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Sedrefilos

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Everything posted by Sedrefilos

  1. How is isometric old-fashioned when Diablo 3 and all Diablo clones are isometric, all MOBAS are isometric, all strategy games are isometric, most handheld console games are isometric and many many more. The old-fashioned thing about Pillars is the 2D backgrounds. Unless we're talking about the rpg genre alone, which in that case it is true, but crpgs are part of the video games in general so can an rpg be old-fashioned just because it's isometric? I don't think so. Obsidian marketed Pillars as old-school/fashioned that's why all reviews note that. It's true that they based many aspects of the game in the old IE games but appearances aside, Pillars is not an old-fashion game and tbh it takes the genre much more forward than other blockbusters that focus more on world building, graphics and action and less on roleplaying.
  2. I mostly think that the updates seem underwhelming. During the development of the first game, the return to classic iso-rpg ala IE games was something new and every tiny bit they showed us was something never seen before. Now there are tens of iso games and we already know how the game's gonna look like etc so small bits don't mean much. I do believe the only thing that's gonna excite me, aside of the final game in my hands, is an extended gameplay video of 10 minutes or so, showing all aspects of the game: dialogue, scripted interactions, companion interjections, UI, inventory management, settlement exploration, map exploration, dungeon exploration and, of course, combat. But I wouldn't expect anything like that happening before winter, to be honest.
  3. There's a bug that occasionally fires on my PC where the first word or two of dialogue is skipped. It's extremely annoying when it happens, but thankfully seems to be rare. Yeah happened to me a few times, heh. Half-voicing is almost as voicing hallf lines for me. Almost - it's not that annoying, but its annoying in general. No one does it anymore. Companies either voice the entire game or they don't voice at all.
  4. They could record the first word only but of each line in the game. And no option to mute. This is gonna be the most annoying thing ever. Ragequits to the max
  5. Embrace a game for the experience; kill the nerd in your head.
  6. Well, it is not a big deal to me personally, but I do consider games to me more than a stupid entertainment. And as I am interested in storytelling in games (mostly storytelling via gameplay, not in spite of it) having a gameplay mechanic in a game, just because it is always there, is something I will always criticise. Levelling up is a concept that RPG sequels struggle a lot. From the narrative perspective you want to continue your heroes journey, not repeat it. What if watcher had amnesia at the start of PoE2 and you had to relearn everything from PoE1 again. That would be silly. It is a bit how I feel every time i start from lvl1 in sequels. Even if you explain it, its weak. I don't see leveling up as a story progress, only a gameplay progress. The story will continue through the strory not through leveling up. I never thought that rpgs struggle with level-ups from a narrative prespective - only players. I'm perfectly fine with starting at level 1 and it won't mess with my story. If they said that my stronghold was at the White that Wends because they wanted their new story to start from there, that would have been annoying, yes.
  7. Is really that important why are companions level 1? Who cares? The game starts from level 1, so they have to be level 1. I never thought of that; I assumed they'll be level 1 untill I saw people complaining about that. It's a gameplay thing. Why is everyone the level they are? Because it makes sense for the game. That's enough. You don't look for logic in these things. I wouldn't care why even the main character startes as level 1 without a story explanation if the concept is "we start over with a new system". Characters and story need explanation, gamey stuff don't
  8. Well we'll have to play the game to find out were and when we meet them. Why should we care right now? As for their levels, as Sawyer said, there was no explanation about their levels in Pillars 1 either
  9. Hey dude this post is total BS. You go to find Eder before you find the other two. Aloth and Pallegina alone could never pull the ship to sea. You're totally right! How did I forget Eder? He'll tie a rope around his pipe and he'll pull it all alone with his teeth.
  10. "You start with the ship". After a brief cinematic of Eothas animating the statue and wrecking everything up, sucking your soul and leaving you unconcious and level 1, you wake up in the cellar of your ship on the wrecked courtyard of Caed Nua. You walk out and see the staue-servant just standing there. "What is this?" You ask. "While you were unconcious I arranged for this ship to be brough here. Eothas said he's going to Deadfire Archipelago for wreck-swimming vacations. Go find him there". Without giving it much thought, you go and find Pallegina and Aloth and pull the ship in the sea. Onwards to the Deadfire!
  11. Sometimes I find strange that people demand local dubbing for their games. I think it's because I come from a country with almost zero dubbing culture. In Greece the only things that got dubbed are children programmes/movies and sometimes some midday soap operas. The only dubbed video games I can think of are soccer games, like FIFA or PES. I can only imagine a dubbed fantasy rpg and to my mind it sounds bad I personally think that dubbing cuts much of the original experience - though not as much in a video game as in a movie/tv series. When you dub an actor, you remove most of the character, they way the original actor talks and expresses his or herself and the way the work was originally written, diricted and inspired. Not to mention you detatch the work from its culture. An many more, but enough rumbling
  12. Only if the voice-over is bad. If it's good it gives an extra dimention to the dialogue. It adds acting. It's not just voice. Also about the thing that voice-over doesen't let you change dialogue later on; this might be true to en extent, but the question is if we like the game to be voiced or not, not if we think Obsidian could manage it. You can have both if you know what you're doing. New Vegas was fully voiced and still had a huge number of dialogue lines and of great quality. I didn't see any problem there.
  13. Lol Uh oh... Don't say that here... there's alotta hardcore anime fans that will deny that hentai is a part of anime lifestyle. Well it was mentioned here. Where I'm supposed to say that? And what is anime lifestyle anyway? Can you live as a cartoon? O.o
  14. I knew the concern about Ydwin is because people wanted to **** to her. This is sad...
  15. I'm a fan of voice-over. I'd like it if the game was 100% voiced. I don't like partial voice-over like Pilars 1 did. It's annoying and distracting. If I'm to choose between partial voice-over or no voice-over I'd go for the latter. I hope "more" voice-over though is more like full voice-over. Like all main character/quest conversations are voiced and only side-stuff left un-voiced.
  16. Yeah I'd like maybe a bit less frequent updates but more meaty. I remeber how excited I was when I was seeing a new update in my mailbox during the Pillars 1 campaign. I don't think I saw any exciting update apart from what we learnt during the fig campaign.
  17. I do find her background interesting too. Compelling, no. It's only a small description.
  18. Hmmm...What makes your comment more meaningful/valid than anyone else's on this thread? Especially when the majority on this thread agree that the anime comparison got annoying and long-winded. Whether it was a joke or not, it got carried on to the point where people disliked Ydwin. Talk about the community unintentionally created negative hype or energy. I'm only asking because you say "Meaningless" but then don't give a reason why before giving your own thought but it looks like you're one of the ones that wants to force the connection to anime within the world of Pillars. I don't the majority would think it would be funny, I'm sure they think it would be a waste of resources. People who have backed the game wouldn't want there money going to waste on jokes now, would they? The conversation is meaningless because it turned to a debate of wether Ydwin is anime or not. Well, obviousy it's not because this is Pillars after all but who cares what the influence was? What is the point of debating over this?
  19. After all this meaningless conversation here, if the designers have humour, they should put an "anime mode" along with "big head" mode. It'll will make the eyes in addition to the heads big and change the hair color to blue, pink, purple or green at random.
  20. What's all this excitement about what Obsidian does or is going to do with their business plans? We're not shareholders or something. We just pre-order their game(s). The campaign was fine. I doubt they needed all that money for each individual stretch goal but if people come pouring $ in you have to show that they're going somewhere, I suppose. As for fishing, I couldn't care less, though sea monsters sounded nice. Game has a lot of stuff already so I think I can live without them for the time. Maybe we'll see them in an expansion. As for the future... eh, whatever Feargus thinκs gonna bring them money I guess. It's not that we're gonna be asked lol :D I trust them in any case. They're good devs Edit:needed instead of wanted.
  21. All in for 3D models in stead of portraits. Make room for the 21st century!
  22. Pillars 1 had no colonial conflicts in Dyrwood because they were hundreds of years old over at the time the player gets there. Pillars 2 setting is based on colonial conflict, though.
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