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marelooke

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Everything posted by marelooke

  1. It depends on the spawnpoint, but if multiple tiers of NPCs spawn there the likelihood of a named being able to spawn there as well is rather high, at least in my experience. Of course, there's a big difference between a spawnpoint that can spawn "any craftsman" vs one that can spawn "any armorer", though in practice I tend to just murder any camp I come across and just nab the T4s when I see them Lemurians are nice in that regard as there's only a very very small area where they appear so anything that's not a Purge-only NPC will spawn there. So I just set up a few Wheels of Pain outside there and raid those camps whenever I feel like it. There being gold in them shipwrecks there is a nice bonus. Btw, can I add Rhinos to the list of enemies that are horrible to fight? I tend to get "stuck" in them (can only dodge backwards, but not sidewards, which due to their charge is...not ideal) From what I've read that armor did get toned down quite a bit (aka. nerfed). It's probably still very good, and might still be the best in the game, but it's no longer as good as older posts would lead you to believe. I'm still not entirely sure how the heat resistance thing works, do the bars on your "Stats" page count? Or do you have to look at the individual armor pieces? In the first case some Flawless Epic versions of other armors should be suitable as well (eg. the normal Light set or Darfari.) So yeah, did some more resource gathering around my base, found a cave filled with crystal pretty much underneath my base that I've managed to miss all this time. That was rather...errr...embarassing... My crafting terrace is getting close to a finished state, so it might be worthy of some screenshots soon. Wonder if I can pull the amount of foundations I've used in this project from the savegame, I'm betting on it being very close to a 1000 T3 foundations (note: it's 1122 according to the magic I worked on my savefile). My smelters have been busy, hehe. That's also where a 2nd character comes in handy, while I'm playing that one, in the same save, time keeps running, so crafting still progresses for my "main" character, it's been especially great to address my Ichor shortage, since traps etc. only progress while your game is running I never had a lot of fish in my fish traps. Now I have loads upon loads. It's great! What was less great is that I ran into the infamous "disappearing shrine" bug. I upgraded my Shrine on my second character (from T1 to T2) only to have it vanish (along with everything that was on it). That was...nasty. Apparently it's common when you build Shrines inside so I guess I better prepare for the upgrade to T3 to go badly as well. Since I wasn't really feeling like tearing down half the building for a bug I just admin spawned a new one. Still lost everything that was on it though, annoying.
  2. Nice, I think I only have one part of the Heart of the Sand (from the Croc), got the mask as well, poking her with a weapon with some range (I used an Ancient Javelin) using light armor (dodge distance is underrated) makes it fairly doable to stay out of her range. Some nice looking armor recipes as reward for that fight too. I've been mostly building my capital (which is basically my starting location still) with the occasional expedition. I've also survived two more Purges (both were Exiles) and managed to snatch 4 T4 purge-only thralls from those: Kheral the Tanner (tanner, surprising, right?) Hena the Survivor (fighter) Shala the Lust-slaker (arch priest, you get one guess as to for which god), this one was a really nice surprise. Grigg of the Desert (archer) As far as I can tell there's three T4 thralls per Purge, so I missed one each time (no idea which one it was on the first, but a T4 figher got killed by my guards second time around) I've been farming me some Lemurian Thralls, got quite a few T4 ones that way (among with 2 Armorers, yay!) and I managed to snatch a Set T4 named priest from Sepermeru (damn those Sepermeru guys are tanky). Accidentally ended up in the mines outside Sepermeru and got to fight the scorpion king (random spawn, I think) and queen back-to-back. Not particularly enjoyable to fight those. It just takes forever (I got respawns while fighting the queen...), and especially the king has nasty range on his attacks and his telegraphing is a lot less obvious than the queen's (needed 9 Aloe potions for the king, none for the queen). Tried to move north but the undead area made me turn around, they're so annoying to fight, I really need to figure out a technique that works and isn't overly tedious. I also found a tool that allows you to have multiple characters in a single player game (Mikey's Toolbox, also allows you to backup and/or juggle save games) it's pretty nice and confirmed my suspicion that in single player your starting location is random. Also if you die and go back to the desert you end up at a random location (not necessarily the one you started from), so I guess that can be (ab)used if you don't like your starting location. Anyway, made a beeline to Sepermeru and set up shop right outside on this character, been farming the chests there (hostile NPCs are not really an issue as you can just climb away from them) while nabbing thralls from the Darfari camps to the south. I also found the Set T4 priest again in Sepermeru, I had always assumed named NPCs had a fixed appearance, but this time he, was a she, so I guess they're randomly generated after all? Or at least some of them are... (my two named Lemurian Armorers look pretty alike...), didn't mess with her (and her friends) on this character though.
  3. Most games still don't utilize the multiple cores of modern CPUs all that effectively as far as I can tell (my ancient first gen i7 doesn't get to really sweat all that often), meaning that a CPU with less, but faster, cores would appear to generally still work better than one with more, but slightly slower, cores.
  4. Yup, my CPU is from 2010, so slightly younger than yours, but not by much. Did upgrade GPU in the meantime though, because it wouldn't run The Witcher 3 at all with what was in there initially... Currently I have the impression I/O busses are starting to be a limiting factor. On another note: Shenmue 3 turned on its backers and decided to go Epic exclusive despite prior promises. Another nail in Kickstarter's coffin.
  5. No pre-order bonus bollocks for Cyberpunk. Heh, now I'm even tempted to preorder Minimum system requirements still to be announced tho (at least they're not on Gog), which is the thing that worries me the most about the game, to be honest... As for Bethesda, I don't get all the hate the engine gets, the engine isn't the problem, it's just a piece of software that can be refactored, the problem is Bethesda's engine programmers appear to not be up to snuff, changing engines won't help with that, I'm afraid.
  6. Well, we also know what Swen has said in interviews, how that will translate to the final game is anyone's guess, of course, but it seems that he is trying to avoid BG3 being considered a direct successor, which is odd as they could have called it "BG: The White Dog" (I'm so witty it hurts), and gotten a free pass on that front, but for some as of yet unknown reason they chose not to do so and name it BG3 instead.
  7. No, I meant the unreleased one (due out October) Swen referred to in the interview and which is the reason he won't say more about the story at this point. You missed one, fledgling.
  8. So, Destiny 2 is: going (partially?) F2P, iiuc year 1 content will be F2P, which if I'm not mistaken means the base game. coming to Steam (and Google Stadia), alas not Gog doing away with lootboxes doing away with PS4 exclusives adding cross-play between all their platforms (this needn't be a positive, for Warframe it's mostly been a negative when they tried it as the certification process for consoles makes it impossible to respond to issues quickly, which was a huge issue during the first, and very badly received, iteration of their "Nightwave" battle-pass-thing) having a new expansion (which still costs money, hence the partially f2p) Laymen video: Nice touch to end a Destiny 2 video with Warframe's Fortuna song
  9. Isn't that the module Larian mention in the article as their BG3 being a direct continuation of?
  10. From the article: I thought BG2 was easy to learn, albeit hard to master. It having been my first RPG I had no trouble finishing the game without external help (which was good since I had no internet), something I cannot say from D:OS where I already got a headache at character creation (in a manner of speaking) Also from the article: Coming from the creators of D:OS1&2 I find that statement worrying. The type of challenge offered by those games was entirely different from what I experienced in BG2 (much more frustration in D:OS) and I rather have it stays in D:OS. Big focus on multi-player might suggest TB, which would really suck (for a BG game) So how does it compare to AD&D in BG2 (which I thought to be nice and simple) or what we got in NWN1/2 (where I found character creation to be an overcomplicated mess)
  11. Swen already made it very clear what the thinks of exclusives, and unlike a bunch of others I expect him to stick to his principles. (as far as I know they've always delivered on their Kickstarter promises, despite sometimes rather major bumps (*cough* Linux *cough*), unlike many many others who just canned promises when things got rough)
  12. Welp, hard to get hyped about this after all this time. The Saga was complete, after all, so I can't help but feel that this is just cashing in on the cult following this series has garnered over the years (not necessarily by Larian though...) Doesn't mean it can't turn out to be a great game, but tying it to the Baldur's Gate name sets extremely high expectations as far as I am concerned (BG2 is still the standard I measure all my cRPGs to and none have since matched it, in my eyes) But we'll see, we know nothing about the game right now (except that something called Baldur's Gate 3 is being made by Larian) but I find it hard to get excited ("dread" is a more apt description) and have a very hard time wrapping my head around the amount of hype the trailer is receiving. Companies have been trying to match BG2 for years (including people actually involved with the original), and none so far have succeeded to recreate the magic, the best "modern take" on a "BG3" is still DA:O, in my book, and that might be saying something (it's also been a while...) Anyway, I would have preferred Divinity 3 (not Original Sin 3), but we get what we get...
  13. Installed some mods to avoid going crazy from some of the building limitations, so figured I might as well go over my (short) mod list and explain what they do: Pippi : mod to manage servers, allows setting up teleports etc. Only reason I have it is because it allows you to edit your character without starting over, picked this one because it's popular enough that it won't go away anytime soon. SP_Boss_HP: knocks boss HP down to sane levels for single player, only touches boss hp, so they'll still hurt like before Pythagoras Support Beams: ran into a whole lot of issues with stability that could have been solved by the vanilla support beams if the devs hadn't removed their stability transfer. This mod has the ability to be game breaking though as it transfers 100% of the stability. So I try to avoid it unless there really are no other options, well, besides starting over from scratch (the beams also aren't particularly pretty, so there's that too) Less Building Placement Restrictions - No NPC Camps (I switch between the normal and the Overlaps Edition): fixes a whole slew of issues with the building system, where the game wouldn't let you put stuff for no reason (eg. if you do it in a different order it does work). Doesn't fix everything, but god is this thing a QoL improvement. The overlaps edition also allows you to put stuff on top of each other, this is a godsend if you want to replace things (say you have a floor under a carefully positioned Wheel of Pain you'd like to be a foundation instead. The game will let you remove the floor just fine without destroying the Wheel, but it won't let you place the foundation (or, for that matter, re-place the floor) without removing and re-placing the Wheel, this mod allows you to do just that. And it allows for stuff like this for which there otherwise is no solution: While waiting for materials to be done I went exploring and found this fancy room: Wonder if this room's empty... My tower is nearing completion (at least the outside), if The Architect sounds like a Matrix reference there might be spoiler in the following screenshots. Put on the final roofing and took screenshot from the direction of the Aqueduct (but not from the Aqueduct because draw distance meant none of the lights were visible) Other angles, going around clockwise:
  14. Just pointing out that bits do actually jiggle/dangle by default, though the defaults for the fairer sex are rather subtle, as far as games are concerned anyway (no breasts flopping about from a stiff breeze). Though "the trunk" doesn't "move", afaik.
  15. People have been asking for a conclusion to the original Divinity as well, which would be Divinity 3. I kinda liked D2: DKS so I wouldn't mind that at all (probably rather have D3 over BG3 to be honest)
  16. Larian has never done a RTwP game before, right? So yeah, that's a worry right there. That and, well, BG3, after all this time it's just bound to disappoint, no matter who makes it. As bummed as I am about that cliffhanger Valve probably has the right idea with HL3.
  17. Lara's first tomb For the glory of Set! That was one badly timed sandstorm, had to scramble to get the mask on without getting chomped to death... Still working on Murloc Castle... (that's also about the furthest I can go away before draw distance starts kicking in) Reducing their HP doesn't necessarily make bosses any less nasty, one mistake too many and, well, let's just say that's not an NPC corpse there...
  18. Heh, I imagined you hit 60 a while ago I've now started revisiting some prior bosses, so far I've killed the cave croc and the huge croc world boss I spotted near a lake when I was "little" (had a chest near it that just told me I was too low level. Boo!). I also started exploring the Unnamed City (since it's right next door) where I killed a bunch of human (mini)bosses (assuming they are bosses since I couldn't turn them into Thralls) and a miniboss skeleton (has a skull on his hp bar, and since he's in my way on the way in and pretty easy to beat he does get beaten on regularly). I also ran into Mr Ghost and am now collecting Demon Blood, lots of it, as I imagine you are too... I also got curious about the starting area, so I took a good long hike through the desert, turns out there's a bunch of similar starting areas, not sure if the one you get in single player is fixed or if it can vary. I also only now figured out there was an obelisk there that provides an introduction to the player's predicament. After finding that one I found a bunch more, of course... After talking to Mr Ghost I also went back and explored the Arena further, managed to "sneak" to the center of it and...well, after barely making it there I noped the hell out of there... I should note I installed a mod that scales down the rather ridiculous boss HP (at least, it's ridiculous for single player), and HP only, damage, armour etc should be untouched, as either cheesing it with arrows or doing the dodge-stab-dance for an hour weren't particularly appealing to me.
  19. Is it me or does the RTX version seem brighter than the original?
  20. That's quite the impressive construction! Love the waterfall, need to get me my own waterfall now, dang it! I imagine structural integrity must have been a pain, especially for the lower part that hangs from the cliff. I can't really build that way since I have The Purge on, and when they can't get to your base normally they will just spawn inside, which I'd rather avoid... And I recognize the location now, one my of picked building spots was actually on those cliffs you built against, near that broken statue a tad to the west, it has some bridges over cliffs on the north side that seemed promising to build a castle against, with a great view from the side you built against. Kinda curious as to the view from your tower now
  21. I've been doing a lot of building. I don't seem to have any screenshots from the really early start, but I basically started by choosing a good foundation spot and then mocking things up with sandstone until it "clicked" in my head. Initially I wanted to stick to building against the pillar, unfortunately a bunch of items (like the Wheel of Pain) are a tad large to fit in a hanging room (at least, without making it look horrible), so I ended up building a giant hall at the foot of the cliff with a bunch of watchtowers. I also built a staircase to the top, just to see if what I wanted to do was even possible and there was no hidden ceiling or some no-build area or some such. Here the front of the great hall with the gate and three watchtowers is done, I also replaced the initial structure I had built on the pillar with the final version (the building on the right), it's now the kitchen. This is a nice view of the finished roof of the great hall. I'm pretty dang proud of that roof, and it was quite the pain to get right. At one point 4 different roofs had to "merge", combined with integrity constraints it was...interesting and I had to make some compromises (which you can't really see from the outside, especially now that I added more stuff) View when you throw open the main doors: Bunch of newly broken thralls reporting for duty. Crafting stations are mostly just tossed in until they can go to their final locations. Quick city trip: Nope, nope, nope! Got attacked by another purge, was going fine until this bastard showed up and murdered all my fighter Thralls, wasn't planning on losing my base to this bs so I godmoded him, couldn't even kill him in time before he ran off. This guy was so ridiculously out of line with anything else that spawned before it wasn't even funny (it really wasn't). And this was probably "only" a T4 purge (which is the maximum, by default), I don't want to know what they throw at you on higher levels (20 of these guys?) So yeah, turned the maximum level of The Purge down to 2 after that little fiasco... Back to building, aka current status. From the 4 corners + top down with a bonus shot of kitchen:
  22. So they would be charging "unrealistically low prices to drive out a competitor"? Hmm.
  23. Game can look really pretty 't Is but a scratch! I've been exploring, looking for a new location to settle more north since the enemies near my initial location (barring bosses) have become a tad too easy. Ran into some nice looking locations on my hikes. Cave full of crystal, with a definitely not ominous looking room at the bottom Unnamed City, early morning (iirc) Think I found a good building spot, close to the center of the map, very close to massive amounts of iron and coal and not surrounded by really tough enemies (like the rhinos and tigers a little bit further north). Planning to build a fortress all along that pillar. Going to try using T3 mostly (due to it having to withstand the Purge) but the initial scaffolding and stuff is in sandstone for now. In case you're wondering about the bare feet/hands/head: a bunch of my gear broke on the trip. I also found a really nice spot (at least as far as the view is concerned) north of "the wall" up on a cliff (basically behind the huge statues in the northern tiger area) that I might end up building at once I'm strong enough to explore around there a bit more so I can figure out whether there's any crafting materials or whether it'll be a pain to actually live there. Oh, and I've found a bunch of journals, mostly written by random Exiles, but
  24. Well, the first Purge in Conan Exiles finally triggered, wasn't quite so bad. But I might have over-prepared a tad...

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