- What are you playing now?
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What's the ONE Thing You've Wanted In RPG's Over The Past Decade?
Spells like in BG2.
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Kickstart Backer Badge
Mine, too TT ..
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Pets in Project Eternity, can they be done better and what would you like to see?
I'd also love to see some more rp involvement.. why not use a pet as some kind of "messenger" for example or some pets could make you aware of dangers you don't/can't notice.. not to mention.. why not create one/some quests around those pets, too?
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Rats need to be first quest
Yeah.. Conga-Rats. Or better said.. We need Rats, LOTS of Rats.
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Poor beastiary, Unsatisfying Creature variety "Unacceptable".
Kurumi Morishita replied to Erollisi Marr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)True.. and esp. if it would be really some kind of unique or mythic Dragon-like creature such as a Lindworm, then I guess I could live with it, but on the other hand I've to ask.. would P:E so much worse without a Dragon.. did Baldur's Gate need a Dragon to be great? did Icewind Dale? ..
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Darkness Falls on Eternity (more horror, scary themes in eternity)
Kurumi Morishita replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes.. horror shoud be one of the elements of the game, but not the main theme (I'd esp. love to see some elements from lovecraft and really atmospheric horror like in the original version (1980) of Carpenters "The Fog"). I also like battles that you can't win at a certain point of the game and you must flee for your life - but probably one should be able to defeat those encounters at a later point (if the characters are better equipped and/or at a higher level).
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Poor beastiary, Unsatisfying Creature variety "Unacceptable".
Kurumi Morishita replied to Erollisi Marr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes.. NO Dragons and NO Demons, too, please.. at least not the Balor/Balrog etc. types.. we've really seen enough of them.. I think, that especially a greater variety of mystical, natural or even unique creatures would be very welcomed.. for example I really loved the giant toads in TToEE or Myconid/Plant-like creatures (except Treants and Shamblers).. what about Fauns, Manticors and Centaurs for example, special "creaturized" Worms/Snails, .. or even "lovecraftian" creatures?
- Update #34: FIRST ART UPDATE
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Convenient Character Builder
Yesss.. I fully support the idea of such a tool!!!
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What is your favorite natural enviroment in games?
Kurumi Morishita replied to Chilloutman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Snowy mountains/Icebergs.. simply love the "Icewind Dale" setting.
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Druid Class
Kurumi Morishita replied to AndreyPlatonov's topic in Pillars of Eternity: Stories (Spoiler Warning!)I already wrote the following text in another topic, but it also fits in here.. so.. Well, if it's about the Druid then I think there should be different "paths" (maybe a little bit like the Kits from BG2).. so that you are either a Shapeshifter focusing on the abilities/attacks, that your shapes give you, or you are some kind of caster (seer/sage) which focuses on healing, divination, control over plants, animals and the elements, etc. or a Beast Master focusing on having one or more animal/creature companion(s).
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Druids, Monks and Rangers - Issues
Well, if it's about the Druid then I think there should be different "paths" (maybe a little bit like the Kits from BG2).. so that you are either a Shapeshifter focusing on the abilities/attacks, that your shapes give you, or you are some kind of caster (seer/sage) which focuses on healing, divination, control over plants, animals and the elements, etc. or a Beast Master focusing on having one or more animal/creature companion(s).
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Crossing from fun to frustrating by design.
Kurumi Morishita replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This! And I also really would love to see, that some encounters simply can't be won at certain levels and that you have to try to escape the encounter by running away.. and then come back later, when you are at a higher level (or better equipped).
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Where should Endless Paths (the mega dungeon) draw its inspiration from?
Kurumi Morishita replied to IcarusSC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'd love if they would implement something "lovecraftian" into the endless paths... mystical and moody.. maybe with lots of strange writings on walls, cults, an elder evil lurking in the deepest depths, etc. .. Well, at least no demon and no dragon, please!!! Also it would be great if that "evil" could kinda control or possess party members once in a while to prevent you from descending..