump things, and we shouldn't take it seriously anyway.
  2. Looks like I'm not alone in not liking Asmongold.
  3. I watched a clip of someone making fun of the opening of Skeleton Crew and noped out. Not surprised if no one watched that, even if it became good afterwards.
  4. Average video game VRAM usage is determined by console generations more than anything else. Now that the current generation is widely adopted, we can see more and more games needing the extra memory these consoles have (i.e. up to 12GB RAM for the frame buffer, instead of 8GB or less, outside of the irrelevant XBOX Series S). Right now we have games like Black Myth Wukong that don't need 8GB of VRAM even on 1440p unless you turn on ray tracing, which kills AMD performance so bad the 7900 XTX lands behind the RTX 4070, even with having twice the memory and a much higher memory bandwidth, and we can already see the next tech shift in games to include ever increasing RT workloads that sometimes cannot even be turned off, like in Avatar: Frontiers of Pandora - which is an AMD sponsored title where they get outclassed by nVidia - that even break the limits of what an RTX 4090 reasonably can handle, it looks more like even these overpriced nVidia cards will be technologically outdated before games reasonably can be expected to break the 16GB VRAM barrier. Look at all those RDNA2 cards that were recommended by tech channels because they had a better price to performance ratio and a more futureproof amount of memory on them compared to Ampere. A 6900 XT does 49fps on average with maximum details, upscaling and without ray tracing in Black Myth Wukong... on 1080p, coming in behind the 3080 10GB, and even with a 40 series card you'll be hard pressed to get decent performance out of turning full ray tracing on without using frame generation at any resolution above 1080p. Yes, Black Myth Wukong is an edge case due to being sponsored by nVidia and therefore using a lot of nVidia code, but UE5 in general shot future proofing from the last GPU generation to the moon. The next console generation is a while away, and widespread adoption to the point developers can discontinue to keep the prior generation in mind even further. My point being that spending twice as much for an RTX 5090 to have more than 16GB VRAM because it might last you longer is a risky proposition. You might find yourself needing more than 16GB of memory at some point, but unable to run the games in your desired resolution anyway. Even more so if that resolution is 4k or maybe even more. Edit: Not that I disagree with the general consensus that it is ridiculous for nVidia to not make 16GB VRAM their baseline on the 5060 and increase it from there, but going to the 5090 just for the extra memory with only gaming is so not going to be worth it. For that it would need to cost less than double of a 5080. Much less.
  5. The professional line was called Quadro until the name was dropped with the advent of the RTX cards. Nowadays they have model names like RTX 4000 or RTX 5880. The key difference is ECC memory and access to nVidia's special (and certified) drivers with higher precision. The old Titan cards were simply aimed at enthusiasts who didn't mind shelling out a lot for high end hardware. That arguably changed, because the RTX 4090/5090 are clearly not just meant as halo products for gaming, but for those professionals who need them for raw computing power, memory capacity and bandwidth, but don't need ECC memory or increased computational precision. And, well, yes, they also basically shifted their product stack along with the new target, because like I said before, in addition to increasing the gross margins, cutting down bus size from the XX80 cards downwards makes sure those professionals have no other option than the XX90ies.
  6. Heretic (2024) The only question left is does he dream me, or am I dreaming him? Do Mormons have magic underwear? Are adult movies a tool of the Lord? Is Jar Jar Binks a prophet of Christ? Is Judaism related to The Landlord's Game, and if so, does that make Bob Ross the face of the Church of Jesus Christ of the Latter-day Saints? How many similarities make plagiarism? Why does great responsibility come with great power? Was Voltaire the first Spiderman? Does someone really need to know what they're talking about, or is it enough to be confident about it? What does that have to do with Hugh Grant looking like an aging Jeffrey Dahmer? Can NPCs be resurrected? Can they go off-script? And lastly... is the pie a lie? Well, pull up a chair, get your trusty Monopoly game box and strive to control the board. If these questions didn't pique your interest, then I can't really help you. However, if you ever found yourself wanting to watch a horror film with a fantastically delightful and affable Hugh Grant that doesn't need jump scares to evoke a feeling of terror and dread, then you should give this a spin. Don't let the premise of "two young women walk into the house of an older man, and something's awry" let you be turned off for lack of originality, it is only the film's final act where it becomes somewhat rote (with or without following the red herring). The performances of the actors make the film, and they smoothe over the (minor, but present) problems, and the return to standard horror form in the film's final parts.
  7. Yes. There's a somewhat clear divide between the seasons, which is rather noticable on a rewatch, but probably not so much when you watch the show on a weekly basis for six years with a lot time passing between seasons. Like anyone needs a spoiler warning for an almost 20 year old show, but, warning. Spoilered more to keep the post short than to hide the spoilers. Uh. In the face of this Sailor Moon'eqsue plot, people's problem with the ending was that the characters meet in a church, with Jack's father, who is aptly named Christian Shephard, ushering them into the afterlife after Desmond makes them realize what is important and how to let go.
  8. The flash-sideways universe is a purgatory not related to the actual island storyline - insofar as it pertains to the present of the series - so the complaints are fairly understandable. It is used to tie up the themes and character arcs of the series neatly enough, and it is similar, albeit much less disconnected, to the original NGE ending in that regard. It is the rest of season six that fails in wrapping up the ongoing island storylines (i.e. what happens while the survivors are still alive - the showrunners have stated often enough that "present day" island actually happened while they were alive) in a satisfying manner. I've said it half a dozen times on the boards before, I don't dislike the ending episode of Lost, but the handling of the rest of the season was somewhat unfortunate. Charles Widmore reaches the island is basically Jon Snow vs. the Night King a decade earlier, but the problems crept up earlier, Kate and her forced love triangle being a huge part of it. They could have done something interesting with it, but bringing it back after Sawyer spent a long time apart from Kate (and with Juliet, who the showrunners later decided was his soul mate after all) was... let's be generous here... not good, as was introducing the concept the ending of the island storyline hangs on in what is basically the penultimate episode, and it was not properly related to the events of prior seasons. Turning the island into Guf five minutes before it ends is just not good writing. It's a mess. It's not nearly as dumb as Mass Effect's Starchild and explanation for the Reapers nor is it as much off a drop off in quality as the final seasons of Game of Thrones, but that is hindsight. People not being happy with how the story wrapped up, that I can understand. Many of the other revelations that did provide answers were also fairly uninspired and/or boring to the point where it would have been better to never explain why Richard was seemingly immortal or how the Black Rockended up this far on the island. People not understanding the ending or having a problem with them basically meeting in purgatory to pass onto nirvana in a mixing of relegious themes that was always present in the series? No. That's on them alone indeed. My biggest problem of the ending episode was Sayid's soulmate being Shannon. I mean come on. Really? After Sayid spends six seasons pining after Nadia?
  9. That "some" is what a quarter of that total population voted for. That's some "some".
  10. Lost's problem was not the ending episode (I stated it before, but I think it tied the themes of the show together well enough), but the way they handled long running storylines in season six - they just killed them off, sometimes in a very literal fashion. For three seaons there was this back and forth about what is going to happen if Charles Widmore manages to come back to the island. Naturally, having not thought of anything beforehand, nothing happens when he does, and after that he is unceremoniously shot. The funny thing with the smoke monster is that it started out as something that fits the final season pretty well (rewatch the early episodes with the final season in mind), it was the middle parts of the show that did not fit.
  11. Here's one of the funny moments that I had playing Elden Ring. Prerequisite knowledge: Elden Ring loot icons come in different colors (that used to be different sizes in the other games). White for regular items, purple for rare items, and gold for legendary items. Imagine the following situation: you have just stepped onto a lift, and it is bringing you ever downwards. Down, down, down you go. Further. And further. There is seemingly no end to the ride on the platform. Finally, after what seems an eternity, you reach the ground, and you walk out, spotting ruins. Small parts of the area are faintly illuminated by fireflies casting their silvery light into the darkness of these underground ruins. You take note that they do not try to escape when you approach them, and decide to take a few of them with you for further examination. Not that you have any use for them now, but perhaps they will come in handy, their silver glow being similar to items you have found before. Strange looking new enemies creep about. Carefully you approach one that is standing about alone, to test the mettle of your newly discovered foes. You attack. Your opponent is decidedly unimpressed by your attack, as your combat abilities and equipment are seemingly not up to the task of breaking the clay hide of these shambling people, or whatever they are or used to be. You are clearly not prepared to explore the area, but still, they are slow, and you are not. It takes a while to dispatch them, but they are not an insurmountable challenge. You decide to press on, and explore the ruins. In the distance, you can see a human figure atop a broken pillar, clearly clutching something intricate in his hands (out of character note: the corpse has a purple glowing loot icon). Ever so slowly you make your way to your freshly discovered point of interest. It gets dicey for a while, as you notice that these new enemies can also cast spells. Luckily for you though, the projectiles of their spells are as slow as they are, and only the enemies equipped with bows are a slight problem, as they rain arrows down on you from elevated positions difficult to rush to. You persevere, and finally reach the pillar. You see that the humanoid figure you spotted is an old, desiccated corpse. Carefully you make note of your surroundings and find that there is no way to reach the top of this pillar from where you are, but you can see the crumbled walls surrounding the ruins could perhaps be used to reach the elevated platform above the broken column. It would be easy to jump down from there. Tracing your path along the walls you reach the other end of the area you are in. Carefully you climb in top of the partly crumbled walls, going higher and higher. It is a long way down now, a stumble now would surely kill you. There is a broken walkway atop a series of columns, and after a series of carefully executed jumps and a lot of sweat and anxiety, you finally cross the entire area and reach the platform above the corpse. You drop down, and immediately pick up the item the corpse is clutching. Carefully you inspect it. It is an intricate backpack. Slowly, with bated breath, you open it. You wonder what it is you have discovered. A lost incantation? A new sorcery? Some ancient secrets allowing you to concoct potions to ensnare the senses and befuddle your enemies? A new weapon, perhaps? Oh, isn't anticipation just the greatest of feelings? You find three of the fireflies that are buzzing around everywhere and that respawn whenever you rest at the nearby bonfire site of grace. They're classified as rare crafting material, giving them a purple loot glow, and you've just wasted your precious time doing a FromSoftware jumping puzzle for nothing.
  12. Found myself with ample and somewhat unexpected free time in the past three weeks, so I figured I'd get this one done and over with too: Funny how this was, purely in terms of getting all the achievements, the least hair pulling out of any of the FromSoftware game catalogue that I have so far 100%'ed (meaning the three Dark Souls entries, Sekiro and now Elden Ring) but it bordered on being the most miserable experience I have had playing their games yet. Not surprising, given that I generally detest open world games. At least it plays better than Dark Souls 2. Well, arguably, it plays better (in terms of how your character controls and how responsive the controls are) than all the other games except Sekiro. Cannot talk about Bloodborne as that is still somewhat out of reach. Not sure what I can say about the game that hasn't been said yet. I find myself agreeing with Joseph Anderson's initial assessment. In some ways, Elden Ring contains the highest highs in the series (it might be worth the price of admission just for exploring Síofra River for the first time, assuming one does it the moment you find it) - but it also so utterly falls off a cliff at a certain point that one's experience ends up being worse than Dark Souls 1's latter half - and that is even before factoring in the amount of FromSoftware style bullsh*t that creeps up towards the end of the game. It makes the fandumb even dumber for defending it. I have yet to complete Shadow of the Erdtree, but I'm not sure I want to do that just now. I'll get to it eventually.
  13. On the one hand, yeah, honey is a scam run by PayPal, no less, on the other hand, anything that scams scummy influencers and scummy shops out of their money can't be so bad. Then again, that scammed money is going straight to PayPal, so that's bad, but on the other hand, it's money that would otherwise go to scummy influences and scummy shops, but... error, maximum loops reached. Aborting. That's a tough one.
  14. There's always the option of just not doing any of the DLCs. There's nothing in there that forces you to do them im NG+ or higher (the platinum sure doesn't, unless it's different from the PC version's achievements).
  15. It doesn't work based off of weapon classifications but on a per attack basis, i.e. it works for all thrust attacks whenever counter damage is applied. The boost is limited to whatever FromSoftware designated as thrust attack on your Black Knight Halberd. The Heide Lance on the other hand would gain a pretty substantial boost on counters, what with its base scaling being 1.6 already. The Fire Clutch ring gives you something like +30 fire AR with your Black Knight Halberd, in exchange for lowering your defenses. Not sure the tradeoff is worth it with a halberd, especially when you're already having trouble surviving. Speaking of the gank squad, well, I actually used heavy weapons in hit-and-run attacks against the archer. Probably best to cheese them though, there are some stalagmites you can hide behind where they cannot attack you, but you can attack them. They were never designed to be fought solo anyway, so who gives a damn.
  16. It's probably not the playstyle you want (still melee though), but respec into a rapier build, the rapier's super fast attacks make playing turn based Dark Souls much easier. It's your turn more often, and they do really good damage due to their insane counter attack scaling. Core outline is pretty simple: 105 AGL, (up to) 40 DEX, Stamina soft-cap at 20 END Old Leo Ring, Ring of Blades Rapier, Espada Ropera or Ice Rapier (2-handing rapiers is generally the better option) The regular Rapier has the lowest stamina cost while the Espada Ropera has better DEX scaling and the highest durability. The Ice Rapier is special insofar as infusing it does not tank the weapon's physical damage too much. I would also recommend running the Ring of Stone outside of boss fights because that gives the rapier enough poise damage to stun lock most enemies, including phantoms, which leaves you with one free ring slot to play with in levels (like the Ring of Binding) and up to two for boss fights - you can use the best defensive options and stat boosts as you want. The reason why this works so well is the scaling from counter attacks, which is, during boss fights, pretty much all the time. Rapiers have a 140 counter damage rating, the Old Leo Ring boosts that to 157.5, meaning as long as you attack during an enemy's attack or recovery animation, you deal ~60% more damage per hit. The Ring of Blades adds flat extra damage per attack, which is ideal for a weapon with quick attacks and a large percentage boost on many of these attacks. Ricard's Rapier is an option too, but its lower base damage is only offset by the better DEX scaling once you reach 40 DEX and beyond, and it's heavy attack is a flurry that shreds weapon durability - and the damage difference is not that consequential even after it catches up with its scaling. For how much people seem to love this weapon, it's a bit of a paper tiger. The effects of seeing big numbers on your screen, I suppose, a well placed flurry attack can deal tremendous damage to a boss. Looks fantastic, but a regular rapier isn't far behind in the same time span and doesn't break from usage as quickly. From there on out there are a couple of options: You invest in your stats normally for a purely physical damage build. Nothing wrong with equipping decent armor, its not nearly as useless as people make it out to be, plus all that weight saved in heavy weaponry goes a long way in having heavier armor options poise and damage reduction. Rolling i-frames are the same, as long as you keep yourself from fat-rolling, you're good. It still affects the run speed and stamina recovery, so, uhm, just experiment. You go with ~14 VIT and Flynn's Ring - that locks you out of wearing anything but paper for armor but that extra damage is pretty good, because as long as you keep your maximum equipment load at somewhere around 60 it adds 50 damage per hit. On the bright side, you'll have a lot of points left over for VIG. Dark infuse your rapier and invest into FTH and INT enough to make use of Dark Weapon or Resonant Weapon. The Ice Rapier is probably the best base for this. Resonant Weapon is 2 spell slots so you would need the two slots. Dark Souls 2 very graciously does not scale buff bonus damage from your caster stats, and the Dark infusion scaling on a non-dark base weapon isn't great, so just invest enough stats to cast your buff of choice. Again, this works because weapon buffs add flat damage to your fast attack weapon with a massive counter bonus. Eh, technically there's nothing wrong with combining 2 and 3. You'll be dealing greatsword damage per hit on bosses, with a very fast thrusting attack weapon. Besides, as is often the case, thrusting attacks are pretty good in these games in general. Weapon damage in this game would work much better if FromSoftware just added normalization based on weapon attack speed, but hey, it is what it is. With that build you deal a truckload of damage rather quickly and can still respond to enemies without being locked into massive weapon swings.
  17. It is, sort of, but not for gamers. There is a group of people who do not need these cards for gaming or for mining, but for their computing power combined with memory bandwidth. That made the RTX 3080 and RTX 3080 Ti a very attractive alternative to nVidia's professional cards. Plenty of use cases where you do not need certified drivers that calculate values more accurately than what is good enough for gaming. nVidia decided that professional users who want to forgo their even more expensive professional cards should at least pay flagship model prices. So they made the RTX 4080 with a smaller 256 bit memory bus than the RTX 3080's 320 bits (and 384 bits for the TI veriant), and increased its L2 cache to compensate. Thus the card was actually slower in some workstation applications than its direct predecessor, while still being faster for gaming. It's a win-win situation, you force professionals to use your halo products and the lower tier cards are available for purchase because nobody but gamers are gobbling them up. Indeed. nVidia can charge whatever they want for their halo models because they're only interesting to a group of people who will pay the money regardless. Those 5090s would sell like hotcakes even if they charged 2999$ for them, because that would still be cheaper than getting dedicated AI processors and they are available. There's a reason the US government banned the export of the regular 4090 to China, and it's not because they want gamers to have GPUs.
  18. You might like Apple, one of the characters. Everything else... uhm... tough sell. Pretty sure @PK htiw klaw eriF would love it, if he hasn't watched it already. Edit: might as well link the trailer (pretty sure I've done that before).
  19. Did you forget to switch to user uuuhhii? I mean this is a garbled, incoherent mess of a post... even for you.
  20. Something random YouTube came up with had me in stitches. I laughed so hard my sides hurt. Can you imagine, The Critical Drinker apparently had a Kickstarter project to make his very own short film. Now, for those of you who don't know, which is I hope most of you, The Critical Drinker is one of those obviously conservative YouTube channels that focus on criticizing wokeness in mainstream media. Well, actually, no, he's calling himself a film critic, but in reality once you have watched a video or two of his it becomes clear that his own critical thinking ability is not all that greatly developed. This leads to having content such as stating that Star Trek: Picard is bad because a female admiral is giving Picard some lip while at the same time extoling the virtues of Star Trek: The Next Generation, a series that has plenty of episodes with female admirals giving Picard some lip, or even sue him with the intent of ruining his career. For the longest while of the Next Generation era of Star Trek, Admirals were the go-to people in the Federation whenever the writers needed a threat, a villain or just someone who is a completely unsympathetic higher up serving as a foil to properly contrast our heroes. If he had actually watched any of the TNG era Star Trek while paying attention, he would have known that. Alas, he either didn't, or didn't have the mental capacity to process, and his brain reached the conclusion that wokeness RUINED Star Trek. As if Star Trek wasn't ever among the most woke series on air. What it used to be, though, before the TNG movies, before Enterprise and arguably before parts of Voyager, was well written and engaging in addition to presenting philosophical conundrums and a brighter, optimistic look at the future. Star Trek: Picard ruined that by making the Federation Tump's America, which was a current issue at the time, and by having that cynical backdrop that simply does not fit into the existing Star Trek canon than further dragged down by atrocious writing, a stupid plot and terrible characters. But @majestic, what does that have to do with his Kickstarter project? Well, it just recently came out. A forty minute short film that no longer is a film, but has been turned into a TV series proof of concept (they at least had the sense to not call it a pilot). A project that overshot its Kickstarter goal by a factor of fifteen, raking in some 300,000 pounds instead of the 20,000 he asked for. This is it: I don't blame you if you do not want to sit through forty minutes of the most rote Steven Seagal level straight to video schlock. In fact, I suppose, I encourage you to not give him any clicks. Watching it makes it clear why he has called it a TV series proof of concept. It's not that all technical parts of the film are terrible (the stunt work is fine, actually), except for the soundtrack and the audio mixing, but that writing is... well, how do I put that nicely? It's an incoherent disaster, hence why it is called a proof of concept - after all, if all you have is a bunch of scenes you cannot string together into a coherent narrative because you suck at making films (oh, the irony), just call it a proof of concept and hope your seriously dumb fanbase does not notice*. Here's the bit that made me laugh though - I mean, as bad as the film is, what else would one expect from The Critical Drinker - it's that precisely the same people who watch his channel for his critiques are the ones making fun of him in the comments. People are calling him a grifter and a hypocrite, and those are the nicer ones. It's fair, considering that the thing he is most famous for (aside from writing forgettable spy thriller novels which are what this proof of concept is sort of an adaptation of) is making fun of bad writing on YouTube. Eh, looks like bad writing is still bad, even if you subtract the wokeness, although, dumb short film still features a girl boss coming to the rescue of the protagonist. Edit: Contrast this with the aforementioned Turbo Kid, which had a budget of 60,000 Canadian dollars in 2015, and out came a heartfelt and fun movie that is also a great homage to the 80ies... and it featured Michael Ironside as villain. *There are those who blame it on not having enough creative control. Over the film he raised the funds for and credits him as one of the writers of the script, with behind the scenes footage clearly showing his being present and giving input at every turn. Right.
  21. Today, Netflix suggested to me that there's a chance that I would enjoy Reincarnated as a Sword. Knowing nothing of it, I took a look at the picture Netflix used as thumbnail: What have I done wrong that the Netflix algorithm thinks there's even a remote chance of me liking this? I could understand Prime giving me that suggestion, given the abject weirdness I indulge in there because it often has the strangest animes and I play the "close your eyes and cycle through available animes, randomly stop and watch what the cursor ended up at"* game there, but my Netflix watch history of anime is pretty much limited to Cardcaptor Sakura (which is no longer available there, sadly), Dungeon Meishi and Sailor Moon: Eternal. Well, unless it counts the Castlevania animated series as anime, in which case I still don't get it, but there'd be an medieval action base to work from. *You know what's actually funny and a bit sad? Said silly method of picking animes to watch has an actually higher success rate at finding something I at least enjoy a little than trying out series I looked into before. Both Dropkick on my Devil and kemurikusa were fairly enjoyable. Escaflowne was a Prime suggestion too, now that I think of it.
  22. Commando Ninja (2018) To quote the synopsis from imdb: It's a goofy homage to 80ies classics, similar to Kung Fury, but different insofar as where Kung Fury relied mostly on digital effects, Commando Ninja has pratical ones - and the they are hilariously bad at times, and silly at their best. The biggest problem of Commando Ninja is funnily enough also a source of much amusement - it certainly feels more like a parody at times than a mere over the top homage, from directly copying scenes from Predator to having a Terminator style time travel arrival (sans the male nudity, what a missed opportunity). At only a bit more than an hour of runtime, it's well worth checking out for a laugh or two. Very, very much in the so bad its good territory. Since this was a Kickstarter project (like Kung Fury) it is freely available on YouTube - the link is in the title. Anyway, and I can't believe I am writing this, what differentiates Kung Fury from Commando Ninja the most is its originality. Where Kung Fury is an actual homage and an "original" story told in the over the top way of 80ies cannon films, Commando Ninja consists of heartfelt and well-meaning (parody) copies of scenes from other films strung together. As such Kung Fury works as a short film with only a (passing) familiarity of 80ies cinema and B-movies, while Commando Ninja requires much more specific knowledge. The film is also so full of anachronisms they had to be intentional. "Present day" is in 1986, but there are movie posters of Predator and Bloodsport and John's daughter is playing NES games that released in 1989 while her mother uses a 90ies VCR, and a bunch of criminals buy weapons with dollar bills from the 90ies. As it stands, if anyone wants to watch an homage to 80ies films that is actually also a really good movie on its own, go and watch Turbo Kid. Turbo Kid is awesome.
  23. Gorgon Mah Ung
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