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AndreaColombo

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Everything posted by AndreaColombo

  1. ? 2.02 non-beta has been out for a while.
  2. Going by those I normally use: Great Sword 1) Tidefall 2) Hours of St. Rumbalt (for crit builds) 3) St Ydwen's Redeemer (best weapon against Vessels) Estoc - All unique Estocs are pretty much great; can't go wrong with them. Pollaxe - Half Mast. War Bow 1) Sabra Marie 2) Cloudpiercer 3) Borresaine Hunting Bow 1) Stormcaller 2) Lenas Er Sceptre - Puitente mes Principi
  3. I usually go for Great Swords. When I carry a piercing-only weapon (usually an Estoc), I use a dual-damage weapon as backup (usually a Pollaxe.) Only Rain Blights are immune to piercing damage though, if memory serves. That said, there are more unique Great Swords than Pollaxes.
  4. My favorite set up includes Zahua, Aloth, Durance, Grieving Mother. As for the other character, it really comes down to what you're playing as your main. Edér or Hiravias would be my choices.
  5. Knock Down gives +20% damage besides the Prone effect. I wouldn't say its effectiveness is in question; more like "Slicken" is not an insta-win button anymore.
  6. Hah. Good I find out now. Just started a new game in 2.02; looks like I'll scrap it. EDIT: Did you try retraining your Fighter to see if that fixes the problem?
  7. Just checked in 2.02 and Paladins definitely had 25 base deflection. Weird this wouldn't be mentioned anywhere and frankly I do not understand the reason for the change
  8. ^ I'm sure someone from the U.S. could burn updates on a disc and ship it your way?
  9. His problem is not that he cannot reach the stash; his problem is that the restriction can be bypassed through the store interface.
  10. Enjoying a good fight? Level 12 guys deserve to have some fun too (and you'd still have Act IV to enjoy the loot; not a big deal but better than nothing) (If you have TWM pt. I, the level cap is actually 14 btw) EDIT: Oh, and going all-in on a dragon is never a good idea. You should spread your party and initiate hostility with your tank; let the tank take the breath weapon and the rest of your guys flank the dragon.
  11. Unfortunately your save doesn't work for me; I guess that's because you're on 2.03 whereas I'm on 2.02. That said, your being level 9 is likely a big part of the problem. The Adra Dragon is a level-12 encounter, and meant to be the hardest in the base game. It can probably be done at level 9 too, but not without exploiting cheesy tactics like spamming Scrolls of Paralysis. I also seem to understand you are trying to confront the dragon right away. I suggest you agree to help her instead—that will give you the option to end the quest in a different, easier way OR to betray the dragon and come back to the fight with a nifty talent that will greatly help you against this and other dragons.
  12. Thumbs up! Did this happen to you immediately after updating to 2.03?
  13. The two things are likely unrelated. *Itemmod missing* just means a text string with the ability's name is not linked to that particular item but it should. You can report it as a bug in the technical forum (though I chances are the devs are already aware.) This new map with no name, on the other hand, is almost certainly a new area from TWM pt. II that they forgot to "purge" from the build when they pushed 2.03 live. It's the same with the new companion's portrait, which is in the game portrait folder.
  14. ^ What level are you? What is your party composition? Perhaps you could dropbox your saved game so I could have a look at it.
  15. Could you upload a saved game that exhibits the issue as well as your output.log file? QA are going to ask for those. What game version are you on?
  16. ^ 2.0 introduced a new effect that steals attack speed and was also called Draining (now renamed to Siphoning.) The name made the new effect overwrite the original, so that Tidefall shipped with Siphoning. Then there was an issue whereby all weapons with Draining (restore Endurance on hit) were losing the ability upon saving/reloading. All of that has been fixed as 2.02 but the doubt is legitimate. EDIT: I'm fairly sure the Paralyze effect from The Grey Sleeper proc's on hit as well as crit. The problem is that 10% chance of Paralyzing, while great, ain't quite on par with 25% extra damage over time + 25% of damage dealt restored as Endurance all the time, especially if your damage output is already large.
  17. Precisely. Tidefall restores Endurance. The Grey Sleeper is pretty neat but, strictly speaking, Tidefall is a better weapon in the hands of a high-MIG character.
  18. ^ they didn't; it was a bug that has since been fixed.
  19. I disagree with it, but this is likely the wrong forum section.
  20. I beg to differ. The Black Pits in BG:EE and BGII:EE were bad enough; let us stay clear of that.
  21. ^ tbh, the game's forgiving enough that any build can take on PotD in a party of six. I'm sure your pally will do well.
  22. Indeed, that's precisely the problem. I'm not saying PoE has worse reactivity than BG; that would be blatantly false. All I'm saying is BG punished wanton murder. If you tried that, guards would spawn continuously and eventually overwhelm you; everyone would become hostile in the area, thus closing you out of any quests; everybody would react negatively to your abysmal reputation. In PoE you can just walk in the Doemenels' estate, kill everybody, and that's it. Nobody even notices they're gone and keep talking as though the Doemenels still were a thing.
  23. It actually makes repositioning something you don't do, lest you get an invisible auto-hit (used to be auto-crit in the beta days) attack. Why would you call that upon yourself? Decisions I make in combat are geared toward dealing damage and avoid taking it. Moving in combat with a melee engagement system means taking damage (more like, it means giving my enemy a free auto-hit attack against me that doesn't incur any recovery time but can positively interrupt my character, so they get to keep maiming me immediately thereafter), so of course I'll never do that. Deliberately calling damage on yourself is bad.
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