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melkathi

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Everything posted by melkathi

  1. When Boredom and Nostalgia collide:
  2. When is a good time to start White March? I just got to Act 3.
  3. That's a given.
  4. This discussion has made me want to watch Small Soldiers.
  5. Then we probably won't figure it out. Mass Effect 2 was the best guess with what little you remember
  6. I was wondering that. Just can't remember how basic the first game was.
  7. They did have some in the series on PC.
  8. One of the Army Men games?
  9. Heh, Majesty players think alike though (if you don't play Majesty, Skarpen, I ain't thinking like you )
  10. So it was a Jagged Alliance game?
  11. On another note, there will be a lot of disappointed people grabbing the Witcher Goodies Collection without paying attention that it's just the goodie, not the actual games
  12. My first purchase using the Galaxy store front. Got Star Wolves 1-3, Sacred 2 Gold, and Fallout Tactics
  13. Bah, 7 hours of game time lost because devs want to be clever and force stuff on players.
  14. Paradox are run by Ferengi...
  15. Can Paradox make every single Star Trek species into a separate DLC and charge for it?
  16. Bah this is annoying. Prisoner escape in PoE. Of course the alert that it happened only appeared a long time after the fact. So in the meantime I had changed a dozen areas, overwriting autosaves multiple times over, and had completed several quests, so didn't have any recent saves. What is the point of alerts if they show up 2 days late?
  17. Arguably your suggestion is the better game.
  18. Ta. I don't know all the techie stuff. I just see when I notice that things seem obviously the same (FO3, FONV) and when things look differently enough.
  19. Need to continue PoE. I do want to finish that game...
  20. Didn't DS3 use it's own engine instead of the DS1/2 one? FONV and KOTOR2 both used the respective previous games' engines and stuff if I am not mistaken. Obsidian created new content, but the game's inards effectively were the same with those two. NWN2 on the other hand was a completely different game to NWN as far as I remember.
  21. I played and finished it with all origins, so some skipping later on in some playthroughs may have occurred. But each play had a romance and of course some origin specific content. I did end up with an ideal order of doing things and knew all maps though, so I got very efficient clearing out the Deep Roads for example. I remember the discussion on the Bioware forum at the time though, that those of us who had done multiple playtroughs all had it down to ~25 hours.
  22. Isn't there a rule of acquisition against saying how much something would be worth to you?
  23. Did they though make a Fallout game? Or did Bethesda make the game and Obsidian added a story?
  24. A full playthrough with all side quests takes 24 hours if you know the game. The problem (other than the nonsensical plot and whiny companions) is that it follows the exact formula all Bioware games do (and those rpgs that copy them): Intro -> Turning point to introduce plot -> Choice of going to 3 different areas in any order we like -> Continue main plot -> The End. And every time the intro will be interesting as you get to know your character, the turning point for the plot will be all fleshed out, but then comes the point where it all loses steam because now you need to have the illusion of player agency and give a choice of the order in which things are done. But there can no longer be urgency if it no longer matters how you do things. Tyranny tried to avoid that with an overload of binary choices. But in the end, the restrictions were arbitrary. And the end slides nonsensical; because by the end of the game you hadn't been to area XYZ, your character would never go there after the end of the game?
  25. See, I see Kotor II as an unfinished sequel that only sold because of the IP, but as a game had nothing to offer beside the recognized (and in my opinion vastly overrated) IP, to which it added nothing more significant than what had been put out there in various Extended Universe material. For the Star Wars IP I'd argue the Bounty Hunter Wars trilogy - which took the thirst of fans for something involving Boba Fett, build up the mystique around Mandalorians and the character, created a number of characters that would pop up in stories and products and survive the redconing of the EU, and most significantly proved that a story can be told in the IP that was not about the Force or Jedi or Sith - is far more important and did far more for it. I'll confess, I hardly remember anything about Kotor II. The original Kotor had a relatively forgettable story, but the twist was well done and memorable, and the companions' reactions very enjoyable. About MotB I remember that you were a spirit eater or something like that. There was a spirit bear that could join you if you didn't eat it. There was a part celestial. There was an eloquent companion you found locked up in jail? And his story tied in with some hags? Now about Alpha Protocol, I could never find that dossier in the museum in Rome that would get Alan Parker to turn on Marburg. That said, I do have a question for you: Cone to go?
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