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Everything posted by melkathi
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By the teachings of Zerthimon! *Mind blown* I thought it was an ugly elf...
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Doubt you'll get your own party. Larian seems too eager to prove they can write. And creating "iconic" npcs will be part of that. The more nostalgic people are about Minsc and Boo and whatever the others were called, the more newer RPG developers will try to live up to that memory they too have. Be it Pillars or DOS2 or Outer Worlds or whatever (though I'll say again, it was amazingly brave to make such unmemorable, plain party members as in Outer Worlds).
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The short guy. Halfling or Gnome or whatever. With the extremely disproportionate head. *shudder* Obviously, they have time to improve.
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Mordheim Screenshot of Authenticity:
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Maybe he'll spoof an angry rant by me over spoofing a review in my name
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It spoofs reviews from people on your friend list?
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What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
Spawning on the other side of the base is, from my experience, a bit of a misconception created by extremely bad radar/map mechanics. A lot of the times I have noticed enemies are spawning far away. But I need to be staring in the right direction, at the right time, hitting R to cycle targets for my targeting to pick them up and then possibly have them appear on the radar for a moment. If I miss that window, they won't appear on my radar until it is too late and they have already engaged. That way they give the impression of having spawned right inside the base I am defending. In reality they kept out of line of sight which kept them off the radar. And it is extremely annoying that the npc shouts "You have hostiles incoming" but does not give me a direction. I have though fairly often shot down VTOLs and blown up tanks before they ever had a chance to appear as a blip, because I was looking in the right direction and noticed them (or, in the case of tanks, because they had started shooting at me from beyond radar range...). -
What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
MechWarrior 5 has some major problems. Main one is probably your lancemates' AI. We are supposed to defend a base and they run through the buildings. Of course that could have been less of an issue if the devs had designed the base layouts with a street leading through, so that you can reach the other side when the enemies spawn on that side for the next wave. -
melkathi plays games starting with M: But there is a character limit on names: Sometimes you have to work with what you are given:
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Oooooh, trailers for the announcements... In the classic action movie trailer voice. This summer Written by the social media intern who brought you the press release for xyz And based on the memo written by the personal assistant who ensured the Devs didn't run out of coffee. Get ready For the next Big Announcement
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They'd need to do an announcement for when we get the countdown.
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Wizards helped a lot to keep the kingdom standing. And when the cultists had built a large enough army of rats, rocs, and other animals not starting with r, that helped the wizards to stay alive.
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The Skazz challenge: Cultist Joyous Forest is the first to storm the castle (and having fun doing so) : After everyone ran away from the Liche Queen and wouldn't go back to face her for all the gold in the Kingdom ("all the gold" is relative of course, add enough 0s to the number and some heroes will think about it), the Rogues hung around waiting for someone else to charge in so they could swoop in and cash in on the bounty. Cultist Yellow Boulder, followed by Cultist Pleasant Sea shifted into bear form and did just that.
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That will be extra challenging, as the game starts you with two temples of Agrela
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What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
Tried playing Majesty Northern Expansion and remembered why I never finish those missions. They are just not fun. -
What Are You Playing Now: The Other Thread
melkathi replied to Amentep's topic in Computer and Console
I just reached Defiance Bay... -
Undead attack the kingdom. All paladins fled in terror. Half a dozen gnomes died trying to keep the guard tower standing. One heroic healer of Agrela holds her ground and is surrounded by eight skeletons. Three more healers rush to her aid. One of them will not survive the fight. Saru the Calmbringer, barely visible in the melee in the screenshot will survive and end up the highest level hero in this quest (17). The Heroes find the castle of the Liche Queen. A band of Paladins, Rogues, Wizards, Rangers, and Solarii will tear it down. As the Liche Queen emerges all of them will flee. All of them? Not all. One Paladin is hit with a paralyze spell. As the Liche Queen and her minions surround her, a second Paladin decides to protect her incapacitated sister. The undead surround them and find out why in Majesty you never surround high level Paladins.
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Whoah! Kingmaker... Or to quote one of my favourite games of all times: "I always wanted one of these!" Or "What a delicious looking reward..." Or "Oooh, pretty star!"
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unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
Depression spiked today. Forum said I got quoted, but I can't read/reply. Please don't take it personally if I ignore you. I put my energy into replying to work emails, wishing friends happy birthday and posting this disclaimer -
unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
Alpha Protocol was fantastic in it's choices. And they mostly all made sense (the museum bombing is always strange - Thorton choosing to save one person over many. But eh, I took that option on the Veteran playthrough, roleplaying it that he had seen too many friends die and couldn't sacrifice her as well). Outer Worlds, the two sides both make valid arguments. Even though the Board are bastards, there is perfectly good reason to side with them. Until you do the maths. But their point about Phineas' plan being too risky is valid. -
unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
No. The number of choices is irrelevant to validity of choices: New Vegas, Caesars Legions slaughters people, tortures people, enslaves people. The NCR collects taxes and has nepotism and a certain level of corruption. Obsidian wants you to accept in that game that slavery = taxes as similar evil. Or that slaughtering whole villages because you can is the same as a politician pulling strings not to have their kid send to the front lines. The third option (Mr House), joining neither side does not make Caesar's Legion more valid as a moral choice. The CIA funded and trained death squads during the Greek civil war. It is recorded as "successful anti-communist operation" or something like that. The people they trained and armed though were the Nazi collaborators. I grew up in Thessaloniki where 46 thousand people were send to Auschwitz. The people who aided in that were then given arms and funds by the US. No even remotely decent human being would accept that. Therefor the myth needs to be created that there is no black and white, only gray, and two opposite sides in a war are both valid. And because we are getting bombarded with that in popular media - be it tv series, movies, comics, literature, or gaming - for decades now, the generation creating content now is propagating this without an agenda, instead believing this to be how they show open-mindedness. Of course for US dominated entertainment, the argument could also be made that it is the unhealed scars of the Vietnam War that had divided the country, which makes US entertainment pathologically try to make both sides in an argument acceptable. Again though, as we are now dealing with generations who have no clue what the Vietnam War was, we would be dealing with content creators not knowing why it is they create how and what they create. -
unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
So does not listening to fans. In the end: devs just make crap games. -
unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
Moral gray areas in games are a lie. Trying to give players two equally valid moral sides (NCR vs Caesar's Legion for example. Or Jedi vs Sith) has never worked, as the sides have never been equally valid. It all is a result of ingrained post-WWII propaganda, from when certain governments found themselves needing to make acceptable that they were supporting Nazi collaborators/organizations in various countries. -
Workshop support. Haven't tried any of the community made quests yet, but may do once I am done replaying all the original and expansion ones.