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Everything posted by da_mayor
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Any plans on adding char deck
da_mayor replied to Rbsk216's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Assuming Class Decks, many of the cards in the class decks (which aren't already part of the RotR box) are available as treasures. As for the Class Decks and the characters themselves, there are plans, but there's nothing more specific than that. -
Battle at the Dam, EVERYONE starts at the Dam. That's part of the Scenario rules. Further, you can't move everyone AWAY from the dam until it's closed (which is to say, the last person there has to STAY there until someone else comes back, or the dam is permanently closed), AND you can't temp-close the dam.
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A few cards not working correctly
da_mayor replied to pooter3001's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I have noticed that sometimes this works, and sometimes it doesn't. I haven't managed to spot the pattern yet, but I haven't looked hard. -
Thanks to the patch and the Humble Bundle offering 40 chests for pay-what-you-want (min $1), all my numbers are now different. I hadn't bought any chests since my above report... So, 103 chests, 412 cards. 276 (Un)commons (max dupe: 14 Dilettants), 87 Rares (max dupe: 11 Pure Holy Waters), 45 Epics (max dupe: 6 Flasks of Firestorm), and 4 Legendaries (max dupe: 3 Brooches of Shielding). I'm missing 6 (of 67) Uncommons, 9 (of 42) Rares, 29 (of 55) Epics (my previous numbers were clearly skewed), and 30 (or 32) Legendaries. So I gained three new Legendary cards, and they were all the same.
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Suggestions and Ideas Thread
da_mayor replied to Kgk4569's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Not exactly. Each class deck has three or four (the first seven have four, but for Reasons, they cut back to three each after that) characters of the class in question, including a new version of the Iconic Hero of that class, and then a few variants. There is also about 100 boons that would (mostly) be of good use for the characters supplied. Each deck come with a rules card that explains that they can be used one of two ways. First, they can just be added, lock stock and barrel to a base set to "pad" it with boons favorable to the characters being played. Second, they can be used for Pathfinder Society Adventure Card Guild Open Play. This is a long story, but the tldr is kind of like a living campaign where you can play and develop your characters, and then take them to any sanctioned event. -
Into the Bugfest
da_mayor replied to Irgy's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Here's a lovely post where the bug was reported and (even more importantly) acknowledged by the Devs. -
Treasure Chest with all commons
da_mayor replied to Nightfind's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I dunno if I ever had a chest with all commons, but out of the 63 chests I've opened, I've gotten 82 non-uncommons, so net gain. -
Quest mode issue
da_mayor replied to maddoks's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
No problem. I don't play a lot of Quest mode, but in Story mode, your first "iteration" of each character is the one without a number after their name (Lem, then Lem 1, then Lem 2...). -
Quest mode issue
da_mayor replied to maddoks's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Quest mode doesn't save parties. You build a new party each time. However, the CHARACTERS should be saved. (If they're not, that's a bug.) If you open Quest mode and start to build a new party, at the top left corner should be "New" and "Experienced" buttons. If you tap Experienced, do you see any of the characters from your first two parties? -
Merisiel and Erastil
da_mayor replied to desenquisse's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
This has been reported here, but I haven't seen any Dev attention yet.