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Everything posted by melkathi
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Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
You know there is a police officer somewhere thinking "I can get suspects beaten up without physically touching them, by leaving them in the interrogation room and playing assassin's creed in the break room... badly?" So many applications in the torture business. -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
Did we talk about the Ubisoft haptic shirt that lets you feel it when you get gut punched in game? -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
Why does the government not want you to see this video? Rated 8/10 hypes on the internationally trusted Bruce rating scale. Or this or this https://youtu.be/2mX2iDI00FM -
Cinema and Movie Thread: flickering images
melkathi replied to Chairchucker's topic in Way Off-Topic
Barbie is actually a good movie. It has the odd preachy moment, but is overall fun. The main issue I have is that the Ken song is close to 4 minutes in length and probably the peak of the movie, making it hard to then find a significant Barbie ending to a movie titled "Barbie" and not "Ken" or "Just Ken" or "The Patriarchy is not about men riding horses". -
Similar to a lot of strategy and tactics game, where you clear the map of every opponent and then the cut scene has your side retreating due to overwhelming force. Expeditions: Rome had a terrible scenario in Gaul, where once you beat the fight your whole party was actually defeated in the cutscene and has to be rescued by NPCs.
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About 62% through Saints Row apparently, though it feels I am farther along due to side content. Overall I like it. It has lost some of its grotesque charm. But to be honest, if strippers everywhere were the only thing to make Saints Row (3) attractive, then people should probably play p0rn games instead. Or any Bethesda game with mods. When ignoring the sanitized tone and sometimes best-friends-squad attitude of the Saints, it may actually be the Saints Row with the most stuff to do and the most meaningful side stuff to do. The story is what it is: You are a psychotic murder machine who moved to Santo Ilesso (not Vegas), a city in the desert with casinos, grand canyon style geology and a rich history of ufo sightings, werewolf hunters and other fun facts the Santo Ilesso tourism board will be happy to inform you about - Keep It Strange Santo! As your criminal aspirations didn't pan out when you first moved there, you ended up sharing an apartment with three friends, Neenah (studied art history only to find out she now had a useless degree she couldn't get a job with, so works as a mechanic for Los Panteros -a gang into street racing, monster trucks and anything cars), Kevin (influencer, DJ, social butterfly with more EXs than Shaundi, often partying with the Idols - an anarchist Burning Man collective) and Elija (wannabe entrepreneur who listens to motivational podcasts) so you can split rent. Since all of you are basically jobless, you end up doing random small crimes to pay for your expenses and once a month you rob the odd loan shark (a victimless crime) to make rent. Things look up when you get a new job at Marshal, a private military contractor (among other things), who basically has become the city's main investor after Ultor went bankrupt (not unaffected by the Red Faction miners' strike). Queue: the intro/tutorial your first day on the job at Marshal. Things get a bit out of hand fast, and the delicate balance of Santo Ilesso goes boom. You end up with Marshal, Panteros and the Idols having it out for you and in turn your friends. So you do what any self respecting psycho would do: Just without the hookers, because this is the new Saints Row. The sanitized, respectful one. And that is when the game proper starts. The city is, as always, split into districts, but instead of taking them over by completing all side activities, you build shady businesses in them. These business ventures then unlock new side activities. For example the Shady Oaks clinic is the facade for your insurance scams. Bright Future is a toxic waste dump, where you can drive trucks with green good, get paid by companies for taking care of their waste, then blackmail them for keeping quiet about it. Some ventures, like the two mentioned, will have these activities repeatable. Others, like the Chalupacabra Food Truck company, which has you taking over the drug trade, are done when they are done. Other side activities are classified as Side Hustles, where you basically do odd jobs for npcs, like making deliveries, or blowing up cell towers of rival telecommunication companies. The nice thing is that they made all activities have a point, not just be random stuff you do. Even the good ole kill loads of people activity is a side hustle where you leave bad reviews at establishments the specific enemies frequent. But, the different tone, the departure from the provocative NSFW theme, will make returning players go "This ain't no Saints Row". Which is a shame, as it may be the best "Saints Row". And the boss still kinda is the boss. Your plans seem to still involve shooting everyone or something something something we win.
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You have to ask? Obviously Mordheim.
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Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
The real breakthrough will be LootBoxCraft. The game where the Loot collected by players and put into their player crafted stash/box, will then be exported into other games to be sold as loot boxes. -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
Saints Row does -
There is a random event in one of the homes you can live, where your children hear noise from the basement and when you check it, there are skeevers. Your children help you kill the rats. So they are intentionally coded to fight and survive. Dragons are funny because they apparently are coded to insta die when attacking essential NPCs.
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Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
"look mom, I am chaotic evil!" -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
I guess I'll start reading your links -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
You know me better than that If I can be snarky I intentionally don't read nuthin! -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
I think Bethesda has given up on truly trying to address any problems. They know that the average console gamer doesn't care enough about details to notice that things are wrong, and among the PC gamer community anyone who does (or thinks they do) is going to download mods anyway. Why care about getting the most out of your graphics when the players that will complain are already planning to install Bodyslide, Caliente or turn all models into furries. -
Saints Row devs: "We need to fill this neighbourhood with small houses. Let's make one and reuse it. We can change the crap in the yard to make them appear different." Also Saints Row devs: "We need to write hints for the collectibles. Where is that flamingo statue again?" "West Providencia next to the front door of house number 217." "Cool, I'll use exactly that as the hint!" Saints Row player: "But every house is number 217!"