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JFSOCC

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Everything posted by JFSOCC

  1. I watched "Fist of legend" today with some friends. Atrocious atrocious movie. With mediocre kung-fu to boot. Had a great time.
  2. I love my pig friend and the world he came from, a small mining planet in system 4
  3. "Self regulation" is the biggest joke of the last few decades. It doesn't work and it never will. You've got to understand the psychology of people. WHY do people do what they do. after you know that you can build around that. I *really* like the idea of having festivals on certain calendar days. places in town would be dressed up and the streets would be filled with revelers. some non-essential quests could be partnered with it, but for me just the idea that the world is alive and goes on and does things without me is already cool. having people's banter change in the days before a festival, having an altered map in the city during a festival and then some different banter after the festival before turning to normalcy would be really really nice. Especially if all of this is non-coercive and doesn't care whether you participate or not. that would be really immersive.
  4. I think investigation quests are popular here because they give the player the feeling that they are not on a pre-set path, but are finding things out themselves. this is of course very immersive.
  5. Would be cool if I could share knowledge, and that something I made would be used around me and known as "JFSOCC's nasty trick" or some such.
  6. I've discussions with my friends. Sometimes I even convince them Should their behaviour change as a result? yes. I love folk music.
  7. that was an interesting read. And I agree. I'd enjoy it if the the nature of the dungeon changes per level. With a labyrinth in there, a cult of survivors who lost access to the surface trying to make a living. I also like the idea that "once upon a time this place had a function other than what it is currently used for" As you progress you learn more and more about the nature of the dungeon. I'd enjoy it if this was done visually, and not (just) through text. As for what the nature of the dungeon is, well, that could be anything. Ancient passageways that connect places on the surface, the prison of a dead god, and ancient fortress submerged by cataclysm, a prison, a place to conduct dangerous experiments where the fallout could be contained (psychotic hallucinations in the place where containment failed!) a mine for an ever so valuable mineral (but they dug too deeply and too greedily) a temple, or all of the above. and that's just the unoriginal ones.
  8. I enjoyed the non-urgent way morrowind went about introducing you to the world. You got told "There's this guy here, he'll help you out and set you on your way" but you could just ignore him if you wanted to, and find your own way through the game. I don't actually want the sense of urgency. I want to explore my story as much as I want to explore the game's story. There are different ways to motivate a player to move on, but standing behind a player and poking him with a stick saying "you really got to get a move on" isn't going to earn my love.
  9. I'm shamelessly bumping this because I put a lot of effort into this idea and I hope it gets at least some discussion.
  10. I see easter eggs as evidence of polish. If you have enough time to put them in, clearly you've been polising the game.
  11. Warm and vibrant in colour. So I like deserts, jungles, fetid swamps, mediteranean forests. I don't mind a fair amount of fantasy props like fireflies on crack to make things more colourful. Obviously there is MUCH MUCH more that I like... https://www.facebook.com/media/set/?set=a.3939576566016.2166994.1177976320&type=3&l=3a3c19016c I absolutely despair of cold in games despite how pretty it can be. it's tiem for something else, if I had my way. it's the reason I didn't play icewind dale when it came out, why neverwinter(1) didn't get my love and why I stayed away from skyrim.
  12. So, I'm usually against timed quests. the reason why I am not dismissing it out of hand is because I've seen it done right, in Beyond Good and Evil there's an occasional timed objective, it's rare and makes sense in the setting.
  13. I guess I'm a tree hugging hippie, but don't you think the world will be so much more beautiful visually if nature is vibrant and colourful around us in this game?
  14. I think this is the right time to lock the thread.
  15. Strange order (reverse,) but both good, if a bit tedious at times. I don't understand why concision is such a sin in the world of writing. Diamond often writes as though he's just padding for extra page length. It's especially tough when you're dealing with subjects for which there is a dearth of evidence, and that's something Collapse suffers for. In collapse he explains that he's had a lot of criticism on his previous book (saying that he is accused of environmental determinism and tries to frame everything in that way), and that is why he decided to take you through the step by step process of "Why we know this is true" So he talks about how ice-cores are analyzed as much as he talks about how animal middens are analyzed, so we know with certitude that he is not making **** up. So that there is very little room for misinterpretation or doubt. It makes his books a little harder to read, but all the more scientific, and I find that exceptionally refreshing.
  16. I just don't understand how people can call him weak. He's lean, but have you seen those muscles? I certainly am not that ripped.
  17. I'm not judging this book by its cover
  18. I don't think that's the ultimate reward. in fact knowing the map could decrease your enjoyment since you know what's out there and there is nothing to surprise you anymore. But I'm the type that resents that our planet has been completely mapped already.
  19. I've always viewed magicians as a type of scientist, which is why they don't appear to be very productive, and why there aren't many of them in a feudal society. powerful cities could perhaps support an academy of them, but this would be a prestige project like having a university. It might simply not be very effective, let alone affordable for magicians to train and learn outside of a school of some sort. So you'd have low-level hedge mages living on raw talent, exiles, and hermits that once studied at the academy, but these are limited in ability or power by neccesity or choice. to put it plainly, a magician is a highly specialised proffesion that is hard to support in feudal society, but not impossible.
  20. I'll be ok if some quests are marked as "urgent" as long as I can't have 2 active at the same time, and as long as they are optional side-quests.
  21. there is that, I also have 4 third party rulebooks with alternative or prestige classes accentuating your point. You have to makea balance between1. not overpowered 2. distinct 3. plays like the player wants to play it (role playing) 4. rewards the player based on how he chooses to play. I kind of liked morrowind in that respect, you could choose how you played by simply playing that way, but, I think this also allowed some very powerful combinations which might have been OP. So perhaps it IS a good idea that some choices would eliminate other choices.
  22. I was pleasantly surprised by skyfall. Finally a James Bond movie that felt like a James Bond movie.

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