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melkathi

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Everything posted by melkathi

  1. It seems that a later conbversion to a free to play model equals failure in the eyes of many potential customers. I would think firms would want to avoid that stigma. At the same time, having a subscription and already building the foundation for a F2P model for a conversion down the road gives the impression that the firm does not believe in the success of the former. Again not a positive image to project. *shrug* I don't care about TES Online. It's a shame though that Wildstar is going sub as well.
  2. Don't worry about it. If it is Age of Wonders you can double and triple post all you want, I'll support you I read bad things about Zafehouse Diaries (mainly that to reload your guns you have to do so by clicking on each single bullet sepparately - that would drive me crazy) so while I was interested, I haven't bought it. King of Dragon Pass is a great game, though it is probably the worst GoG port, having trouble with screen resolutions, font size etc.
  3. Oh, by the way. Screenshots:
  4. ...is OK, lad...we's all makes mistakes...I was wrong once, too...hehehe... ...WHO LUVS YA, BABY!!... Is that the "I was wrong once, I thought I had made a mistake when in fact I hadn't." ?
  5. Isn't that was She-Ra was all about
  6. I just realized that I actually agree with you all. I never played that game. I was thinking of Fallout: Tactics My bad
  7. Ah so again nothing to actually base the opinion on On a different note. Can you get the Buddy Christ avatar again? The signature just did fit that one so much better
  8. You cant get out by yourself. As long as the game thinks you are in combat, you stay in combat. In a hostile area that may mean until you leave, even though there is no enemy around. Probably emant to create suspense.
  9. I even like Starship Troopers 3. It's 2 that I found not likeable. What makes Fallout: BOS a bad game in your opinion? Since you say it has a badness that transends genre
  10. The way I see it, some people are efficient card farmers. Other people not so much
  11. I loved Brotherhood of Steel...
  12. Think it was, supposed to be Enter the Dominatrix then that got put into a full game once they saw how SR3 went with the public. At least that is what I recall. You recall right: First News Release: http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1691304 Second News Release: http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1706792
  13. Well it was initially planned to be a DLC. Then they decided to make it bigger and better. But at its core, it still is an expansion to The Third. Just a stand alone one.
  14. Got *this* close to beating Duck Tales. Maybe tomorrow.
  15. Had leveled all my SMGs in Defiance. Finally got a new one. Now I should be good to go again for Volge sieges.
  16. I don't see where people come up with this whole "purist" talk. It is a game based on a specific setting and made by the creator of that setting, who asked for backing so he could return to his setting. This setting has certain aspects that define it, namely a mix of generic (high) fantasy with cyberpunk. The strong Gibson influence is obvious for the later. For the game to truly be the setting it needs to include its defining points - and for the Gibson style cyberpunk that is the Matrix. It has as much to do with purity as leaving out metahumans would have had. They could have left it abstract if Deckers were not playable. Maybe left it for an expansion. But as they decided to have deckers in the game, the matrix had to be in.
  17. I bought both. I thought it had American Revolt. Then I remember wrong and got confused with voting on the suggestion threads that they should add it. I'll have to see if I can install my own disc version of american revolt onto the GoG version...
  18. Stalker. He remembers what you rode even after you ceased riding it
  19. Hmm. My GoG versions of Dungeon Keeper and Syndicate American Revolt both worked fine without a hitch.
  20. Well, that is awefully kind of them...
  21. Guess somebody ahs to post in this thread. So: WOO-HOO! http://cloud-2.steampowered.com/ugc/633041349935461606/A7187D078A13674A293558421FABDEC9687030AF/ http://cloud-2.steampowered.com/ugc/633041349930024732/6E97FE5AF2ED199876D5F0CBF0BAA4C267A4BEB7/ http://cloud-3.steampowered.com/ugc/633041349935466747/F940C827AC1B24B495B4C4E20F07FA6A18358D95/ http://cloud-2.steampowered.com/ugc/633041349935476252/4C1E92FDEF6AF733E19CDCA8D94C640CFD282DC6/
  22. It's releasing in the EU in 3 days Still waiting for my retailer to send me the email that I can "pre-load". It's silly that some customers are still being told they are pre-loading while others have already played the game.
  23. While I of course will say good riddance to GFWL, I do have the odd game that required it. I wonder how that will work out.
  24. Pure personal opinion of course: magicians actually have other things to do: spellcasting. Deckers are deckers. Take away the matrix and they are riggers without the drones or street samurai without being good at combat. At the same time, the Matrix actually can affect the real world: you can hack turrets etc. The Astral Plane on the other hand, while being parallel and allowing the person on the astral journey to percieve the real world in a way, doesn't really allow them to affect it. It would take a lot more to tie it into gameplay. Though it would be nice if they did eventually with a DLC. Or if one was to take it by pure maths: Third Edition Rulebook: The Matrix pages 199-230, The Astral Plane pages 171-177 (magic is 158-198). So the rulebook dedicated 5 times as much space to the matrix as to the astral plane, while the astral plane is only 6 out of 40 pages in the magic chapter.
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