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Nightfind

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About Nightfind

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    (1) Prestidigitator
    (1) Prestidigitator
  1. Yeah, this happened to me too. I think it only happens with the +1d4 or +2d4 difficulty to Giants wildcards. Like OP stated, first check goes good. After you do the 2nd check, it makes you do a 3rd combat check. In this 3rd combat check it remembers all the card types everyone played - so a character can't play the same card type in this 3rd check if it played it in the 2nd one to assist. Basically it treats the 2nd + 3rd combats as one skill check. Definitely a bug that is causing a 3rd combat roll to be made. Nightfind
  2. This only happens to me with the +1d4 or +2d4 to checks vs Giants wildcards. It seems to roll the increased difficulty die and the 1-4 random property of the henchmen at the same time, then makes that the attack roll. No result occurred, but it banished the henchman and brought up the next card in the location deck for me to face. Nightfind
  3. Yes, the specializations unlock after completing Adventure Deck 3 Nightfind
  4. I disagree with your interpretation of the rule. The MUST part only applies if you want to use the free explore. If you don't want to use the free explore, then you violate no rule. The first part of the rule: You MAY explore your location once each turn without playing a card that allows you to explore - it says you MAY explore your location once per turn free - not have to - If I chose not to use the free explore, I do not need to abide by any conditions related to the free explore If I choose to use the free explore, now I must abide by: this MUST be your first exploration for the turn Even Mike mentions you can use an Ally before your free explore, it just forfeits your free explore because it would not be your first explore of the turn anymore: Quote: If you begin your explore step by playing a Night Watch, you've just terminated the possibility of getting that "first" exploration. Nightfind
  5. Yeah, that first link sums it up: You can play a card to explore before your free explore - it just takes away your free explore. Nightfind
  6. I found an official response in the FAQ: Can I play a blessing or ally to explore my location before I take my "free" exploration on my turn? No. The rulebook says that many effects allow you to explore again on your turn, and we mean that. Resolution: On page 9 of the rulebook, under "Explore," add the following before the first sentence: "You may explore your location once each turn without playing a card that allows you to explore; this must be your first exploration for the turn." Later in the paragraph, strike the sentence "You may explore your location once per turn." Edit: Link: http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9ra0
  7. I do remember reading something on the Paizo forums that if you used something to give you an explore before using your "Default Free Explore", you would lose your Free explore because you can't accumulate multiple explores as ArchSenex said. Nightfind
  8. From page 12 of the PDF of the Rules: Remember that players may not play more than 1 of each card type during a check, so if you previously played a spell to affect the check, you may not play a spell to reduce damage
  9. It's the latter - "X Check" means "check with the X trait" (it doesn't matter which card or power provides the said Trait). So, if you're closing a location that requires a Divine skill check, that won't have the Divine trait, and thus Fr. Z won't help? Yeah, everything is fuzzy around this, but if you are indeed performing a "Divine" check rolling using your "Divine" skill - wouldn't using the Divine skill itself add the "Divine" trait to the check. Of course characters without the divine skill are allowed to perform any untrained check using a D4 - but still it would be a Divine die check - still adding the Divine trait. Nightfind
  10. I bought the 10+1 pack. Happened again - another treasure chest with all commons. http://members.shaw.ca/signup_acct/Reno/TreasureChest2.PNG Edit: Interesting that Chameleon and the Robe of Energy Resistance are both in the same spot. Also, Deck 3 and Deck B in the same spot in the bottom as well. Also, 2 legendaries out of the 11 chests this time! Makes up for the zero I got out of the 48 I bought before! Yay! Nightfind
  11. Yeah like I said, I was confused too - I didn't know what to click or if I should click continue. Pointing things out like this and getting it smoothed out so others don't get confused is important. Nightfind
  12. When you are short cards after a scenario, it becomes a 2-step process instead of one - was a little confusing for me at first too. You need to sort out all the other cards categories first removing the extras, then click the continue arrow (with the category you are short in unresolved) This will bring up another screen to let you select the missing cards from the basic cards in the box. Nightfind
  13. I bought one 40+8 pack. No legendaries yet. Having bought the season pass, I need something to spend my gold on. If they made legendaries drop too easily then there wouldn't be much to look forward to. Making something super rare and finally getting it makes the experience more rewarding when it actually happens. Nightfind
  14. Just my preference, but I don't use this weapon. My Melee combat fighters generally have a smaller hand size and generally don't have a lot of healing options. Having to discard a card after using the weapon gives my smaller hand size less options if I want to explore again. Another reason is as you go from Adventure Deck 3 and higher, you come up against a lot of things that do damage before or after you act - not using this weapon keeps the character healthier longer. Nightfind
  15. I just finished updating to patch 1.03 and got enough gold to buy the 40+8 pack of chests. It says you were guaranteed at least a rare in each pack. I got one pack that had all commons: http://members.shaw.ca/signup_acct/Reno/TreasureChest.PNG No legendaries out of that batch... .... gotta save up again for more! Nightfind
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