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melkathi

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Everything posted by melkathi

  1. You were anseling (or whatever it is called what you do with your screenshots) Final Fantasy in the vampire discussion?
  2. Completed Stygian after 17 hours. Though I did some back and forth and wasted some time. Yes, the game ends very abruptly and shows it is unfinished. The game ends without you having completed the main quest. Basically you have half the main quest still to do when the credits show. I agree they should have marked it as Early Access. Not having done so will garner them some negative feelings from customers. Still it is a good game, and as some people say, one of the better lovecraftian games.
  3. For what it's worth, I'll keep an eye out for the cyberpunk asian cleavage xcom clone. I like the comments at the end "He'll be fine, noone knows what a spleen does anyway."
  4. I still believe though there is a 10th circle in hell, reserved for people who got the best armour in Bloodlines. I also believe we'll be sitting around there, with marelooke blaming me for getting him to buy games, and others complaining that keyrock posts screenshots of weird indy games nobody else knows the names for.
  5. No, you aren't. You are also not the only one who remembers the backstory of the Voerman twins being about their father molesting them.
  6. The darkest part in bloodlines was your ghoul. You saved her, and if you didn't drive her away, your character may not have been penalized in-game for it, but her story, even the silly bits, would leave a mark on your soul as a player.
  7. Stygian 32% off on Greenman Gaming.
  8. First impressions of Stygian: The good: - The Writing - the characters you encounter are interesting. The story is properly lovecraftian. The dialogues are good and the crazy is crazy (and sometimes funny). - The Aesthetics - the art style works for the game. Yes, you aren't going to get nightmares from seeing a mi-go in this game. But it all works and it does get across disturbing when it needs to. - Sanity - Sanity is something you cling to, but it also is the mana pool for your spellcasters, which results in an interesting balance between getting things done and trying to be sane to enjoy the results. The not so good: - Combat - combat can be too punishing. Which would be OK if it always were the result of your mistakes. But the flee mechanic doesn't work in the way it seems to have been envisioned: hold out long enough and make your escape. Then there is the issue that it can be very hard to click on a tile if a corpse is laying there; often you'll end up looting instead of moving and wasting precious action points. - companions can't use their skills to help you out. Need to pick a lock? You subterfuge companion won't do it for you. The bad: -The Save System - the game creates autosaves for everything, but does not let you delete them. Even if you track down the folder on your HD and manually delete them, the game will still list them. Enter a store -> autosave -> leave store - > autosave -> forgot something and re-enter -> autosave The worse: -The Save System - if you create a new character it deletes the saves of your old character. I am liking it, but I hope they overwork that mess of a savegame system.
  9. For @bugarup who enjoys the aesthetics of the game
  10. So mental conditions seem to have a few effects in Stygian. Schizophrenia gives me a little bit of mental resistance but makes me more prone to catatonia (I guess there is a chance it triggers during combat and costs me action points, as I have seen lunatics randomly have conditions trigger at the start of a combat round). It also though has affected the world - strange creatures only my character can see poking their heads out from corners, some npcs appear to have animal heads. And during conversations, random dialogue options will get crossed out as I read through them, and be replaced with crazy rambling.
  11. When people see right through your nihilism: Kinky Arkham: When you are slightly unhinged: and you start seeing things: and can't control the voices
  12. Things in Stygian are going well for the forum vote character Donald. He is now Schizophrenic and has been cursed by <redacted> so that he cannot say <redacted>'s name. If he is forced to reveal the name, the curse will kill him. <redacted> says this is not a bad thing though, as having <redacted> as an ally can be beneficial under the circumstances we have found us in.
  13. The crazies in the bank will be a pain regardless.
  14. They won me over at "aristocrat gets a butler as starting equipment".
  15. The vote came in with 6/10 votes for Old age, gender tied with 5-5 and nihilistic (4/10) and aristocrat (3/10) both leading. As the male aristocrat had a name suggestion and one female aristocrat vote also specified the patrician background, the result ended up: And you may wonder who that other gentleman is... I HAVE A BUTLER!!! Some starting ritual from my Occult skills: First skill check (after putting on coat and hat) : And there are things in the river!
  16. Off to the theatre. When I get back I'll re-check all the votes for the character while I wait for the game to install
  17. I need to sit down and play Ghost of a Tale.
  18. They'll get unstuck. Quite a few hotels may go bankrupt over this. Thomas Cook pays at the end of the year. So they'll have provided most of a year of services without getting paid. And some of them have had exclusive deals with Thomas Cook, so will not necessarily have the know how to swap to a broader audience. Yeah, never was a healthy business model for those hotels, but still sucks for the staff.
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