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marelooke

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Everything posted by marelooke

  1. Hmm, I couldn't find a separate setting for the wishlist. As far as I understand the only way to hide it is to make your entire profile private, which isn't what I want... If it is possible then, errr, how? (already had to search to find out where the privacy settings were, seeing as they're in such an intuitive place...not)
  2. Yup, that's what I used to do until people started gifting me stuff from said wishlist...
  3. Grabbed the Death of the Outsider DLC for Dishonored 2, so now I just have to finish my no kills/no detection playthrough of the original and its DLCs...
  4. Hmm, nostalgia. My first ever games were pitfall.exe (this is not the Pitfall most people would apparently think of) and Elephant Herding on an XT (we did have a monochrome screen though, no fancy colours like in the Youtube video) My parents didn't really upgrade away from that XT for aeons (we went from DOS3.1 or so on that XT to Windows 95, I pretty much skipped everything in-between). The first graphical, and mouse driven game I played was Abuse when we were on holiday in the UK, by Crack Dot Com (which is open source nowadays), still love that game and fond memories of playing that with my dad (taking turns, of course). When they finally did upgrade we got Jazz Jackrabbit with the new PC, still got fond memories of playing that with my sister and still love the music (though if I play that around the house my gf is liable to kick me out ;)) Next up was the first Tomb Raider, my first real 3D experience, never finished that game, but lots of fond memories. Then there was Dungeon Keeper (the first one, and the best one, by far) first game that utterly hooked me. Game balance was "meh", but if balance in a single player game gets in the way of fun it can go take a hike as far as I'm concerned. I did dabble in RTSs a bit, mostly under the assumption that, being a chess player, I'd enjoy the S-part but I didn't really find one that hooked me (in retrospect would have been better if I had stumbled upon some turn based strategy game, but RTS were all the rage back then) until I ran into Warzone 2100 (also Open Source nowadays, heh). Played that start to finish, the pacing was just right and the setup with the persistent maps that opened up gradually and returned for multiple missions (with all your units and base still on it) was just awesome. It was also one of the first 3D RTS games and it's use of LoS was pretty neat. My introduction to RPGs was Baldur's Gate 1 in a cyber café, the combination of story with RTS-like combat (and pausing! PAUSING!) appealed to me and I saved up and got Baldur's Gate 2 (good thing too, in retrospect, doubt I'd have enjoyed BG1 as much) and that blew my mind. Being able to exchange tactics with a friend (who's unfortunately not much into games anymore) certainly helped there. I'd never replayed a game this much before, and I don't think I've ever replayed one as much since, especially such a long one, well, except maybe... S.T.A.L.K.E.R.: Shadow of Chernobyl. One of my friends in college had this tendency to acquire...demos...of new games just because he could, occasionally we'd gather up and try out a bunch of them. I vividly remember us being at my place (yeah, we're a few years further down the road now ;)) and starting this and just getting utterly destroyed in the first mission. Out of the three of us present I'm the only one that actually finished that game (not sure if anyone else even gave it another go, honestly), and again and again. I played a few more hours on that, errr, demo version and just ordered the CE. Probably finished the game before that arrived and just started over on a higher difficulty. I think that's one of very very few games where I ended up turning up the difficulty to the maximum with absolutely zero regrets, and if I get in the mood for some Stalkering this is still the one I'll reach for, despite Call of Pripyat being technically superior. The first one just oozed atmosphere, especially with all those labs.
  5. Took me a while (too long, honestly), but I got a working Conan Exiles Dedicated Server Docker image. I was about to give up on the project when the thing suddenly decided to actually allow connections (server started fine before, but errored out each time something tried to connect), so I ended up trudging on after all. The in-game or Steam server browsers don't find the server and I'm not sure why, but at this point I'm already happy direct connections work (at least from within my local network) The documentation for the dedicated server is pretty much non-existent, wrong, outdated or a combination of the before and the logs are pretty useless as well. Shame they broke the supposed promise for a Linux version of the server as well, that'd have been a tad more convenient (and who voluntarily runs servers on Windows anyway?) I'm now seeing if I can automate mod updates and then I'll probably throw it up on GitHub at least. As far as performance goes, eh, not sure yet, the load on my server doesn't go above 0.6 while playing which is still just fine. CPU also doesn't seem to particularly care, memory is a tad tight (can probably free some up rather easily) and some things in the game do feel laggy (eg. harvesting corpses). Will have to do some more profiling to see whether it's actually playable for more than just kicks. In the event I do decide it's feasible to run a small server I intend to make public backups of the server database (well, accessible with the server password), this means that in case something happens (most likely some SteamCMD or Conan Exiles update breaking things) or performance does turn out unbearable people can download the database to their single player game and carry on (or host it elsewhere, of course). Server settings are not present in that database (something to be aware of when using something like Mikey's Toolbox to create and manage multiple single player games as well) but everything else is (player stats, buildables, etc)
  6. With Diablo Immortal I guess it's also about what such a thing represents. These kinds of mobile games tend to be the bottom of the barrel when it comes to ethics as they tend to be about squeezing as much as possible out of their audience by any means they can get away with, seeing a company that was supposedly about making good games stoop that low is bound to anger some people. (even though they've basically been owned by Activision for ages so they ought to have known better) If nothing else this just proves that Blizzard has now truly been swallowed by Activision, with everything that entails.
  7. I had been considering joining some sort of server (as if I needed an excuse for more building ;)), so I'm all for it. I had also been considering running one (been tinkering with a Docker image on and off as I don't want to install Wine, Steam, and co straight into the OS), though mostly to check out the differences between solo and dedicated because I'm not so sure my hardware could handle many people (but I have no idea how taxing the dedicated server is, so maybe it can host like a 10 slot server). Server settings would need to be discussed, I imagine. Like PvP or no, decay timers on things (eg. buildings, thralls), what is considered acceptable (blocking off resources spawns can be real nasty if there's no raiding). I mean, I know you're all real gentlemenbarbarians, of course, who'd never even consider such a thing...buuuut And, of course, which, if any, mods to run (which, I imagine, would depend on whether people are into PvP). I'd argue the game is not really balanced around single player, that's why the server options are wide open when playing solo, especially increasing either gather rates or decreasing resource costs are fair game imho (I think I have costs set to 25%, didn't touch gather rates), for solo I'd also turn off decay (but I'm Bob the Builder, so yeah, I might be biased) and bump up the speed of thrall job interviews. FWIW my current mod list (mostly the same from before): There's a few others I've been eyeing, like Emberlight (adds a lot of crafting and RP stuff) or the Glass building mod but I'd prefer to mess with those in a sandbox (or on a server) as I don't want to break my save in case they turn out gamebreaking or just not useful.
  8. (implied explosions behind my character)
  9. Depends on the length of the game. Doing something that precludes a satisfying ending in a 10hour game is a lot less agonizing than making a "wrong" choice in something like The Witcher 3... Well, depends on the type of grind, how mandatory it is (is it progression blocking or optional) and how many ways there are to get to your goal. I absolutely detest "daily quest" grind in the likes of WoW but I don't much mind murdering the same mooks over and over to gain reputation with a faction, or to get some item to drop, or somesuch (assuming said murdering is, in itself satisfying aka. the combat system isn't total garbage, but then why play in the first place?). If I can combine that with something else (eg. some quests here or there, or collecting doohikeys I can do something with) then I don't really mind. There shouldn't be downtime though, not "kill this guy, now stand around for 5minutes so you can kill this exact guy again". Yeah, no thanks. So basically if there's no pressure behind it (eg. you shall do this grind to get your "item level" high enough so we arbitrarily allow you to now enter this new dungeon) then I'm generally fine with it. Case in point: I've grinded quite a few reputations in EverQuest 2 just to get cool titles or new furniture to make (my character was a carpenter), neither of those was the kind of progression blocking chore games like to (try to) foist on you and they didn't prey on FOMO by making it time limited either. Some of those took me months to years to eventually complete but it's not like they were going anywhere. They also have the advantage of not being bound to chance (this recipe book has a 0.01% chance to drop from Lizard People) while still making certain things somewhat rare (as not everyone will bother with them) As for wishlists, the Steam one is annoying in the sense that you can't hide it without making the entire profile private. Using it as a "watchlist" has backfired around my birthday on a few occasions, and the "follow" feature is too invasive as it then just spams you with all their news updates. Gog's nicer in that way (I think, don't have any "friends" on Gog) and the e-mails are a nice feature.
  10. They still do a lot better than most, but despite me still liking the game very much let's put some potential negatives on a row: Riven mods: there's 4 layers of randomness involved: chance to get one in the first place, chance to get one for the weapon you want it for, chance to get the stats on it that you want and then the chance to roll "ideal" numbers on those stats), which means that realistically if you really want one you'll have to buy it off of other players (with premium currency, of course, as barely anyone will accept anything else). There's a reason this system often gets compared to Diablo 3's market (or lootboxes, but that's kinda stretching it, even though it is designed to make people spend). However, unlike Diablo 3's stuff Riven mods provide bonuses you objectively don't need, so many people just ignore they exist (including yours truly) with no impact on their game. It really only preys on players that want to hyper-optimize their gear even if there's no cause to do so (the day they become mandatory is the day I quit playing) Nightwave: basically a battle pass, as such it preys on people's FOMO. Makes a lot of things slower to acquire so it potentially slows down new player progression, definitely impacts the easy come/easy go aspect of the game. TennoGen (skins based on community designs): on PC only purchasable with real money (not with premium currency, unlike on consoles) and the prices are downright ridiculous (~6 EURO for a Warframe skin nowadays, for reference for our non-EU members: an AAA game is around 60 EURO over here) Void 2.0: the Void is where you get "Prime" gear, which is basically buffed versions of regular gear with more bling. With the changes they did they added another layer of grind to it. For coordinated groups it's an improvement over the old system, for everyone else it's more grind (and arguably more boring than the old system), so it pushes more people towards just buying the "Prime Access" (or buying from other players, which once again means more premium currency). Of those 4 only Nightwave (there are Nightwave-only resources that you need to build certain Warframes and weapons) and the Void are pretty much mandatory to interact with.
  11. I reduced building costs (other option is to increase gathering yield), mostly to avoid the gathering getting overly tedious. Still this would be doable with "vanilla" settings, at least in a solo game. The location itself is really close to large amounts of Brimstone, as the croc cave and the other brimstone cave are pretty much right at the other side of the newbie river from here. There's Iron (and Coal, but barely using that anymore) there too, but not in such large amounts, so I tend to just "import" that from my tower near the Unnamed City (where iron is plentiful). Ichor is easy: just put down loads of fish traps and then keep the Fluid Presses going (gets large amounts of Oil too, so nice bonus there and the reason I barely use Coal anymore). It's even easier now that the latest patch increased how much of certain things you can stack (Iron and Steel bars stack to 1000 now, I think), so dragging it from one base to the next isn't quite as tedious anymore. Oh, and I'm a massive packrat, so unless I go somewhere for a very specific reason (read: bossfights) I run around in Light Armor, combined with the 10% carry weight bonus you can carry quite a lot so I tend to just keep going until I hit my encumbrance limit, then I either dump the heavy stuff in a chest to pick up later with a Bearer or return to a base to unload. For gathering it makes rather a large difference which quality tools you use (the upgrade is also rather helpful) higher tier ones can gather quite large quantities rather quickly. If you bring a Bearer you can just unload to the thrall and keep gathering for quite a while. EDIT: and I've been working on this for a while now, there's that as well, didn't exactly plunk this down over the weekend. Judging by my screenshot folder I started half March.
  12. My build is getting a bit out of hand, fitting it meaningfully in a screenshot has gotten rather hard. Anyway, might be interesting to see how I go about building. So I ended up finishing the palace wing of my palace (at least the structure part, need to decorate rooms etc still. From the entrance to the end I built a big throne room: Dragon heads are kinda big, but I managed to fit one in the equally ridiculously big Map Room Overview including my initial base at the bottom of the arch, for scale. The palace I built is barely visible here (it's behind the Derketo temple, which is the yellow or green(*) light beam) I'd probably have to make a video of sorts to fit everything in without it feeling too disconnected or resulting in a truly ridiculous amount of screenshots... In total there are 4300 T3 (Aquilonian) building blocks used in this (so far), of which 1181 are foundations (not counting all the Stonebrick for the ramps and the Sandstone Foundations used underneath to level out the terrain) (*) yours truly is colourblind
  13. TennoCon (the Warframe conference) was this weekend, I think the most relevant part is that there's a new player experience overhaul upcoming (about time) and that the game gets a new (very cool) intro: Bunch of other new stuff being announced (new rendering engine, ship space combat, etc.), but I figure this to be the most relevant to those not already playing the game (especially those that got turned off by said new player experience), no ETA on any of the new player stuff though.
  14. They happily use the readily available alternative though: low wage countries. Encouraging addictive behaviour isn't exactly harmless either, and arguably leads to deaths as well.
  15. The fact that Bayer and Monsanto were allowed to merge blew my mind, and not in a good way. I guess we should just accept that we're ****ed and playing video games until we drop doesn't sound so bad as a way of getting away from reality, so EA (and the rest of them) better not mess with my video games too!
  16. Which is weird because most modern devices stop being usable once they are due for replacement (according to the manufacturer, aka the second your warranty is up), many get suspiciously slow all of a sudden (even if you reinstall them) or start suddenly wearing out quickly (proving it is another matter, of course). Not to mention that running anything unsupported that's connected to the internet is rather irresponsible in the first place as unpatched Androids, for example, are about as secure as going online with Windows 98 (probably even less secure as no sensible person that didn't just drop out of a time capsule is still looking for Win 98 systems to hack). Honestly legislation really needs to catch up when it comes to manufacturers' responsibilities security patching their devices in the long run. Guess we'll need a botnet of ancient consoles, fridges, light bulbs and other smart home junk to DDOS the Pentagon or something before stuff will happen though. But I digress. But yeah, if they're aiming at "old devices" then unless those are old PCs (and PCs haven't been going "old" at anywhere near the rate of a decade ago, a well built 7 year old PC can still run current gen games at good quality with some updates, notably the graphics card) I have no idea who realistically is their target audience, especially given that areas with the networking to support Stadia aren't exactly the "poorer" places in the world, so keeping old stuff around is only really done by people like yours truly who object to this consumption/throwaway culture on principle and still expect the stuff they buy to last.
  17. Not to mention they have a track record of just killing popular products because they themselves don't see the value anymore (Google Reader comes to mind). Since apparently you'll still have the buy the games at full price on top of a subscription I can see that being a risk many won't be willing to take. The argument that Steam might disappear as well doesn't fly here as Steam is Valve's main product, the only realistic way Steam would go away is when Valve goes bankrupt (and if you're worried about that, buy your stuff on Gog and backup your installers). There's of course the obvious issue that most of those streaming services are extremely fragmented. Want to watch this series? Well better subscribe to Amazon's offering, this other one? Yeah, Netflix. I even regularly run into music I can't get on Spotify (or that the crappy search function can't find so I have to resort to a regular search engine, but I digress...). So are we now going to get the same problem with games? Stadia exclusive games now that Epic has opened the gates to that sphere of hell? So we'll need 3 or so subscriptions to be able to play the games we want? Anyway, as it stands now I expect Stadia might be competing in the console space, as the latency there is already higher than on a well built PC (so much closer to Stadia) and, depending on the console, they're already used to paying an additional subscription on top of the games' purchase price. From that point of view, if Google maintains a subscription price in the range of the Xbox/PlayStation offerings but with PC pricing on the games they might have a very viable way in.
  18. Yup, no non-Epic Lemurian that I've found and I'm pretty sure that after my wholesale genocide of their race I'd have found it by now if it existed But I did notice there being a difference between the different tiers (normal, exceptional and flawless) as far as temperature resistance went, hence the question. On the topic of Lemurians (and to stay on topic): I made it to the end (after going back out and stuffing my inventory with water breathing potions), that is, I beat the final boss. But holy hell, was this place hard. Thankfully you don't need to beat everything in there to progress, so selectively killing bosses (or bypassing them) works (and I couldn't have brought enough healing items to do it in one go anyway...) Having a sandstorm hit while I was fighting one of the bosses was a rather interesting (and nasty) surprise, I mean, being under water and all that...
  19. Wow, congratulations! Nice to know the Frost Giants are easy, I've shied away from dealing with them thus far. On a RP level, I think I wouldn't remove the bracelet and just keep the Keystone around, knowing that I can remove it should I so choose, because removing it would remove your ability to use the Map Room, which is kind of neat way to get around. You'd also lose the ability to understand any language, which might be a tad annoying to keep your Thralls in check On the cold damage front, do you have the Flawless Epic version of the Royal Lemurian Armor? I've so far managed to go pretty much everywhere in that without taking damage (at least no amounts that I noticed). The Lemurian T4 Armorer (Fia) is rather common in my experience (I have 4 as Thralls and killed another 2 so far, still no Blacksmith though), so might be worthwhile to get one.
  20. "I am fire. I am ... death" "I have poison arrows!"
  21. That's only really been a problem since games made it more convenient to level as tank by upping their damage, and adding multispec. That and communities getting bigger, or rather, there not really being much of one anymore on a per server basis. Basically in the pre-multispec WoW days you wouldn't blame the tank unless they were actually really, really bad (and then you'd likely try to get them to get better instead of raging at them). Getting on the blacklist of your servers' active tanks was a bad deal if you wanted to get into dungeon groups on a regular basis. Respeccing was costly and doing questing etc. as tank was horrendous , so tanks were relatively rare (source: leveled a paladin as tank during TBC. Basically ended up living inside of dungeons to do that. I was every leveling person's best friend for some reason, must've been my fabulous personality ;)) and many of the good or well geared ones didn't really deal with PUGs, so finding one of those and staying on their good side was kind of important. Tbh I feel in general people we just more patient/nicer "in those days". I think smaller communities tended to help against toxicity as you were bound to run into the same people over and over again, so being a jerk tended to backfire more often than not (I heard of people moving servers because nobody wanted to deal with them anymore) As to raids/operations being a job, it's more like playing cards with your friends every Thursday. Or playing football, or whatever. There's clans/guilds that make it feel like a job, those are the bad ones. Of course, as with all things in life, finding a guild with a good attitude is hard. As is maintaining such a guild, so they tend to be rather rare.
  22. The cave that's almost underneath my main base that I only found like 200hours in... (is supposed to get an overhaul in the next content patch I heard): I started building my first base below a rock arch, now I've started building a palace on top of said arch and it turns out the beam from my Set shrine aligns almost perfectly with the main entryway. It is a sign from Set! Bring more prisoners, sacrifices need to be made! (and no, I really did not plan for this, at all) The epic version of the Royal Lemurian Armor provides enough cold resistance (makes total sense, less clothing = more hotness, so more cold resistance...) to survive in the North, so I've been exploring around there. Explored east side and re-visited the Mounds of the Dead (this time I managed to get an acceptable framerate) and made it all the way North on the West end of the map (did not mess with the Frost giant place though, though I talked philosophy with one), after that I explored the center, ended up in the Black Keep (see Keyrock's screenshots ) that I managed to clear in two goes (first attempt my weapon broke and I didn't have a spare, second time I had to resort to using a sword I looted to fight the boss as my Pike just wasn't working, really needed a shield for this guy) and then moved on exploring East, where I found these beauties, loads of them: Eventually ended up circling all around the edge on the East side and by accident found a way into the Volcano (fell down a ledge into a loading screen, which saved me...), I quickly started overheating (kinda didn't bring a heat resistance armor set as I didn't expect to go to the Volcano) but noticed the entrance I found was right across an obelisk, so I stripped down and made a beeline for it Then decided to mess with some NPCs fighting a boss, the combination of the Heatstroke and fighting tough NPCs kinda did me in so I got an express ticket home
  23. Thanks for the heads up, Borderlands DLC also on a steep sale on Steam so I used this opportunity to just grab everything (can't go wrong for the less than 1.5euro it cost me to complete my DLC collection...)
  24. It depends on the spawnpoint, but if multiple tiers of NPCs spawn there the likelihood of a named being able to spawn there as well is rather high, at least in my experience. Of course, there's a big difference between a spawnpoint that can spawn "any craftsman" vs one that can spawn "any armorer", though in practice I tend to just murder any camp I come across and just nab the T4s when I see them Lemurians are nice in that regard as there's only a very very small area where they appear so anything that's not a Purge-only NPC will spawn there. So I just set up a few Wheels of Pain outside there and raid those camps whenever I feel like it. There being gold in them shipwrecks there is a nice bonus. Btw, can I add Rhinos to the list of enemies that are horrible to fight? I tend to get "stuck" in them (can only dodge backwards, but not sidewards, which due to their charge is...not ideal) From what I've read that armor did get toned down quite a bit (aka. nerfed). It's probably still very good, and might still be the best in the game, but it's no longer as good as older posts would lead you to believe. I'm still not entirely sure how the heat resistance thing works, do the bars on your "Stats" page count? Or do you have to look at the individual armor pieces? In the first case some Flawless Epic versions of other armors should be suitable as well (eg. the normal Light set or Darfari.) So yeah, did some more resource gathering around my base, found a cave filled with crystal pretty much underneath my base that I've managed to miss all this time. That was rather...errr...embarassing... My crafting terrace is getting close to a finished state, so it might be worthy of some screenshots soon. Wonder if I can pull the amount of foundations I've used in this project from the savegame, I'm betting on it being very close to a 1000 T3 foundations (note: it's 1122 according to the magic I worked on my savefile). My smelters have been busy, hehe. That's also where a 2nd character comes in handy, while I'm playing that one, in the same save, time keeps running, so crafting still progresses for my "main" character, it's been especially great to address my Ichor shortage, since traps etc. only progress while your game is running I never had a lot of fish in my fish traps. Now I have loads upon loads. It's great! What was less great is that I ran into the infamous "disappearing shrine" bug. I upgraded my Shrine on my second character (from T1 to T2) only to have it vanish (along with everything that was on it). That was...nasty. Apparently it's common when you build Shrines inside so I guess I better prepare for the upgrade to T3 to go badly as well. Since I wasn't really feeling like tearing down half the building for a bug I just admin spawned a new one. Still lost everything that was on it though, annoying.
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