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Everything posted by melkathi
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I got the bug where she didn't start it.
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I am a bit miffed that I am locked out of Yriel's companion quests due to a bug.
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Hmm, my crime lord who beat the local void pirates (basically by selling them out) got one conversation with Ryzza (the pirate npc on Footfall), which theoretically resulted in a 10% friends and family discount
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What are you Playing Now? - Back to the Grind
melkathi replied to majestic's topic in Computer and Console
Federal Network: The cowardly bugs are threatening to overrun Federatsiyagrad, the Federation Headquarters on Kwalasha. But the brave men and women of the Mobile Infantry are rushing to stop them. Do You Want To Know More? -
What are you Playing Now? - Back to the Grind
melkathi replied to majestic's topic in Computer and Console
I tried out Hogwarts Legacy, but it runs badly on my ancient PC, so I refunded. -
Hmm, I think that is the one where it suddenly got very hot and then very smelly.
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You should stay away from 40k It is all about that.
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I am doing the quest with the administratum, maneuvering imperial bureaucracy. After getting all the proper wax seals on my paperwork, I am now in queue. I have ticket number 394. I can intimidate the clerk to let me skip the queue... It worked
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I am not sure they still navigate by the astronomican. One navigator I talked to said he hadn't seen it in a long time and only got a glimpse. All warp lanes are gone. Your navigator comments about none of the old travel routes existing anymore.
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The problem with time savers in a non-pvp game is not a pay to win aspect, for me, but the fact that the need for a time saver means the worthwhile content is postponed, with intentionally unfun content put into the game. There is something insidious about taking what should be an enjoyable experience and removing the joy from it to get rich.
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What are you Playing Now? - Back to the Grind
melkathi replied to majestic's topic in Computer and Console
Possibly. But with minifigs -
What are you Playing Now? - Back to the Grind
melkathi replied to majestic's topic in Computer and Console
Last night I dreamt I was playing what basically could be described as a Lego version of the X games (those complicated space games I think Keyrock plays). My spaceship looked like a Jawa crawler, but was the size of a generation/colony ship, and because it was made of Legos, completely customisable. I think I switched dreams because I was overwhelmed by the options. -
Have you ever heard of a Black Library Alpha Reader? Nope? Ever wondered why? Now you know.
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Since all chaos marines are immortal, all those crusaders are the same anyway. Bad guys in 40K have such plot armour, if they were to get shot in the eye point blank, they would blink in the very last micro-second, the bullet would ricochet off the eyelid, out of the book and kill the reader.
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Same, I did the agri-world and am goofing around the map now. Probably going to head for the world now, since I know where it is. Haven't found the forge world yet.
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Interesting how they adapted random encounters travelling on the world map to the setting. While travelling in your void ship, you have some resource to allow your navigator to plot a safer course, which I guess reduces the chance of random encounters. I decided to do an unsafe journey, which resulted in crew members going mad, bursting into my quarters and trying to kill me, alongside some daemonettes. My party started trickling in after a while as reinforcements for me. I explored a spaceship adrift in an uninhabited star system. God those were annoying, tedious fights, with a type of enemy that did nothing but give temporary hit points to all enemies every turn. And those things respawned. I barely survived the boss fight at the end. Funny thing is, the sister of battle went from feeling useless to feeling useful halfway through. Guess I am beginning to learn her play style. On another note, this game is Bruce-friendly: you can romance Jae.
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There is a bug that the game triggers passive buffs from characters not in your active party. If I check the log, the passive abilities that affect allies, that the custom npc I created has, trigger even though he is lounging on the ship. Kinda means you can probably create a slew of custom npcs, give them passives and park them on the ship
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I just found it on the Steam forum. The game has formations. They just hid them very well. As in, most idiotic place to put something award 2023 goes to Owlcat. Go to Settings (hit Escape). Fourth option, under Save Game, Load Game, Cooperative Mode, and above Options, is Formation.
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I got the achievement for visiting all systems the moment I finished the tutorial. On Steam.
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Ah, my game got jealous of Shady. Why should he get all the bugs?
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Storage space: Size on Disk: 35.5 GB (38,183,088,128 bytes) I didn't play enough Pathfinder to experience the overheating. On my old PC it plays mostly fine, as long as I don't do too much on my second screen at the same time. When I was unzipping large files, the electropriest temple really slowed down to a crawl.
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Oh, I didn't encounter many bugs so far. All the ones I had seen in the beta were fixed now. In one fight the UI messed up and I stopped getting the hit info when hovering the mouse over my target. Also, there are locations on the maps where an enemy can stand and ranged attacks won't hit/damage them, even though you have a line of sight. Something is messed up with the geometry of specific maps.
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In the prologue and chapter 1 you mostly fight the same human cultists. They are not interesting, but luckily you kill them fairly fast. If you use too many psychic powers, the veil between the real world and the warp gets thinner and stuff may happen, which may result in a daemon appearing (a bloodletter showed up for me ... and I killed it before it even got to act, as it materialized in charge distance and while I had full momentum. My melee guy just went to town on it). It seems their main attempt so far has been to make combat "interesting" by having you "do stuff". Operatives (one of the character classes) analyze opponents, putting stacks of exploits on them, then you can trigger those fir extra damage or to debuff those enemies. Officers buff their allies and give them extra turns. Soldiers try to get extra attacks. It all requires a bit of an effort. Owlcat do not always seem to understand tedium. Those snipers up on a tower that are boring to run towards. The mini-boss that teleports on taking 25% of max health damage so you have to run after three times. Not all encounters are 100% compatible with turn based fun But so far the game isn't bad and I am only in the first system, so I guess it is pretty much only the introduction.
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Not a single one and it worries me something fierce. But I haven't encountered the space woof yet.
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The begining of the misadventures of Rouge Raider the Rogue Trader on her warp voyage aboard the Millenium Phyrr Cat.