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melkathi

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Everything posted by melkathi

  1. Possibly. But as Backer Build 5 had 15 minute loads and initial load could reach 45 if you were unlucky, nothing feels long anymore. What I am getting is continuous ambushes. 8/10 explores lead to ambushes lately.
  2. I haven't encountered any bugs yet. But for a "true trajectory" system I am missing an alarming number of sure shots. Or they all hit the carapace and miraculously do minimum damage and get soaked. Projected damage: enemy dead. Actual damage: 0.
  3. I find some UI choices unfortunate. Especially the tutorial UI is too intrusive. That said, I don't truly agree with the comparison that Phoenix Point is unpolished compared to XCOM. XCOM 2 built on XCOM and Enemy Within and still had issues. XCOM and Enemy Within had a lot of issues. Off the top of my head, Raptors shooting through the floor. There were a lot of clipping issues with the gun camera when the soldier was in cover or too close to the target. Phoenix Point does have issues, and some of those will never get fixed. For example that projectiles have a path but no mass. A bullet missing the target and just scratching a sleeve is realistic. But a rocket should not miss because the trajectory took it through the gap between chin and shoulder.
  4. It's a lot better than the last backer build though. You can actually have fun now.
  5. Something is not right with the name/gender matching. I had women called Peter, Patrick, Mark... may be an issue with too many backer names from male backers. Other than the tutorial lady I have gotten no female names.
  6. God, the tutorial is stupid. It has you dashing into the open, then end turn without using your other soldier. Next turn you are forced to end turn without running to cover, so the enemy can attack you again.
  7. 11pst so in 4 hours. Not vague, just very well hidden
  8. Drakensang.
  9. Good thing I am living alone. It would be hard to explain why this has me laughing so hard
  10. They send you an email with my key as well?!? Whoa, good thing I redeemed it before you did. You should ask for your own though.
  11. Snowcastle Indy Games Advent Calendar And the sign-up link: https://snowcastle.us6.list-manage.com/track/click?u=03706db28571e1e7370141f9b&id=65695bc699&e=2dccac4e28
  12. Just got the email with my game key for Epic.
  13. Don't put words in his mouth - you are not doing yourself any favours. Starwars said his least favourite. He did not say worst. Big difference.
  14. Narcos, the negatives: No free mode on the map. You do some random side missions, and after two of those the next story mission unlocks. With nine story missions marked on the map, the DEO campaign looks to be twenty seven missions - more if you farm extra side missions. Resting is an issue. If the objective is to secure evidence, I can simply not pick it up and heal to full before completing the mission. Hopefully that will not be the case with later missions. Also, it creates a lul in the fighting, when both sides just sit behind cover, resting. And it puts strain on the AI, who needs to prioritize between resting behind cover and getting farther away from the grenade launcher that can damage them even behind full cover. Can't change equipment. A policeman will always carry a pistol. A Sec Bloc will always have an SMG, a pistol and bullet proof vest. They can gain new skills when leveling up, but the game is designed that you fire and hire. I will have to check again, but I am under the impression that characters you train up manually, will have more skills than the ones you hire at high levels. I don't see the problem some people complain about, that they only activate one unit and ignore the rest. I believe they didn't really get past the intro.
  15. Let me do a proper write up about negatives before you dive in
  16. I keep forgetting what the platform is called.
  17. And there is no uproar about exclusive content? I am shocked
  18. Started Narcos. It looks like an XCOM clone at first but has some major differences: 1) Alternate Activations: You activate a unit, the AI activates a unit. You could activate the same unit again or a different one. 2) Counteracts - Real Time Overwatch: Your troops gain counteract points for kills and/or for unused actions. If a unit has a full counteract (you get half a point for unused actions) and an opponent runs into your LoS, you can shoot them in real time by mousing the targeting reticule over them and firing. It does mean you may miss the opportunity because you weren't paying attention, but it also means that if you don't want to waste a shot or wait a bit for the enemy to move completely out of cover, you can. 3) Killshots - Real Time Crits: Crits too are done in real time. You get to shoot again, executing the opponent with a kill shot. A bit gimicky, but it works so far. 4) Rest: Everyone has a rest action, which allows them to restore 1 health. I am a bit skeptical about this; it remains to be seen if/how that slows down the missions.
  19. Gathering intel for Hurlshot, so he knows if the game is worth it https://i.imgur.com/SVEcSLT.jpg[/im
  20. Yay! Enchantment! I expect Yay to be similar to Enchantment.
  21. Going to the vet now to have him check my toe. People doctors are never around in zombie apocalypse tales, when you really need them, so might as well get used to the doc who will.
  22. I stubbed my toe today against the sofa leg. It hurt a bit, then I forgot about it. A few hours later it started to hurt. Now it reached a point where I took painkillers. I may have to go see a doctor in the morning. Irony: all those years of judo and muay thai, never broke anything. Walk through the living room...
  23. Anybody know when Keyrock will post Blacksad screenshots?
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