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quechn1tlan

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Everything posted by quechn1tlan

  1. You forgot one option: I really don't care one way or the other. By the way, I think I read somewhere(and I might be wrong), that devs stated there won't be forced party members.
  2. For the love of... Taking a simple sentence by a developer where he discusses the challenges of giving out XP and turning it into a certain thing just because they voted on a poll. Don't trust those people. Only official statement today is that the matter is undecided and the XP granting system isn't done yet. And seeing how the game is advertised as a game in spirit of IE games I highly doubt that they will change the system that worked there. Other than that - I agree with your assesment of the situation.
  3. I think forum moderators should be drunk with "power" 17 year old nerds so they are much less tolerant and ban those who continuously spout nonsense quick and for long. You, probably, can't have this sort of thing on a respected company's forum. A pity.
  4. Fallout's quest initiating you into BoS. Where they send you on a "journey to find lost tech" in the Glow IIRC. How the guards gave you the quest just so you stop bothering them and go die, how you can complete the quest and die of radiation poisoning days later with no means of saving yourself, and how I imagine their faces have been when you actually returned with their tech. KotOR's trial quest. Years and many playthroughs in I discovered that you actually could let the old man loose, not just reduce his sentence. This was a real shocker. Plus, Glupor. Probably one of the funniest NPCs ever.
  5. For me all the villain needs to be successfull is to do something that makes me hate him\her. Let's take DA's Loghain for example. As one dimensional and improbable as he was, the fact that he betrayed me and sent me to die made me furious. The moment when I told Alistair to cut him where he stood was a single most satisfying moment in the whole game(too bad you couldn't do the same to his daughter cause I really hated how she sold me to the guards and the ensuing fight with the guard captain woman is the hardest battle in the whole game imo). Same goes for Irenicus. He may have been in the right there and in his place I might have done the same but the fact that he kidnapped me and killed some of my friends made payback on top of the elven tree so much more gratifying.
  6. I prefer the KotOR way. I really like to try myself in the shoes of a new protagonist, travelling closely(or maybe not so closely) to where the original took place. Seeing all the consequences and the impact of the first installation, gathering bits and pieces of data regarding what happend after. Like T3's secret recording in KotOR2 or Vault Dveller's jumpsiut being worshiped as tribe's relic in FO2. And contrary to what people here express I do enjoy open endings and cliffhangers. This way there's an endless posibility to what might have happened next. Sparks my imagination. Probably another reason I hated TOR so much.
  7. How would he accomplish this? I'm guessing after attacking you in an alley he is most likely dead. Now, if next time he's a ghost of himself - this would be a blast. If you kill him, it would be kind of difficult for him to come back. I was thinking that you may have intimidated or in another non-lethal way dealt with him. He'd then try to get revenge when he gets the chance. Naah, if a thug jumps me in an alley he's signing his death warrant. I'm going Mister T on him and pity the fool for trying to rob me. But in your example it's possbile for that outcome to come to pass. Would be even interesting to see it fork a bit: kill the guy - he comes as a ghost. Don't kill him - he comes back with his big brother. And if this kind of non-linearity exists in a random encounter - it just really shows that developers care.
  8. How would he accomplish this? I'm guessing after attacking you in an alley he is most likely dead. Now, if next time he's a ghost of himself - this would be a blast.
  9. I think what you are saying is "not using it is like shooting yourself in the leg" to you. "Therefore it makes the whole experience more shallow" to you. "don't use it is retarded" to you. Unlike romances, which take time and effort to consider, script, implement. The game has a speccing mechanism and therefore a respeccing mechanism. Just because the feature will make it less fun, once again, for you, doesn't mean it shouldn't be available. And if you don't want to use it, then don't. I would rather you shoot yourself in the foot then me. You can say "for you" as many times as you'd like. Doesn't change the fact that respeccing is a significant step on the road to Dragon Ageism. If you want another DA - please go wait for it on DA forums. Don't try to bringing bad features into a promising project.
  10. But there probably is. It's *officially* undecided. So don't take facts out of your you know what.
  11. I see all your listed reasons as to why you wouldn't want to respec. I still don't see any reasons why the feature shouldn't be available for those that want it. Its like you are asking my gameplay to be limited just so you can have it more your way. You already have a place where you can recruit your whole team from scratch, thus negating your "disregard what developers want them to be for reasons they know" argument. The whole point of the RPG is to make a character you want. If you find out you chose something that didn't lead to where you wanted, you should be able to correct it. And if someone uses it to cheat the game, so what? Its not multiplayer. Its about game enjoyment. If you won't use respeccing, so be it. Thats great. Here's a cookie. The feature shouldn't be removed or not implemented just because you won't use it. Because if it is there and it makes your life easier - not using it is like shooting yourself in the leg. Therefore it makes the whole experience more shallow. The game's features should be used to its full extent. The arguement: don't like it - don't use it is retarded and smells just like the eternal "romances" debate. So let's just stop. Beating a dead horse is not the best idea.
  12. I don't see anything in this response that suggests that there shouldn't be a way to correct what a player feels as a mistake in placing earned points. If anything, seems like what you are saying is that the game should be challenging, which I agree with. If you don't want a re spec option, don't use it. This isn't like asking for 3d animation, or a new level, or anything that could taker away from the budget. And basically any small perk that could be added with virtually no effort should definitely be added, just because more options are always good, especially in an RPG when its all about personal choice. If you don't want to respec, then don't. Exactly. It's an RPG where you roleplay some character. It's not an MMO where your goal is to be better than anybody else. It is a game where decission matters. And taking away consequences of that decision is bad. And respec does just that. It takes away all consequences of your character creation, streamlining the path to victory. Not to mention how the presence of this feature affects gameplay overall. You don't like your companions who come with their predefined strong and weak points? Just change them, disregard what developers want them to be for reasons they know. You are having trouble killing an ogre mage? If no respec is present you have two options: restart the game or find another solution to the problem. Like talking to him or looking for another way around. With respec? Change your skills to a mage-killer build, then change them back to a smooth talker and get double the reward. These are just a few a bit exagerrated examples why respeccing is bad. The feature goes much deeper than "just an additional option to include". So yeah - respec works in a game where you have a straight line and by walking it you can't miss any part of the game. Just follow the script road. In a situation where you can miss half the game by just using one set of skills and not the other - it is a very bad idea.
  13. "Hardcore" term once more. For a game to be interesting it has to be challenging. I don't mean that it has to kill you at every step or have monsters that have ten times your strength. No, I'm talking about honest gameplay mechanics that challenge you. Just like core D&D rules, for example. It's not hard, it's not hardcore. But it makes you think and overcome obstacles. This makes for a good gaming experience and fond memories long after. This is what eludes people who play games while not liking them. And yes - nowadays it's the majority. People playing games and not enjoying them. For them it is necesary to have pretty pictures on the screen and to be able to finish the game with eyes closed just to feel awesome. All this and other fluff is needed to hold people behind their monitors for a couple of hours so that next month they go and buy a DLC or a sequel. These are not the people for whom PE is being made. So, no. Failing won't turn you away from the game. On the contrary - it will make you want to try harder next time and do your best. If it doesn't - you are simply not liking the game and shouldn't have been playing it in the first place. And, yse, Ironman mode IS hardcore - where you presumably should watch your every step and reload every roll a couple of times just to succeed. There are people who enjoy even that. But it has nothing to do with honest core mechanics, like creating a reasonable character and if botching some stats, coping with it and trying to make best of a bad situation.
  14. Then, probably, I really jsut don't get it. Idea of penalizing yourself in any way doesn't sound appealing to me at all. So I'll just stay away from these threads, since it's not something I can appreciate. To each his own as they say.
  15. No. Just no. You screw up - you start the game anew.
  16. No it isn't. Judging by known facts in PE world necromancy isn't good or evil. It jsut is. And necromancers are actually the "poor folks" there.
  17. OK, I must ask. Am I not getting something? Why are there so many curse threads? This is basically my experience with any cursed item in any game: 1-Get an unknown item. 2-Identify it. 3-See that it's cursed, stash it in a far corner of some bag and sell it to the first merchant. All this time cursed items were nothing more to me than some sort of a heavy expensive gem. A piece of potential gold. Why did these sort of items leave some kind of impact on so many people?
  18. I'm guessing because they wanted to have all feats from core rulebook, which didn't translate into real-time too well. So their effects were changed resulting in this redundancy.
  19. To be honest, if OE follows all the advice in this thread, there won't be much of a game... "Ok guys, we need a boss for this dungeon level." "No bosses, the community thinks they are cliche'd." "No bosses? Ok... How about... hmmm... what kind of game are we making again?" "We don't know." The End. Just to be clear. This is not developers' forum. This is not even their sounding board. The only reason for it to exist is to allow all kinds of people to relay their ideas and opinions on certain things. Then comes a developer and sifts through all the crap we post. And maybe (and i can't stress maybe enough) comes up with some idea of his own very losely based on all he have read here. I don't think anyone really considers that all posts are actually notes to developers on how to make their game. If someone does - well, they're pretty dense then. That's the whole point of Kickstarter, really. A model where there are no people who have no idea how to make games telling people who know, how to make them.
  20. Random rolls are bad and should not be a part of any game. Having said that - it would be nice to have some Kobayashi Maru quests.
  21. When I thought about what PE plot could be, i actually thought that a conspiracy is a damn fine way to spin the story's wheels. Taking what we already know and extrapolating from there we could get something like: You are some poor schmuck who happend to be at the wrong place at the wrong time. You witness some sort of event that you shouldn't have(Well, I'm not writing a script here, just some general thoughts). As a plain old nobody you make a poker face, turn around and try to leave quietly. You are however unsuccesfull, though you are oblivious to that. Upon arriving home you are greeted by assasins, guards, deamons or whatever. They try to kill you but for some bizzare reason you survive. Let's say your soul helped you or something. You go into hiding. Soon you meet a deranged knight who tried to tell everyone that the world is not what it seems and for that have been thrown out. Later - an old monk who had some crisis of faith and now lives on the street in a box. You start travelling together: maybe you all were trying to get some money by working a night shift at a watehouse. You start talking and knight's ramblings persuade you to either leave the country or try to find who's behind your troubles. During your travels you meet a priestess theologist, a gnome detective, a necromancer mage and a dwarven ranger trapped in a city. Maybe some other characters. With troubles, blood and sweat you start, maybe unwittingly at first, unravel the mystery behind it all, piece by piece. Finally you uncover that your whole life was a lie. The nature of gods, magic and power is not what it appers to be (proving poor knight correct). Let's say the world is governed by a secret society that have been spinning lies for millenia. They made up deities and their power for reasons like: not letting people realize that all wonders and powers and magic are not granted by some divine force, but an extension of their own souls. And\or that the concept of gods is just a ruse, a social experiment aimed at mind control by making lots of people beleive certain things. With that knowledge "the enemies" then would proceed to rule the world unopposed. Something like that. And the CE of the game should come with a customizable tinfoil hat of course. I like conspiracies.
  22. Yup, and after multiplayer you would want achivements, then facebook\twitter\google+ integration to share your achivements, and it's a slippery slope from there. Next thing you know we have another Project Age 3: Mass Eternity on our hands. So be carefull with what you wish for.
  23. If you ever played BG or NWN in MP you'll never say that this is "waste of resources". But it is. Granted with fan-modules NWN was made into a MMO-like game. But IE games? Multiplayer there sucked. Sucked so hard that if I try to describe how much it sucked it would all be censored. It was a gimmicky function in a game where it should never have existed. How awfully fun it is to spend hours reading in a room with friends. Lets grab some beers, chips and go read. Yeah! Great. These sort of games are meant to be experienced alone and only alone. And by the way: even though OP went the "politician" way and bundled together folks who want MP and those who don't really care, he still got outnumbered. So, yeah. No multiplayer in this game. Not now, and hopefully not ever.
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