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Everything posted by melkathi
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They did have some in the series on PC.
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One of the Army Men games?
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Heh, Majesty players think alike though (if you don't play Majesty, Skarpen, I ain't thinking like you )
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So it was a Jagged Alliance game?
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On another note, there will be a lot of disappointed people grabbing the Witcher Goodies Collection without paying attention that it's just the goodie, not the actual games
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My first purchase using the Galaxy store front. Got Star Wolves 1-3, Sacred 2 Gold, and Fallout Tactics
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What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
Bah, 7 hours of game time lost because devs want to be clever and force stuff on players. -
Paradox are run by Ferengi...
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Can Paradox make every single Star Trek species into a separate DLC and charge for it?
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What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
Bah this is annoying. Prisoner escape in PoE. Of course the alert that it happened only appeared a long time after the fact. So in the meantime I had changed a dozen areas, overwriting autosaves multiple times over, and had completed several quests, so didn't have any recent saves. What is the point of alerts if they show up 2 days late? -
What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
Arguably your suggestion is the better game. -
Ta. I don't know all the techie stuff. I just see when I notice that things seem obviously the same (FO3, FONV) and when things look differently enough.
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What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
Need to continue PoE. I do want to finish that game... -
Didn't DS3 use it's own engine instead of the DS1/2 one? FONV and KOTOR2 both used the respective previous games' engines and stuff if I am not mistaken. Obsidian created new content, but the game's inards effectively were the same with those two. NWN2 on the other hand was a completely different game to NWN as far as I remember.
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unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
I played and finished it with all origins, so some skipping later on in some playthroughs may have occurred. But each play had a romance and of course some origin specific content. I did end up with an ideal order of doing things and knew all maps though, so I got very efficient clearing out the Deep Roads for example. I remember the discussion on the Bioware forum at the time though, that those of us who had done multiple playtroughs all had it down to ~25 hours. -
Isn't there a rule of acquisition against saying how much something would be worth to you?
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Did they though make a Fallout game? Or did Bethesda make the game and Obsidian added a story?
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unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
A full playthrough with all side quests takes 24 hours if you know the game. The problem (other than the nonsensical plot and whiny companions) is that it follows the exact formula all Bioware games do (and those rpgs that copy them): Intro -> Turning point to introduce plot -> Choice of going to 3 different areas in any order we like -> Continue main plot -> The End. And every time the intro will be interesting as you get to know your character, the turning point for the plot will be all fleshed out, but then comes the point where it all loses steam because now you need to have the illusion of player agency and give a choice of the order in which things are done. But there can no longer be urgency if it no longer matters how you do things. Tyranny tried to avoid that with an overload of binary choices. But in the end, the restrictions were arbitrary. And the end slides nonsensical; because by the end of the game you hadn't been to area XYZ, your character would never go there after the end of the game? -
See, I see Kotor II as an unfinished sequel that only sold because of the IP, but as a game had nothing to offer beside the recognized (and in my opinion vastly overrated) IP, to which it added nothing more significant than what had been put out there in various Extended Universe material. For the Star Wars IP I'd argue the Bounty Hunter Wars trilogy - which took the thirst of fans for something involving Boba Fett, build up the mystique around Mandalorians and the character, created a number of characters that would pop up in stories and products and survive the redconing of the EU, and most significantly proved that a story can be told in the IP that was not about the Force or Jedi or Sith - is far more important and did far more for it. I'll confess, I hardly remember anything about Kotor II. The original Kotor had a relatively forgettable story, but the twist was well done and memorable, and the companions' reactions very enjoyable. About MotB I remember that you were a spirit eater or something like that. There was a spirit bear that could join you if you didn't eat it. There was a part celestial. There was an eloquent companion you found locked up in jail? And his story tied in with some hags? Now about Alpha Protocol, I could never find that dossier in the museum in Rome that would get Alan Parker to turn on Marburg. That said, I do have a question for you: Cone to go?
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I fail to see the historical importance of Kotor. For that I could only see PoE with it's Kickstarter success and possible effect on what games got a chance to be made because of it. Kotor has a fanbase, but it did nothing for gaming. You don't even see it quoted that often in gaming discussions. And besides HK and Kreia, what else about the game do most people even remember? What the game left us is a robot who calls people Meatbags and an old woman who tries to justify immorality. And as significance for Obsidian goes, PoE is the game that allowed them to work their own IPs again. Kotor, NWN, even Stick of Truth, those just kept the lights on. Not judging though, I mean, I voted AP - the game that got overlooked, and had tons of problems.
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Oh, now I get it. We are back to the old argument whether Super Mario is a RPG because you play the role of a plumber or a Sim because you perform the duties of a plumber.
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Explain what?
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On a more analytical level: The Neverwinter Nights games were good D&D games. I enjoyed them very much (though Mask was a bugged mess for me). I found Mask of the Betrayer tried too hard to have unique NPCs and cater to the crowd that needs everything to be more strange and awesome than the next. The unique NPCs worked for Torment because of the setting. Since then they have become a staple though that, while in the case of Mask of the Betrayer well written, do tend to be crutches so the writers don't have to create interesting gimickless personalities. The problem with the Neverwinter games, just as the KOTOR II or Dungeon Siege III, and FONV is that while fun, well made games, they all are sequels to other studios' games. FONV more than any of those managed to set itself apart from the previous one (while ironically the NWN games probably differ the most in gameplay from the previous game), but it is just another story told in the same game. There are MODs that have been made to work with both FO3 and FONV, because when it comes down to it, FONV is a huge mod for FO3. Pillars of Eternity has significance already through being the epitome of nostalgia; the kickstarter that made silly amounts of money to resurrect a genre. It could be argued that PoE has impacted the gaming world more than any other Obsidian title. Alpha Protocol tried to break the norm of RPG formulas. It has problems, and wasn't the commercial success it could have been. But it does a lot of things very right in ways that few other rpgs do. It was the boldest project Obsidian did. Outer Worlds was a fun game and I'll always respect that it dared to have boring companions instead of yet another exiled quarter pixie one eighth frost giant vampire heir to the throne of the cloud kingdom. That said, the game just exists and didn't offer the gaming world anything new.
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Putting my hands down next to Mamoulian War's. Alpha Protocol has choices that matter, interesting characters, great dialogue. The only problem is Thorton's unreasonable dislike for SIE. The problem with this poll is that it has not been sanctioned with Steven Heck and is therefor lacking a proper code name. I move to name this poll Rubber Kangaroo.
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I feel bad for not playing with my toys anymore. Visited my parents last week and my mother had put three old teddy bears on my bed. Felt bad for having left them behind.