Jump to content

ShadowPaladin V1.0

Members
  • Posts

    8444
  • Joined

  • Last visited

Everything posted by ShadowPaladin V1.0

  1. Oh just click one at random then .
  2. I seriously doubt a "real" Nar Shada would be designed like it was in JK. That design was purely a gameplay device to allow the usual jumping and switch flicking. Normal people would not live in a place where the only way to get around was to force jump onto garbage scows.
  3. :ph34r:
  4. That is english.
  5. A less ruthless Mandalore. But if you want the closest to me in any game Auron from FFX/Kingdom Hearts II.
  6. Because of his less than stellar dex he's more suited to armour with his force powers tailored accordingly.
  7. <{POST_SNAPBACK}> And what is the Exar Kun war ? Is that other name for the Mandalorian wars?
  8. What happened to Jolees wife anyway?
  9. Not really. But equally I dont like having people tag along whether or not I want them too either particularly. But having said that I understand why it's done which is all that matters at the end of the day. I dont mind playing as other characters it's usually a nice change of pace.
  10. KOTOR III was in development around the time of KOTOR I ? I'm not sure how long the next gen dev kits have been out. Little over a year would seem about right.
  11. You dont need to at E3. You just need to make people go wow, or wet themselves with exitement. E3 can have some bad consequences because a good E3 reception will encourage a game to be pushed out to capitialise on the hype and a bad one can lead to a publisher cutting their loses and canceling the game. The one I really want to attend is the Tokyo game show. I got called home last time it was on.
  12. The year before I got married (last year ) we spent months traveling which put the whole MMPORG thing totally out my mind. Then we had twins to deal with, which really means I dont have time for an MMPORG type commitment. Although I did overall enjoy my time on MMPORGs. Starting with and then working on M59
  13. Probably PS3 or Xbox2 as they are the only design kits that have gone out. If they have tests it might back this up. I dont know how common that is over submitting known work. But it would seem to be more important when working with a completely new design kit. Depends if its a follow up for NwN II or a filler before NwNII is ready. May as well face upto it that consoles is the future they just have too many advantages that the larger market find attractive.
  14. Nice thought of pitching it to the people who make ToJ? If they do crap like that they should eat your concept up.
  15. They did anyway. Best selling RPG of all time, seriously unlikely regardless of how it was finished. It's almost certain to get to Platinum status though. I think the pipe dream is thinking that the game would be magically bug free.
  16. Depends if something is on a new engine or an old enging. You could knock up something E3 worthy in a couple of months on an old engine. All but one of LA's booths are already booked I think. If it's next gen it's not likely.
  17. Congratulations it means you broke your addiction. Try an MMPORG. Since they have no end you will be addicted for years. It's like the Matrix. People can tell you MMPORGs are crap but until you discover it for yourself you will never escape hahahaha
  18. Could have been worse he could have been doing it naked
  19. I could have predicted this would happen now to read through and see who fell for it.
  20. It's on Xbox too. I just happened to be looking at the PS2 order list at the time.
  21. Thats going to be a tough one to pull off with a toolkit. Your also going to have to write some really endearing characters, and then kill them off in a way that dosnt make it look like you just did it to drive the story along. The whole war is hell with no solution also makes for a depressing game. One of the reasons than BoB worked so well is that it was essentially a flashback. Which is an approach you can use while still keeping the character completely player created although it will require an intro and some creative story telling. On the subject of intro's. One of the key things about war is that you need some sort of ideal. Just throwing a character into a war without anything to fight for would be pretty empty and you wouldnt get that feeling of something worth fighting for and dying for. Of course finding out that what you are fighting for isnt quite what you thought it was, well thats a great way of having a non character dependent twist. The new Bards Tale game does something similiar and it works really well, whether or not you piece the clues together before the event. Because in the end it never limits your ultimate choices. The other big challenge is going to be making a battlefield. One that actually looks like a battlefield, rather than just wave after wave of spawns. Best of luck with it. But in my experience it's better to get your hands on the toolkit and see what it can do before making grand plans.
  22. just doing my usual preordering and I came across this. http://shop.gameplay.co.uk/webstore/produc...itle=spy_vs_spy "Spy vs. Spy" is one of MAD Magazine's longest-running and best-known features. For nearly four decades, the Black Spy and White Spy have been building their bizarre, elaborate contraptions in an endless parry of "Joke and Dagger." Award-winning cartoonist Antonio Prohias fled Cuba one step ahead of Castro's authorities at the height of the Cold War. He ended up in New York, where he began working for MAD. Since 1961, his Spies have been silently turning tables on each other in crazier and ever-more bizarre schemes of one-upmanship.
  23. That could well be the most sensible thing you ever said. Although I have no idea who Dora the explorer is.
  24. some people need help.
×
×
  • Create New...