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AndreaColombo

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Everything posted by AndreaColombo

  1. Caleb and CDiaz are one and the same :D Andy deserves a mention too, and of course our resident programming guru BMac.
  2. There’s an option to have it go up only, but if you don’t select it it goes both ways. Obsidian really went above and beyond when it came to player options in Deadfire
  3. I’ve had this happen to me with wurms and xaurips in the previous build. Had to do with the usage of Knock Down and Mule Kick; any chance you used those against the lagufaeth?
  4. I’ll take this chance to thank Caleb, Kingy, and the rest of the QA team as well. They’re doing a terrific job and it’s great to see that we are listened to and answered to—something Obsidian has made us accustomed to with Pillars and Tyranny already. More developers should be like these guys!
  5. Pretty sure the blights were one-handed in the previous build too. I was experimenting with a Devoted/Conjurer and saw I could offset the Devoted’s -10 Accuracy with the bonus from wielding a single weapon when using them. Granted, at that point an unkitted Fighter would be straight-up better anyway—but I agree the possibilities are endless. We just need a few tweaks here and there and a set of internally consistent stacking rules.
  6. I believe they wanted to compress damage ranges to make the game easier to balance. Granted, you do have a point in there, but if all weapons are approximately in the same damage range under normal conditions, level designers have a much easier time balancing encounters and maintaining a satisfactory challenge level.
  7. Ah, why hadn’t I thought of that? That’s pretty awesome! Not being able to reach 0 recovery with the blights was one of my main gripes with them. Now we just need them to be fast cast and my Berserker/Wizard will be the next big thing in the archipelago :D If only there was a way to count as proficient in the blights...!
  8. No, no, just her sound set: command sounds, comments when she crits or misses, comments when she spots hidden stuff... It would be great to use it in Deadfire for a Verse henchman
  9. Verse, FTW! Thanks a lot DexGames for the idea and Aramintai for the watercolor portrait! She’s my favorite character in Tyranny and will make an excellent henchman in Deadfire Does anybody know whether it is possible to extract her soundset from Tyranny and import it in Deadfire? That’d be amazing—her voice acting was spot on (hope Allegra will voice somebody in Deadfire too; Xoti, to be exact.)
  10. Agree. I’ve been advocating for an unarmed proficiency since day one especially for this reason. Devoted/Monk who wants to use fists is also impossible right now.
  11. By the way, it was not necessary to pledge $115 to get beta access; you could have just added the beta add-on to your $35 pledge by throwing in another $20.
  12. Stacking rules need help. Hopefully they’re on the drawing board; it would be a shame if the game shipped with messy, counter-intuitive stacking rules and people had to find out the hard way that the clever combos they thought of won’t work.
  13. You may want to post that here: https://forums.obsidian.net/topic/94591-ui-minor-ease-of-use-tweak-request/ So we keep everything in the same place; devs have got eyes on that thread.
  14. So Goldpact’s still at +4? Does it stack with Hardy?
  15. Odd the Brawler would be last. Did you reach 0 recovery with it? The LoP is always ahead of my other party members for total damage done.
  16. Fighter can clear Confusion with Tactical Barrage; Monk with the Clarity of Agony update; Paladin with a passive. Or just bring along a Priest and use Suppress Affliction
  17. You make a fair point. There have been a few nerfs to melee classes in this build that I have not been able to test yet, so I’ll reserve judgment until I do when I’m back from my holiday. I want to try a 7th-level party with my melee builds using Fine equipment on PotD with level scaling upward. If I can mop the floor easily on every encounter, then yes—melee has a problem. We’ll see. That still would not address the problem with casters, however. Many users seem to agree that waiting 6s for a spell to go off is too long. I have a limited number of spell picks per level, a limited number of spell castings per level, and I’m making myself vulnerable to interruption—for what? Watching my guy loop through a casting animation for six seconds and accomplish a lot less than a melee guy could in the same time without the liability of losing the spell to interruption?
  18. I’m not sure how “pretty obvious” factors in this discussion; melee builds may be obvious but they are good and fun to play. In answer to your query: Yes The purpose of combat is “to compel our opponent to fulfill our will” (cit.), which in this case is for our opponent to die. Doing so with brutal efficiency is the entire point of DPS-oriented builds and it rewards your effective character building choices by making you feel powerful—which you are I appreciate that not everyone powergames or number-crunches. In fact, I expect the majority to roleplay and incur this issue to a lesser extent than most of us do here. However, I still contend that it should be possible for a full party of casters to be as powerful as a full party of melee combatants. Right now it is probably not even a viable choice for PotD, or it would require luck and crazy amounts of careful planning and micromanagement. You don’t have to build your party for maximum efficiency; you have to be able to if you want it. Currently that’s only possible in melee and not if you want to focus on summoned weapons.
  19. These nerfs really feel uncalled for. This stuff wasn’t OP. If it ain’t broke...
  20. ^ Probably. This change to Strength generates more issues that require more band aids. We should revert and find something else to make Resolve worthwhile.
  21. edit: nvm; I’ll leave this to someone who’s not typing from their smartphone.
  22. For early access you need to purchase the backer beta add-on on top of the game’s digital copy.
  23. https://twitter.com/jesawyer/status/944335124316880896
  24. Barik looks great with long hair and beard! Why he shaves afterwards is beyond me :D
  25. Titan fight is over too quickly because the Titan is underwhelming, not because melee combat is at fault My main point is that while I can build melee characters to be highly effective and mop the floor easily, I currently cannot do the same with casters. A full party of melee combatants is not only viable; it is by far optimal. A full party of casters is going to be weak 99% of the time. Again, the problem is with casters, not with melee combatants.
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