Everything posted by PK htiw klaw eriF
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Shadowrun Returns
When I saw this, I thought of a Bethesda Mass Effect.
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What you did today
I would advise that you flush that piss down the toilet and get some stout or pale ale. If you are writing fiction, I would suggest getting to that nice mellow stage of intoxication where you still have control of your faculties but feel good about everything.
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About hate-mail and other online abuse.
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That was how he proposed. Iron Bull beat him. Anyways, Fish does come off as an ****. I find his little hissyfit a bit ironic, because he bullied people over the internet(. Frankly, I don't see a blunt dev sick of taking ****, but rather a spineless loser who feels fine dishing it out but cries like a bitch when some hits him back.
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Dragon Age: Inquisition
If the BSN had a physical incarnation it would be preaching tolerance and equality while humping the sofa. I dunno, the BSN seems to be virulently intolerant of anyone who disagrees with (insert pint of view), which is why most threads are giant flame wars. And it would be a rainbow rug, not a sofa.
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Shadowrun Returns
It was a fun little adventure, I hope the community comes up with some cool stuff and that Berlin is cool. If there is a sequel, I hope they tweak the attribute system.
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What's on the idiot box...
Does he have a cane and monocle?
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Would you like Traffic and Car Crashes in New Vegas?
I'd prefer hoverboards.
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What's on the idiot box...
I'd say that Matt Smith is one of the better doctors, but Moffat is a **** showrunner.
- Dragon Age: Inquisition
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Ideas for creating items with negative attributes that people will actually use?
I'm glad I wasn't the only one. I do have a sudden craving for bacon though.
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What you did today
Today I'm going to relax and drink.
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Why I hate combat in RPGs.
I think I agree with the OP. Potential foes should have some interaction before they attack you(barring assassins, raiding parties, and other types who simply want to slaughter). For example, the main goal of bandits should be to get money without getting hurt, so having them try to intimidate the party into handing over their valuables would be better than having them charge and attack. Furthermore, certain foes should surrender or be open to negotiation instead of speaking 3 lines and attacking. Well, let me be clear: It's not that I don't think combat could ever be meaningful and interesting, it's just that it usually isn't. A good example of a game that does this well is a fire emblem nuzlocke run (no restarting chapters if someone dies). You'll inevitably have characters that you get really attached to. But to keep bringing them along, you need to level them up. To level them up, you need to put them in harm's way. If you put them in harm's way, and you screw it up, that character could die forever. Thus the tactical decisions of the game directly tie into the inter-character narrative (because if a character is dead you can't do their support paths).(Not a perfect example though: If you're not doing a nuzlocke run then the only consequence of screwing up is to restart the chapter and replay through a few minutes of work, and in most entries in the series this is a restriction that must be self-enforced, with all the problems that entails. Furthermore, fire emblem combat is ridiculously swingy and you can lose units to the RNG even when you've done everything right.) Ahh, FE. I remember having Roy get killed by a Warrior with a 7% chance to hit and 1% critical.
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What's wrong with activated abilities?
pausing is the essence of tactics? (IOW you have a real time game, not a turn based one) No. Pausing does enable you to manage your party better and utilize tactics more efficiently in a RT game though.
- The (hopefully) attractive women thread.
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Leveling up, stat growth, and power curve.
PK htiw klaw eriF replied to PK htiw klaw eriF's topic in Pillars of Eternity: Stories (Spoiler Warning!)I would not complain if PE used a system similar to SRR.
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Leveling up, stat growth, and power curve.
PK htiw klaw eriF replied to PK htiw klaw eriF's topic in Pillars of Eternity: Stories (Spoiler Warning!)With classes being balanced in a way where they are all relatively equal, having different XP tables seems to be unneeded. IIRC, the party members can die on a certain mode or difficulty setting.
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Dragon Age: Inquisition
DAO was OK. The removal of a alignment system and break from D&D was welcome, but I wanted a more tactical and complex RTwP combat system, hated the level scaling, and thought that the encounter design and was sub-par. DAO with improved mechanics, more uses for skills, better encounter design, and less level scaling would have been a good game for my tastes. To me DA2 made what I disliked more extreme and toned down or discarded what I liked.
- The (hopefully) attractive women thread.
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What you did today
Hopefully the second time will be the charm! Wow GB, that is huge news around the proposal, gratz. But don't you think you rushing things and what if she says no? Bruce, for someone who constantly pushes for romance in video games, you don't seem very supportive if it in real life. Anyways, good luck GD. If she says no, request kinky sex.
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The gish and the cool magic
I wonder how something like Spell Combat or Spell Strike would function in a cRPG? While I would love to see something similar implemented, I worry that it way be too complicated to implement outside of turn-based. Well played.
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What's wrong with activated abilities?
Nothing. Actions like "smite evil", "called shot", "sunder", and "trip" can make combat much more interesting.
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What you did today
Today I'm going to work, then going to a party. I've always found slumming it up to be much more entertaining than staying at the fancy places. Much more flavor that way.
- The (hopefully) attractive women thread.
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Game devs starting to call out some of the *crazy* vitriol
I believe that this shows that some people deserve to be called out on their bull****.
- Update #60: Camaraderie