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Everything posted by Lephys
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zoomin in with the mouse closer
Lephys replied to gladestone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*shrug*. I can say that, in a complete vacuum, it's nice to zoom in and see your peeps up close and personal. But, this isn't really the type of game that's made for that. For one thing, you can't change the angle at all, so you can't really "look over" your character in all their splendor. Secondly, the models aren't ultra-high-res specifically because they're only viewable from that one angle. Etc. It's not that you COULDN'T zoom farther. It's just that... this game wouldn't really take much advantage of such a feature. -
It seems as though the current system isn't working as intended, what with all the comments about weird no-XP technicalities with the Ogre. I mean, this IS a beta build. That, and, even if it is working as intended, they're gathering feedback for a reason. Just make sure it's useful. "Give me my kill XP because I want an oompa loompa and a golden goose egg, and I want one NOW!" is not useful. Objective descriptions of how you played through the same content with two different mindsets, and even completed qualifying/significant objectives, but were not rewarded any XP for taking the "I just kinda like combat" route, on the other hand... that is useful. If you hate what's going on in the game, now's the time to help change it, constructively, and not just demand that the game match your preferences for no other reason than that you have preferences.
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Mousewheel 'zooms' parts of the scene
Lephys replied to war:head's question in Backer Beta Bugs and Support
I had the same issue, but could not figure out how to reproduce it. When I first started the game, I used my mouse wheel to zoom all the way out. That seemed to work fine. Then, I ended up pressing W A S and D, out of habit, to try and pan the camera. I believe I was stuck in double-speed mode for a little bit, as a consequence. And the "A" key had toggled the cursor into "attack" mode. I right-clicked to undo that. Then I moved my party around a bit. I saved my game (can't remember exactly when, but I remember thinking "Lemme go ahead, in case it crashes, so I don't have to redo character creation). I went into Game Options to adjust the Font Scaler (I had put it at 130% before beginning character creation, and decided the log text was a bit too big once in-game) down a bit. Then I think I briefly played with formations. I re-configured the party positioning for formation 1. As far as I know that's everything I did after character creation, and at this point, I finally tried to zoom again, with my mouse-wheel, and the only effect was that the fog of war radius expanded or contracted around my party, exactly as it would've had the scene actually zoomed. Zoom in, and it expanded. Zoom out, it contracted. Every single other visual thing about the scene remained the same. I'm pretty sure it "fixed itself" without my having to transition anywhere, but I'm not sure. I remember toggling double-speed and slo-mo again, a few times, just running back through the things I had done to try and figure out what had prompted it. After a minute or two, it just started zooming fine. It MIGHT have been after I entered the church to the north of where the party begins, but I cannot remember. Apologies. Also, I only played for about 20 minutes, if that's helpful, and I only experienced this problem for about 1 minute or so. -
The Official Romance Thread
Lephys replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not that it's mandatory to strip those types of things from any game you put it in, but a well-done romance really should resemble a well-written friendship. The two have a lot in common, really. But, that, and a lot of stuff can take place "off-stage." If you're a developer, and your idea of putting in a romance is taking your already well-written character and just tossing in love-making and cuddling stuff, then you shouldn't "put in romance" at that point. -
MY BIRTHDAY IS RUINED!
Lephys replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Your birthday ruined my Obsidian Beta Day. I'm suing you for punitive damages, u_u... -
Chargen: Rotation and Zoom
Lephys replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Don't get me wrong; I make no assumptions about its ease of implementation. I merely find it ridiculously frustrating when the "long" hair variants are like 5 inches longer than the short-hair ones. I think the Elder Scrolls games are pretty bad culprits of this. It's particularly bad when the "long" hair variants appear to be just that: variants. You get "short hair with a high ponytail... now, the SAME hair, but with longer hair around the ponytail." Etc. Eez crazeh. -
Fighter's health
Lephys replied to Caerdon's topic in Pillars of Eternity: Stories (Spoiler Warning!)
True, but speculative brainstorming is a good way to stretch the old neurons... -
Suggestion: Health and stamina renaming
Lephys replied to Ondb's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I get that, but, at the same time, you have to look at what it's going back to: The IE games. In those, you only had 1 not-being-dead resource to worry about. The red fill represented how close to being out of HP you were. And when you ran out of HP, you died (fell down and stopped fighting). So, in PoE, they wanted it to work functionally the same way. Sure, if you're out of Stamina in PoE, you're not dead, but you're out of the fight. So, it's a lot more useful for something like a very eye-catching red portrait fill to represent how close you are to having a given character fall out of the fight, than to simply represent Health. They could drop out from hitting 0 Stamina, and still have 3/4ths of their Health left. So, the red fill would be very low. People relying on that in any capacity would be running around with all their character dropping like flies, left and right, waiting for the red fill on the portraits to get into dangerous territory. -
Randomly-generated stuff is SO horrible when not well-tailored. Borderlands 2 is a great example. You can find a shotgun that only holds 2 rounds, uses 4 rounds per shot, and "fires as fast as you can pull the trigger" (basically, infinite fire rate). That item shouldn't even exist. Its attributes are at conflict. Of course it fires as fast as you pull the trigger... You can only fire it once! Anywho, I agree that if you do it right, it can be very awesome, conceptually at least. But, I'm really not sure if the amount of effort required to do it right is a feasible amount or not. I'm not expressing high doubt with that, I just honestly have no idea one way or the other.
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Update #84: Welcome to the Backer Beta
Lephys replied to BAdler's topic in Pillars of Eternity: Announcements & News
Quick question, regarding the feedback you'd most like to hear: Is there much point in testing various difficulty settings, at this point? Seems like if the baseline is still being tweaked, the difficulty adjustments are not going to be very accurate at all at the moment. -
Update #84: Welcome to the Backer Beta
Lephys replied to BAdler's topic in Pillars of Eternity: Announcements & News
Oops, nevermind (deleted) -
How did I miss that small print!! $110+ backers only will receive the Beta...that sucks. Was really looking forward to playing today... As long as you backed the game in SOME capacity, you can still add on a beta key for $25 (until August 22nd, I believe). So, you've got 4 days, if that sounds worth your monies. You can purchase add-ons in the pledge manager after logging into the Backer Portal.
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Beta won't be on Mac (edit: it will be)
Lephys replied to colbykhor's topic in Backer Beta Discussion
It will be, soon. SOON! Last we heard (that I know of), it'll be within a couple of weeks "if not sooner." Hang in there! Just keep on building up that anticipation, like a Dragon Ball Z character powering up before a fight. -
My internet was acting up yesterday, then just died completely at about 1am. At the time, I was upset (it was one of the first evenings I've just been able to sit down and play some games and relax in the past several weeks), but now, I see that it was just resting up for the big day today. Thanks, internet.
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This is a great idea. Maybe we can get them pinned. "Class-based Feedback: (insert class name here)" for each class, maybe? I know you're still gonna have cross-over, but we should really try to keep purely technical stuff separate from pure suggestions and the like.
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BETA LIVESTREAM INFO/COMPILATION: Bro, do you even Livestream?
Lephys replied to Bryy's topic in Backer Beta Discussion
Happy Birthday, Bryy! Unfortunately, I have work until 7-or-so hours from now, so I'm missing everything. BUT, the silver lining? I'm missing the problems from the initial rush, 8P. A thank you in advance to all the folks who put up with that, in the name of testing.- 113 replies
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*GLaDOS voice* "We've got a LOT of testing to do..."
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Resisting the urge to pun about so many things... I kinda made a deal with Brandon Adler, so no puns 'til next Monday. Maybe we'll get beta key news before I must flee to the workplace, 8P
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The Official Romance Thread
Lephys replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That would be great! . Play as a heartbreaker. You romance everyone, without really romancing anyone. -
Thoughts on Gamescon Stream
Lephys replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm naming him Walter. Walter Wheel. I hope we can relocate him to our stronghold. -
Thoughts on Gamescon Stream
Lephys replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How do you know? What if that's where they grind up dragons to make Dragon Flour? You don't know that watermill's life! -
You know nothing, Jon Snow. I'm just asking a question you're refusing to answer. This is the very heart of the issue. You obviously think it's ridiculous to get XP for pegging distant bunnies, or fighting training dummies all day. Why? What makes that ridiculous, and getting XP for fighting beetles-that-will-attack-you-if-you-screw-with-them non-ridiculous? Another thing to look at, in relation to your "WHY OGRE XP BUT NO BEETLE XP?!" question is this: Why were quests ever invented in the first place? Why do you get 1,000 XP for killing that dude that just so happens to be holding the princess hostage, but only 300 XP for killing his twin brother who happens to not be holding any princesses hostage and is just chilling in his hut, having tea? What is generating that 700 XP? The act of saving the princess? But, you saved her by killing the dude. But killing the dude is only worth 300! The act of combat with him, it warrants 300 XP! WTF?! So, you see? I'm with you, I'm just wondering how what you're getting at has any more consistency than anything else. Or... are you just saying nothing but acts that would actually bestow experience upon someone in real life should produce XP in the game? Because then, it would just be a grind-fest. I see no alternative, based on your line of reasoning.