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JFSOCC

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Everything posted by JFSOCC

  1. Alright, Search shows there has been some discussion on this before. But the last post was made on 20 September and I don't want to be known as a thread necrophiliac forums.obsidian.net/topic/59969-minigames/ For those who want to read the 2 pages of discussion. Quick summation of that topic is that most people that posted there are against minigames, of any kind. I'm not. But I do feel that minigames have often been poorly done, which makes it understandable that people don't like them. But since that thread I've seen mention of minigames and discussion of individual possibilities pop up in many threads. Whether for Lockpicking (NO!) or Crafting, games that are unrelated to the game world (why?) like Pazaak. And the occasional example of a fun minigame that incorporates the game mechanics of the main game. (Mage's Maze from Quest for Glory was mentioned) So rather than ask "minigames, yes or no" I'd like to ask, what makes minigames interesting as option? Why wouldn't they work, or why would they. Do you have any ideas for minigames you'd like the share? or examples of minigames done well? What would be the reason for minigames in a game? (can't the game entertain us without resorting to game in game?) ----- Personally, I see minigames as a way to pace the game (tonally). If you want to not quest, do difficult dialogue, or commit goblin genocide, you can maybe do this other thing, and it gives you a benefit (whether items, xp, gold or abilities, or information) for when you get back to brass taxes. I think the biggest problem with Minigames is when they are repetitive, more of the same. A lockpicking minigame would be cool, if you wouldn't be picking more than three locks in the entire game, as that is unlikely, it would become a chore rather than something enjoyable. when whenever you want to pick a lock, you have to go through that thing again. If it's too easy you wonder why, if it's too hard you get frustrated because your rogue should be able to pick a goddamn lock. I also have mixed feelings about completely superfluous minigames, like gambling card/boardgames that some games have, because they have nothing to do with the world, aren't integrated into the experience, and therefore don't really make sense. But... I can see minigames work out when they're within the spirit of what you are doing. If you have your stronghold, maybe you can do warfare from an overhead view, commanding units to capture and control lands, or defend your keep. (if it is a keep) It would be optional, but integrated into the world. it would make sense in that context. Information gathering minigames could be cool too, if diverse enough, but the question there is whether you'd not just make it part of the main game's questing. Lastly, I'm always a fan of "free-play after game end" and minigames could maybe open up after game end to keep the game world from going completely stale. just a thought. Your thoughts?
  2. Indeed, and since PE doesn't exist yet, it can be anything. how amazing!
  3. I have serious problems about who decides what the consensus is, as many of the threads you listed don't actually have a consensus.
  4. While I don't agree with the specific examples you've given on how you balance the stats, I do think that stat drawbacks might be interesting and could be considered.
  5. I agree with most of what you are saying, but Hamas (and others) did kill a bunch (about a thousand, though actual numbers are uncertain) of Palestinians without trial on shaky claims of collaboration during the first intifada. That helped radicalise the region in more than one way. ... And? Israel isn't doing any better with random rocket strikes into the Strip (killed a BBC guys kid didn't it?) You can't just say "Hamas/Palestine are the devil for killing random people in rocket strikes and made up charges" without also turning around and saying the same about Israel. And Israel has probably been indirectly at fault for the deaths of MANY more Muslims in the occupied territories than Hamas or anyone else ever would. I am saying the same about Israel.
  6. I agree with most of what you are saying, but Hamas (and others) did kill a bunch (about a thousand, though actual numbers are uncertain) of Palestinians without trial on shaky claims of collaboration during the first intifada. That helped radicalise the region in more than one way.
  7. Anecdotal evidence is evidence of "instances" it in itself is not enough. For instance you mentioned that Gaza has a 5 star hotel. From this we're supposed to infer that everything is fine and dandy in that country. When in fact, the fact that it is just the one, and nothing is said about it's success (other than that it wasn't open yet). That hotel is going to fail, obviously. so it fails as evidence. I did present you with evidence refuting the claim that there is enough food in Gaza, and I did it with stronger evidence than the obesity study that you presented.
  8. besides the fact that your evidence is anecdotal, they don't prove anything. Yes, within Israel there are those who choose to help. Yes Israel does supply some energy, but not nearly enough, only after they destroyed power plants in earlier war, and only as lipservice to international requests. the Palestinian on the ground doesn't get any better from it. That Palestinians are treated in Israel has to do with the medical ethics code more than Israeli politics, and the fact that help in the occupied territories is lacking. As for hunger... Edit: and let's not bring Fox news into this.
  9. please keep discussion civil, everyone.
  10. I don't even know where to begin the amount of incorrect information you have.Israel giving electricity to the Palestinians? they're supposed to, but they don't. Medical services? bull****. Obesity is a condition that correlates strongly with poverty, not affluence and your link to the 5 star hotel leads to the obesity study. (but having a hotel doesn't mean it's in great repair, nor that people actually visit.)
  11. 1) They are fanatics, their actions aren't necessarily rooted in any reality we perceive 2) because they are fanatics, they know that Israeli (over)reactions will just provide more foot soldiers for the Cause. OTOH, I never understood the makeup of the UN plan. Why would they get any of that southern land? Just give them the north, and the Palestinians the south, with Jerusalem as an independent city-state that has to do with history. You don't want to uproot entire peoples and make them move somewhere they've never lived before. those places are historically where the Palestinians lived.Edit: Imagine the hatred you'd sow if you forced hundreds of thousands to move away from their childhood homes, with everything they've ever known.
  12. and a satisfying click when it works.
  13. And yet "we have chosen hamas to defend us" was a literal line of a gaza-strip palestinian recently interviewed.There was some fighting between Hamas and Fatah. Divide and conquer at work, since the gaza strip and the west bank now each have different leadership.
  14. It's desperation. The world only looks when there is clear conflict
  15. What the hell does that even mean?
  16. Just check Pazio's '' Psionics Unleashed '' then you will have good idea mate.. too long to explain for me ==>> http://www.d20pfsrd....onics-unleashed So they're wizards/sorcerers.
  17. So there has been some discussion about puzzles before, do we like them, how would we solve em. I was wondering if anyone has a preference for a type of puzzle, or remembers a puzzle they've played elsewhere which they really enjoyed. For me, I mostly enjoy puzzles which aren't directly obvious as puzzles, but kind of blend into the world. I always enjoyed games like Myst and Riven, where for instance in order to learn the numerical system of the world (which you needed for specific inputs elsewhere) you had to play a children´s game in an abandoned school, and infer from that. I love this type of challenge because it doesn't break immersion. (I'm thinking about the Stanley parable where the games narrator makes fun of you because you start switching light switches as if that would somehow solve a non-existent puzzle) And it´s not directly obvious how you go about it, but it does fit within the confines of the world. I also pathway puzzles, where you might have to move a lot of switches back and forth the whole time to get to all the places. Puzzles involving text I don't like so much. Not only are they too obvious a gameplay element ("look a puzzle") but text often is either too vague (because the creator of the puzzle assumes a cultural knowledge you might not have) or too obvious. I do like a lot of puzzles in the game, but I tend to like them as a bonus, for the extra reward. Not as a main attraction. I'm curious to hear what you guys think about puzzles.
  18. For me it is all about escapism. I can go into a beautiful (often magical) world, and become someone of note. I can leave a legacy. And I can do it my way. I get the ego flattery and validation that I so sorely lack in RL
  19. I watched Bad ass. it was ok.
  20. What about a fist? Five point palm exploding heart technique?
  21. Well there's a ceasefire now, let's hope it lasts.
  22. That's a lot to respond to and it's late, so I'm promising a better response tomorrow. but a few things I would like to address before you get the wrong idea.1. I think that the right to israels existence kind of fits in my point 5, respecting the borders. 2. You are correct, both sides are guilty, I never believed otherwise. I did however point out the difference in relative power. 3. While you mention that palestine hasn't let up in firing rockets over the past time, the amount obviously increased. As much rockets as they send, Israel has the same or more small military teams entering palestine, again much more deadly. More tomorrow, good night.
  23. The way they are portrayed currently, with the alignment system, they are. that's what I would like to see ended. So yes, I am simultaneously arguing that characters should be focused on individual motivation while showing you an example of why the alignment system sabotages that very effort.
  24. My, aren't we narrow-minded and self-righteous? TrashMan has the right of this one as one's moral code need not be mean-spirited, arbitrary, and picayune. No "we" are not. We're pretty much describing what the Paladins are per description of the DnD rulesets. I would love it if people could play a paladin differently. but once a paladin acts against his strict code (not a personal one, but following a lawful good deity) even if it is better, they can't because they would lose all their levels and class abilities till they atone.that makes Paladins BY DESIGN the narrow-minded and self-righteous characters that I love to hate so much.
  25. on a different note, an irondome missle costs 50.000 dollars, a qassam rocket costs about 600. Irondome intercepts 1 out every 3 rockets, according to their military.
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