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Chilloutman

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Everything posted by Chilloutman

  1. Too big wall of text but from what I have read it resemble me blade what Dak'kon wear in PS:T. I dont have anything against it but I think that it was great because it was unique for him/his race. On the other hand I think that 'soul' doesn't have to by only human soul but it can be manifested by lesser spirits and souls of multiple living things or maybe even events?
  2. Actualy it would be great if there are swamps where you party member have to whatch their steps or get drowned
  3. I am not sure if its not trolling from you but tunnels(if you mean caves and dungeons) can be in any of these enviroments
  4. I am sorry that I didnt please you enough (but there is only 10 options possible for each question). I am bad bad poll creator. But you can always post your ideas (as you do)
  5. Hello, Simple question for forum members. What is your favorite enviroment in game? I mosty enjoy deep northern woods and swamp areas and particulary hate deserts and I am not big fan of jungles. Like to hear your opinions!
  6. Yeah that is sadly true, last time I played ToEE i was just like: Why I would spend money and EXP on gloves +1 when I know in next 2 levels I will craft gloves +2 On other note i thin in NWN2, BG1 and BG2 wre blacksmiths who can make weapons to you
  7. OK so i will put in my two cents. Just to be clear, I stop reading after second page or so, because its starting to be only battle of personal preferences. Fallout 1,2 - great atmosphere, items have actualy value even when are not ultra magical, some good lines and quests, and oh god how I loved that depresing music of wasteland (got CD in car for long journeys), good character creation/growth, great combat mechanics for its time. Drugs, prostitutes, raiders, faschist, slavers ... And best part was that small box on left down corner where all the best things where displayed - information p
  8. I would love return of map travel from F2, you got random encounters, you use survival skill to skip them, know whats waiting for you, speed up map travel speed. I would like to see even some permanent locations with small quests which you can find only if you have enough survival skill (in F it depend on your luck atribute). But I also support your idea even if its seems more complex than neccesary
  9. art is just great, you sir got talent. Actualy I like it much more then concept art and her face is reminding me of someone from movie or game but I cant remember her. I like her though but still femine look. Maybe Johan of Arc? edit, i know now who is she reminding me: Brienne from game of thrones
  10. I like idea of ingrediences AND cast times. I can imagine that when caster grows in levels he should not spend too much ingerdients/non on low level spells and can cast them almost instantly, but then when it comes to casting finger of death user have to stand still, read from the spell book mumbling dark rituals and using rare ingredients for such valuable spell and your party should protect that wizard for that time or he will have to start over if he is interupted. Of course, high level spells should have cooldown to protect from spamming them infinetly. This could be really great as differ
  11. These two are relly cool. Even if I dont like guns in fantasy with these I can live
  12. 1. I am understanding what are you saying 2. I am not insulting anyone 3. Thanks I am
  13. I am starting to be tired by this thread and people who still arguing that two handed sword is s**t becasue were used only for choping spears and have same damage as rapier (rofl). I am tired of this discussion about if longsword is two handed or not (it still depend on strength of the wielder). I just hope that devs will not listen to your IMO stupid ideas. We would end up with one sword and rife for entire game. You guys (hardcore history fun/fencers) should go to some history forum or to forum for some 1st person fencing game and stop bothering here where people want to talk about game. (ag
  14. This quite morbid video shows why i think Two handed sword shoud have greater damage.Its not best fencing weapon but when it goes dow to choping head of troll its your weapon of choice. You dont want to fance with rapier with him for 10 minutes. You just try to chop as much meat of that m**herf***er as fast and as much as possible
  15. Oh yeah? What's that based on? Absinthe? I am thinking we are observing here something more seriouse
  16. Notice I didn't write about a strike TO the head (headshot? location damage was in the Fallout games, right?), but WITH the head, the head of the axe. (the metal cutting bit, as opposed to the wooden haft bit) Sorry missunderstanding, but its still same thats why we have damage treshold, 1-6 if you hit for 1dmg than bad luck you hit him with hilt, if you score 6 than good, you place good and precise strike. What are we talking about now?
  17. Agree about armor, damage types and skills affecting fight. But how you make same fighting style for 2H sword and for rapier? You mean you will swing rapier same as you would do with 2H sword? not going to happend and its going agains your own philosophy. And again you just cant put out different damages on different weapons. A lot of people in cRPGs love to gather more powerfull weapons. If ''power'' of weapong doesnt exist it will be boring to finding still same stat sword only with different skin. You guys would be great at designing something like Demon Soul but this is old skool cRPG (mos
  18. I would also dispute that. Like, come on, it's a couple of number checks and random rolls. Hardly impossible for modern computers. Also a critical is clearly something entirely different for axe combat. No arguments, no discussion, what is critical in axe combat than? Seriously you starting to be too nitpicky
  19. Yeah you can. Depending on your skill level with axes, your distance from the enemy and his dodging skill, it may happen that you hit him with the haft of the axe, not the head. In that case you deal a smaller amount of blunt damage. (which may be reduced by his padded armor etc. etc.) If you're better with axes and if you use proper distance, you'll hit with the head and deliver crushing+cutting type of damage instead more often. Not going to happend, too hard to implement, too hard to manage in isometric view in realtime with party of 5-6 character under your control on the scre
  20. That is probably true if there is no need to hit on specific area. But in fight you must take account what your opponent does and where you need to hit him, her or it. Because if you wave your weapons like weather vane you will probably die. True, but same apply for one weapon Agree about armor, damage types and skills affecting fight. But how you make same fighting style for 2H sword and for rapier? You mean you will swing rapier same as you would do with 2H sword? not going to happend and its going agains your own philosophy. And again you just cant put out different da
  21. What do "hits" mean? Does a number of hits determine who wins the combat? This kind of contest doesn't really give any results you could use to judge the efficiency of weapons in combat. Hey, if there's logic to these spells, if we know HOW they work, we can speculate quite successfuly about what a real life warrior would've done with them. Is the shield spell a literal shield? Then the hoplite doesn't need a shield. Is it a ball of protective energy? Is it the same shape as his body, protecting it whole? etc. etc.. As for how - sure I'd come up with a solution, if you paid me to be a
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