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Everything posted by illathid
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illathid replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
One thing? Your position is that the only thing the game does right is graphics? -
I'm surprised at all the criticism of the chip combat, but maybe I'm just part of a different generation or something. Important to point out that there are people who like the ship combat, even love it, so I don't want them to remove it or badly nerf it. Sometimes I go around on Neketaka, and then need to jump in the ship and go ship-hunting. It's one of my favourite parts of the game, and the biggest downside is that ships don't respawn. Would also be good with more fully decked ships, as it's a bit odd to see Junks with 4 of 10 cannons and suchlike. But the flipside of that is that if such a fully decked and crewed ship come after you early, if you for instance have the sloop, you stand zero chance to survive. That could be pretty frustrating, and would probably lead to more criticism than currently. I'd really love for Obsidian to make more generic ships respawn though, such as merchants and slaver ships. I'd also like to see more diversity in ship upgrades. Yeah, you may be right about the generational thing. Agreed on the respawn too. I'd actually pay a decent amount of money for a ship focused DLC. Add a new class of ships, maybe a unique variant or two, some new upgrade options, some random battle events, and more enemies to fight.
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I’m pretty sure that causing crew casualties only affects the pre-boarding element of the combat. Unfortunate, since it makes sense that if you injure half the enemy crew with grapeshot, there ought to be less able-bodied combatants when you board. However, don’t discount it - if they have to pull cannoneers to put out a fire, you’ve saved yourself some trouble. I’d really like to see prize-taking. Of course, you should have to repair all the damage you did before boarding and capturing the ship... but it would be great to get a higher-quality ship by storming it and killing the crew. And lower-quality or identical ships? Sell ‘em for cash! IIRC Josh has said that injured crews showing up for boarding is a bug. And yeah, prize taking would be a lot of fun.
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Bigger ships can benefit from jibe if they use Double Bronzer (8 turn reload, 12-15 damage) on one side and normal guns on the other. Fire Double Bronzer -> jibe -> normal gun -> normal gun -> jibe -> double bronzer to finish off (if not already dead). I use a galleon and Just have double bronzers all around. It takes 3 turns to jibe so you can just alternate sides firing both.
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Plucked Fruit...WHAT?
illathid replied to Ildun's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I think it would've been nice to at least talk to the Ranga about the issue, even if it would've ultimately been futile. -
I like the ship combat system, but I think having some random/environmental events that makes you change up your strategy could be fun. Like a huge swell block lines of sight, reefs that make you change directions, etc. EDIT: Thinking about this more, you could have the various crew member traits potentially set off events too. Maybe have a drunkard pass out during a fight, or have malicious one fire early, etc.
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I'd double down on the success of PoE2, and keep most things the same but get a new setting. IIRC Rauatai is one the coast of a continent so you could do a fun hybrid sea/land campaign.
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The AOE is really getting to me. I’ve given the weapon to Pallegina, and I basically have her run off to confront secondary targets while everyone else gangs up on a main target. Otherwise it’s constant friendly fire and plenty of those “one time cute, multiple times annoying” comments from your other party members about “hit me again, I’ll hit you back”. When used with careful positioning, though, it’s great. Yeah, for big fights where you need to careful manage your whole party it really works great, but when I just want to auto-attack through a bunch of fodder its kinda pain.
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Everyday we stray further from the light of Eothas. As for the rest of the criticism, I think Deadfire looks much better than PoE and it runs better on my machine as well. I think the plot is good to, if anything the problem is that there are too many interesting hooks for quests. Which is one of those good problems for games to have.