Everything posted by Chilloutman
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Ukraine discussion
Doubt it can work here, too many supporters of current regime. I suppose EU just want get Crimeria back to Ukraine
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Journalism and sexism in the games industry
You know what you're really good at Bruce? Empty statements. Empty statements that don't mean a damned. "She made good points." "This is a good post, everyone should read it." "Very good points!" "I'm impressed!" You never seem to address anything specific. Ever. Perhaps if you realize this, you would realize why I have such a difficult time believing or putting any value into a word you say. Because quite frankly, you can fully remove all of your posts from a discussion and the only thing that changes is there's a lot less "excellent post!" comments. So having said that, if you don't mind I would like to see an ACTUAL comment and point made; I would like to know why it doesn't absolutely infuriate you to realize that many of the most significant anti-GG proponents take offense to sex-positive women, sex-positive characters and sex-positive ideals, when as we all just saw, we have been given an example of a woman who is just that and - quite frankly - we all seem to be more or less in agreement that she has been one of the best speakers involved in the discussion of GamerGate thusfar. It's infuriating to me because as I said, it presents a message of "this is a person of extreme value, but let's discredit them ENTIRELY because cleavage." The very same philosophy is being provided to video games. Maybe you think video games are harmless and don't care if something like GTA V disappears off shelves because of this attitude....but what happens when it results in a speaker not being taken seriously, or not being heard out? That's just one of the reasons I support GG, and yet here you stand with an anti-GG stance acknowledging this brilliant woman, and yet you still stand in support of a side that would like her to shutup and put a shirt on, and would like any real women or games with sex-positive female characters to kindly go away or keep quiet. Why? We are clearly holding back our potential in game creation and our potential in meaningful discussion by doing so, so why do you turn a blind eye to it? Well the anti-GG side isn't some monolithic group that is united on all it views. So you would have people who would dismiss someone like Mercedes automatically and that's wrong but that's not justification to now distance myself from the criticism levelled towards GG. But I will say that GG really seems to evolving to a more acceptable social movement and that is good news Also I don't care if she has nice cleavage, I care about what she has to say when it comes to these types of debates . I also don't judge people on how they chose to earn money and that includes hookers, stripper and any other possibly morally questionable profession. I believe you shouldn't judge anyone until you have walked in there shoes. Well I would not consider morally questionable progefesion hooker, or stripper - they work hard to earn their money. Politician, emplyes of non-profit organisations aiming on politica agendas (such as ethical minority supporters, feminist movements etc) funded by government cash - those are morally questionable professions
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Ukraine discussion
Lol, again no proofs. State duma secretely discuss blah-blah... Not so secretely if some distant Ukrainian propagandists from Canada known about this.... Foreigners so naive Vedomosti are not russian papers?
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RANDOM VIDEO GAME NEWS
Was downloading yesterday 1,5 gig patch, will get in today if I get out of work!
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Ukraine discussion
meanwile in russia http://ukrainiancrisis.net/news/6083 Seems like Putin have problem how to call non-existing russian soldiers in Ukraine xD
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Ukraine discussion
So you are saying that Ferguson rioters plundering shops supporting criminal who just robbed store and then threaten policeman are similar to separatists = at least we can agree on something xD
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Stop Right Now Thankyou Very Much
To be fair, i don't know any game what was backed beforehand (more investment for people than buying after release) because of the promise to be like IE games (BG2 in the minds of most people), and then the game plays completely different. Many people wanted an IE game by Obsidian, not a game made by Obsidian without publiser. Others apparently wanted the exact opposite. So it's natural that one group will feel ripped off. Agree 100% about the UI though, it's prety bad. Yeah but IE games are based on D&D which they clearly stated dont have rights for and dont even want to make it because of limits of ruleset for PC game
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Stop Right Now Thankyou Very Much
Movement is never free unless you can attack while moving. Sorry, your example isn't even in the same league. Firewall is an active cast, so the wizard has to spend his "turn" on it (and a spell slot) and even then it may expire before the party retreats. Disengagement attacks are passive procs that just pop out of nowhere for zero resources spent (time, casting slots, etc.) every time when a very simple condition is met. Summary: disengagement attacks are reusable indefinitely with no negative consequences whatsoever and the whole mechanic is a very definition of anti-tactical crap. And there you are wrong, diengagement attack have it cost, and you even mentioned it. If you get into engagement - it cost you attack if you want to use your character in some other place e.g. moving away, not to mention time it takes to move into position, its very similiar to mage casting spell.
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Stop Right Now Thankyou Very Much
Only initial positioning. It puts all the emphasis of movement into strategical movement (planned movement) and movement in the combat opening. After the opening, combat becomes a stand still. Every video that showcases combat in Pillars of Eternity demonstrates this. It is banal/boring gameplay. Actually no, it doesn't make position frivial, it opens everything right up. The Engagement system removes many elements of tactical movement and positioning that the Infinity Engine games had. Even the simplest action such as shuffling a character to the side so you could fit another melee character in the pathfinding space is met with a disengagement attack, which is quite laughable. If you really need a video demonstrating all of the things the Engagement system removes or makes pointless, I'll make one. Sure you can, and I believe there are people who could create video where its demonstrated where it can be used tacticaly - you know where is will, there is way
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Stop Right Now Thankyou Very Much
And I will say it again, there is nothing tactical about free movement without consequences. If Enemy wizard cast firewall behinde your characters and you want to retreat (and take damage from that aoe firewall) will you call it not tactical? Because its completly same principle - danger zone you should avoid
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Journalism and sexism in the games industry
I am quite sure it was overstatement, however dont you thing that most PA's are female? I wonder why its like that... Having worked as a secretary/executive assistant, my experience tells me that this is generally because most guys have better paying minimal education* options available to them. I'd have made more money (short term) as a laborer, a ditch or gravedigger, or similar than as a secretary; most women aren't interested in being a general laborer (but some are and can be as good as anyone else) or are focused on the benefits of a steady clerical job (which can be a very stable profession). This is aside from the stereotype that clerical work is better suited to women (at least post-1940 or so). *Obviously having an education widens your ability to get a job whether its clerical or laborer provided its an education that provides desirable skills (like carpentry or medical records) So you think it have nothing to do about boss preferences? Because I will confess without torture that if I have to look on someone whole day I prefer it to be nice looking girl than a man (on other hand I have few girls in my team in work and I must say I prefer to work with guys - its something about mentality. I can speak to guys more openly, where with ladies I always have to think about it twice so I dont offend them )
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Journalism and sexism in the games industry
I am quite sure it was overstatement, however dont you thing that most PA's are female? I wonder why its like that...
- Kingdom Come: Deliverance Kickstarter
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Stop Right Now Thankyou Very Much
This has nothing to do with the presented arguments and why the engagement mechanic sucks so much. I dont see any argument axept those which are obviosly defects, not intended behaviour, care to elaborate one? Only one i seen was 'I cant run away freely, i got hit by enemy' well for me its good feature not bad. Any other? I could also ask why you backed this game and then are supporting something that trivializes combat positioning and functions completely differently from the IE games. Man you should find vocabulary to get meaning of word 'trivialize' because from your post it seems you have completely oposite expectation. Trivial is that you can move freely without consequences Tactical/Complicated means that there are difficulties you have to overcome What I dont like about game are for example atributes as 'power', or pink VFX on dirty fighting (probably connected to dirty dancing in this game xD)
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Stop Right Now Thankyou Very Much
Do you really expect programator drop his work and start doing 2D art? lmao No. He is asking for resources to be allocated so that things can be honestly salvaged at this point be salvaged. Of course, if the developers find free time for the combat improvement then it should be spent there. But not otherwise. I doubt that coders currently have any other work than combat. Transition system is in place, save/load is in place, invetory/equiping items is there, navmesh is there, engine is done by Unity, multiplayer is not in, quest system is in (but its more on scripters, not coders). Journal is in. Basicaly all features requiring larger amount of coding are already in.
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Stop Right Now Thankyou Very Much
This has nothing to do with the presented arguments and why the engagement mechanic sucks so much. I dont see any argument axept those which are obviosly defects, not intended behaviour, care to elaborate one? Only one i seen was 'I cant run away freely, i got hit by enemy' well for me its good feature not bad. Any other?
- Stop Right Now Thankyou Very Much
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Stop Right Now Thankyou Very Much
Why on Earth do you people want to take 'features' from real time games. This is real time with pause. Heck in BG or IWD I spend more time in paused mode than in real time. To me it feels you have problems because you dont pause enough and then make mistakes in fast paced battle where its expected from you to control multiple characters with a lot of ablilities. If you are unnable to understand that your character is engaged and its not best idea to just turn your back on attacker and flee its problem with your expectation/gamestyle, not with mechanic. It is easy for me to disengaged if I really want, all you have to do is stun your opponent and you are free to go (granted, if you are engaged by 3 enemies than its your tactical fault and you have to deal with it) IE feel != realtime strategy or moba game) RTS - micromanagement of multiple units with very limited amount of abilities with macromanagement of base and resources Moba - controling single character with limited amout of abilities in fast paced multiplayer environment. Non of those have anything to do with pausable RPG (even if its real time with pause) Pause is your strategic instrument to not die horribly
- Stop Right Now Thankyou Very Much
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Journalism and sexism in the games industry
Its stupid, but hey, if they want to loose money, they can still sell some 'My little pony' to fathers of families
- Stop Right Now Thankyou Very Much
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Stop Right Now Thankyou Very Much
I am curios as well as it is quite discussed issue lately on forums and i didn't seen single response from team about that. Ultimately this is single player game and as we know this will probably not be only mechanic which can be abused. If player want to 'exploit' his gameplay its totaly his own doing - but please dont consider this statement that I dont want it solve - I want. I also believe that this mechanic is definetely under rework/tweaking phase, i dont believe they would ship it without animation for example
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Stop Right Now Thankyou Very Much
Sorry Sensuki but all those videos only highlight those things 1) disengagement attack need cooldown 2) disengagement attack should occure AFTER npc LEAVE engagement zone 3) disengagement attack need animation 4) disengagement attack should not interupt 5) add minimal amount of time spend in zone to attack occure 6) AI is stupid as hell But I generaly agree with your conclusions. Nice research
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Engagement Mechanics- Problems and Solutions
Since when am I promoting this? Look up my post history, you'll see me frequently requesting and advocating for better AI targeting and robust target re-acquisition. Melee Engagement removes the need for a lot of it, which is one of the (many) reasons why I want it removed. OK so finally we are getting somewhere where we can state precisely on what we are not agreeing. I think that melee engagement doesnt remove it, just add another tactical level to consider doing it instead of just doing it without consequences
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Engagement Mechanics- Problems and Solutions
The player generally has a party of 3-6 characters and the situation is A LOT more complicated than you think. You can't use isolated examples like that. Here are some of the questions I would be asking in that situation How many units does the player have How many units does the player have that are currently engaged is there pathing space available to get to the Wizard what afflictions is that unit affected by what is the current health of that unit that would attempt to target a low health character how many enemies is the player fighting how many are still alive will they all attempt to beeline to the back and attack the wizard With the engagement system it makes NO SENSE for enemies to change targets like that, because they could be killing themselves from disengagement attacks. The player can abuse the system. However with no engagement, it would make a bit more sense that an enemy a certain distance away from a low health character would re-acquire them as a target if there was available pathing space. Ih ear what you say, problem is that you see abuse only on engagement, I see abuse if you use your tank to attract enemies and they will never attack mage, Its another type of abuse. Same as if you have 1 fighter and 5 clerics who heal that one fighter constantly. If enemy never change their target its just another form of abuse. All systems can be abused if you know how