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Everything posted by melkathi
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I never managed to punish myself to read as far into the Horus Heresy as to encounter Jaghatai Khan. The books get so terrible bad, and the words in them inconsequential, I prefer watching paint dry.
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No branching and no real surprises. It's a pretty straightforward story. They added a couple of twists, and one of them I didn't see coming. At least not the way it did. But the story itself held no surprises. The sponsors are irrelevant to the story. It is just a secondary upgrade system, where at each game threshold you get to choose between three rewards. First choice is 1000xp or 3 medkits or 3 frag grenades. Later a choice is between a 10% melee damage boost for all characters or a unique implant for the main character or... can't remember. So just small boosts. Play the game once, you have seen everything and unlocked everything. For people who like xcom style gameplay and running man like plots, this is a recommendation if you get it at a price you are okay paying for 15 hours of gaming time. Because unless you say you want to play the exact same content a second time, you won't get more playtime out of it. There is only a handful of arenas where you have enough choices of characters to play them with a different line up.
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I finished Showgunners. Overall a positive experience, with only a few minor points of criticism based on personal preferences. It is a turn based tactics game made by the people behind Hard West and Phantom Doctrine, where the player takes the role of Scarlet, a contestant in a Runningman style reality TV game show. The game has 7 "episodes", as the show follows the protagonist over a span of a week. Each episode has the player explore a map, avoiding traps, fighting minor ambushes, signing autographs. and entering combat arenas for the large highlight battles of the show. There is nothing random in the episodes - the ambushes and other surprises are scripted. Between episodes the player rests at a hub location, where they can interact with team mates and npcs. The plot is predictable but works. The combat is fun. Character progression has you spending points to unlock bonuses and abilities, but at max level everything will be unlocked - you choose the order in which you unlock, not what. You also unlock sponsors based on your fame and personality. The choice of sponsors is the only thing that really changes between playthroughs. A playthrough is around 15 hours. I would have liked each episode to have had a named mini boss instead of simply introducing a new enemy type. I would have liked npc contestants at the hub, to better show how others are participating in the show. I find it silly they went out of their way to make one character Ukrainian.
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Speaking of, John Blanche retired.
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Why? They were all idiots or crybabies. Except for those who were idiot crybabies.
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unpopular gaming opinions - here's mine, share yours
melkathi replied to Melusina's topic in Computer and Console
Honestly, the best thing about World of Warcraft was that at the time they used very simple graphics to make the game look pretty, compared to a lot of other MMOs that went for amazing but ran crap on a lot of people's hardware. -
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And the fact that that same community is the hiring pool.
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I feel GW has long since lost touch with the satirical part of their settings and taken them way too serious.
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Malks are all insane in one way or another. At the same time they see truths others do not. Your characters dialogue options give away details, but you have to know the information to spot it. That is why they have an added joy to play in a second playthrough when you "get it" when some information is sprung on you. I am Brujha, so I am glad you did not go ventrue. We'd have to stop being friends.
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Tried the playtest for "Every Day We Fight". I had understood it to be a turn based tactics game with aiming similar to Phoenix Point. I was wrong. The aiming is real time. The moment you aim at an opponent, they start moving away. Sometimes when an opponent tries to shoot you, you get a chance to scamper for cover. There is a lot of reactions. And a lot of real time real aiming. A first person shooter masquerading as a xcom clone. I feel a bit like playing XCOM with the QTEs in Telltale's Walking Dead games or that Tomb Raider torture porn game. Not the target audience.
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Vampire: The Masquerade - Bloodlines 2, Thread 2
melkathi replied to Katphood's topic in Computer and Console
A game that isn't even dead because it never was alive got into a second thread. I am taking bets on how many threads we can reach before it either releases or gets officially abandoned.