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Everything posted by melkathi
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I realized the other day that the prospect of a zombie apocalypse might be scary. But what is really terrifying is the idea that a spacehulk crushes near the city, discorging an Ork Waaagh! Zombies would probably be scared of a Waaagh! as well.
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The new mercenary warband was off to the same good start as the previous one. The first mission anyway. On the second day my scouts could just not find any really opportune targets. I decided to send my men into the merchant district in two strike teams. I had a bad feeling about it. And was proven right. An Eshin assassin was upon the first team before they even had time to take a single step. My men outnumbered him, but the swift rat simply danced around their blows (though the warband's youngblood got a couple good hits in with his halberd). My marksman retreated to high ground, trying to discourage any more skaven from joining the fight. He took a few good shots at the two warpguards rushing to help their leader, but it was not enough to discourage them. The three rats quickly cut down the warrior and youngblood. It was then the Captain and second Warrior finally arrived on the scene, with the wyrdstone they had scavenged. The warrior charged one warpguard, the captain the other. While one rat went down, the other managed to evade the furious swings of mace and hammer. Meanwhile the assassin had decided to go after the marksman. The rat drew deadly shuriken and... completly failed to impress anyone. Least of all the marksman who reloaded his rifle and calmly trained it on the skaven leader, pulled the trigger and BAM. dodging gunpowder was not among the skaven's tricks. When the rats saw their leader fall, they scurried back into their holes. The youngblood made a full recovery. The warrior will too, but will need a few days of rest to get over his near death experience. And right for the victroy celebrations, my gunsmith contact send a new blunderbuss to the camp. Just perfect for the second marksman joining the team.
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I tried a human mercenary band. First couple of missions went very well, beating up chaos cultists and rival mercs. Then came that sisters of sigmar warband. Ouch. In the end only my archer was still standing. Well, running for his life more like it. It was a short, brutal romp with the mercs. Will have to start a new warband and hope for better luck.
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I guess after Fallout 4, the next thing for that series is Telltale doing a deal with Bethesda to do something episodic with anoying QTEs? Still better than Fallout - The Prequel. How come nobody in marketing has decide yet that terrible idea would be a good idea?
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Did one of the story missions. The Purple Toe raided a ruined caslte, the hideout of one of the stronegr mercenary bands of Mordheim. The aim was to retrieve an artefact - the Griffonbrand, a holy sword - and corrupt it at the desecrated altar of Khorne, conveniantly locked in the castle as well. Searching the castle was slow going. What made it worse were the roaming Bloodletters of Khorne. Fluffy, my Chaos Spawn fought one of them, only surviving thanks to serious buffing and debuffing. I had hoped to evade the other Bloodletter, but he ignored the tanky targets, rushed up the stairs and went for the weakest of my warband: the Darksoul Calyben. Calyben stood no chance but held out longer than expected. After he was cut down, the rest of the warband managed to physically beat the daemon back into the warp. Back at the camp Calyben ended up with Internal Wounds, leaving him so weakened he would no longer be able to charge. (a penalty to offense points) Fluffy mutated further, a horned second face emerging from his neck (Wyrdstone horns - a mostly useless mutation for chaos spawn, giving resistance to warstone poisoning when the spawn can't loot wyrdstone) Marcian, my new Possessed grew a Crown of Bones, while Radburn, who had already sprouted similar horns, had his chest open up to reveal a large, third eye, similar to the one Venerari has. Calyben was given some basic treatment for his wounds, a pat on the back and shown the door, replaced by a new Darksoul: Ovis.
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Today apparently is the birthday of Conrad Marburg. Well Jim Cummings anyway, who did the voice acting for Marburg. (He was also Gadflow in Kingdoms of Amalur and did soem voice acting for some less RPGy RPGs you may have ehard of... Dragonrim? Sky Effect? Mass Age? Something like that.)
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You should have a Dominatrix DLC in the Re-elected edition? That actually does explain the original plan for the expansion which then turned into SR4
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Saints Row 4 already is no more than a standalone expansion to 3. It started as an expansion and then it became big enough to release as a game on its own. (hence why the city is reused)
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The Great Game Giveaway: Tuesday Edition
melkathi replied to ShadySands's topic in Computer and Console
Yeah, for me it is a weird anxiety thing: I worry that I give people wrong links, that I attach the wrong file, send the mail to the wrong address. I send one mail to a wrong address once and it was no big deal. I worried before I ever did it though. *shrug*- 487 replies
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After another couple of runs, Dachs got the boot. Unfair perhaps, but chaos warbands aren't about fairness. In the last encounter with the Sisters of Sigmar, he got knocked to his knees, stunned, with the first blow. Two more blows and he was out. The two handed flail that smashed into his chest left permanent damage, reducing his Toughness. With his Strength already reduced due to tendonitis, and him still only level 1, the warband decided to get someone scarier, a level 4 Possessed hero with three arms.
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So basically this has once more turned into the Drudanae - Keyrock - Melkathi Screenshot thread with the occasional guest stars.
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Amazing what difference a few filters make. Check the first screenshot of Venerari in the Noble's Quarter in the previous post, then check the one of him in the Noble's Quarter below:
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The Purple Toe headed back into the Nobles' Quarters, proving that you can't keep a mutated dog down for long. In the gloom of night, the city illuminated only by Morrslieb's sickly green glow, they carefully stalked through the same buildings into the square they had met defeat. and were ambushed by clan Eshin assassins. The new guy went down with a chest wound. With only the victory XP I paid him out and got myself a new new guy. RNG hates me. Rolled a 92 followed by a 94 followed by a 96. Half my attack rolls were 90+ with an average chance to hit of 80% At least three rounds in a row I was hitting with 1 in 5 attacks. The skaven were not as unlucky. How I ended up winning *shrug* Tzeentch only knows. Edit: After having been wounded in almost every single fight, Freybin, the faceless marauder, finally died, after meeting the wrong side of a magic Greatsword of Defiance. Dachs the Possessed though recovered from his tendonitis and did well in this mission - the Chaos Gods smiled on him and gifted him with Claw Feet.
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The Purple Toe slinks home in defeat. We were ambushed by a Bloodletter of Khorne before we hardly ahd time to get our hands on the enemy. I tried a desperate gambit of forcing the enemy to rout, but the mutant's inventory was fulls so he couldn't pick up the enemy idol... doh... Witold lost his lucky amulet. the Bloodletter must have cut through the chain. Liefried has gone crazy - second member of the warband running Amok. Telork (the darksoul, not the brethren) died. There goes my most experienced henchman. But what doesn't kill us makes us stronger! Or that which kills our henchmen and not us makes us stronger! Once we get better henchmen anyway.
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The Great Game Giveaway: Tuesday Edition
melkathi replied to ShadySands's topic in Computer and Console
Ok, I think I send the two people who requested things the things they requested. With humble I am always scared I accidentally claim the keys when I create the gift links.- 487 replies
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The Great Game Giveaway: Tuesday Edition
melkathi replied to ShadySands's topic in Computer and Console
Current list of stuff sitting in my humble account I think is: Talisman Prologue x2 Talisman Digital Edition (No DLC) Chainsaw Warrior Chainsaw Warrior: Lords of the Night (in other words Chainsaw Warrior 2) Insurgency Men of War: Assault Squad GOTY Contagion x3 RPG Maker VX Ace Ironclad Tactics ? (not sure I can gift it)- 487 replies
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The Purple Toe gathers for a scavenging run: Spying a shadowy figure in the distance: Strange arm mutations:
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Tzeentch was having a laugh today. Or perhaps it was Khorne who was taking an interest this scavenging run. The Purple Toe got into their bloodiest melee with a Sisters of Sigmar warband. People were dropping left and right, starting with Dachs, my Possessed hero and theoretical melee monster, who had his arms bashed something nasty by the Augur and Purifier. Amok running Mutant Radburn - who had moved with Telork (the Darksoul, not to be confused with Telork the Brethren) to flank the sisters who had intercepted Geldris' flanking manouvre - got beaten to a pulp by the Matriarch and a Novice just as he celebrated taking out their rear guard. To cut a short story shorter: with clever use of dark magiks by Magister Witold and some grand sharpshooting by the Endre, the Purple Toe managed to turn the tide in the most crucial moment and emerge victorious! (as in, both warbands had enough casualties that the next person going down would force Rout Tests) Results: Dachs is suffering from Tendonitis, a permanent penalty to Strength which has me very tempted to replace him, since this was only his second mission. Radburn adds a nervous Twitch to his Amok, reducing his Agility. Liefried made a full recovery and spend some time practicing Vital Strike.
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I think in the end nobody will play Mordheim because they'll say "We have seen all the game in screenshots already"
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The Purple Toe did a few foraging runs into the Merchant's Quarter. Both were more or less successfull. On my first run two people went down and I failed the optional objective, as the enemies I was headhunting hung back and then fled the battlefield when their friends bit the dust. My Mutant got back on his feet right away, found his own way back into camp half crazed. He now runs Amok during combat - yet another one to forget about tactics and never retreat. I doubt anyone in the warband will notice that it is the result of a head injury and not normal behaviour. My Marauder was less lucky and took a nasty cut... where his eyes would have been if he hadn't a Faceless mutation with a resulting lack of eyes. (I wonder if he still gets the combat penalty though, as Faceless only states that it grants 100% perception checks) Best thing is that I got to recruit my first Possessed, a real beast in melee.
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Lost Boys?
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So there will be a Crusader Kings vampire expansion and a DLC for each clan? As well as a badly bugged tutorial for the new features?
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I thought I'd take a break from Sisters and so my possessed warband got a turn: The Purple Toe are back in town! Yeah! Roll on Chaos!! You got wyrdstone on your face! Big disgrace! People mutating all over the place! Mission started and the first thing is that my mutant looks out the window and sees a Bloodletter of Khorne. The Purple Toe bravely ran the other way. The mercenary warband was not that lucky and scavenging wyrdstone they ran straight into the daemon. Then one of the mercs decided to turn the table on me using funky AI logic. He kited the bloodletter onto my Magister. The Bloodletter took out my guy in one turn. Next turn he took out the kiting merc and rushed into a building and up the stairs to attack my marauder. In hopes of saving said Marauder, one of my Darksouls raided the enemy cart and stole their idol. Of course the mercs passed the Rout Test, giving the Bloodletter time to take out one more of each of our warbands. I tried to get the wyrdstone off the body of the afforementioned kiting merc, to meet my quota, but just before my Brethren could pick it up, the mercs decided to break and run. Back at camp the Marauder made a full recovery. The Magister had a Near Death experience which he survived with a Burst Eardrum and a Skull Fracture. He is now the warbands sorcerer suffering from Stupidity, and will have to pass an intelligence test to do anything.
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Very different beasts. I think both are worth spending time and money on. The question is what style of game you are more interested in. And, Mordheim is still in early access and has a number of issues that need to be addressed - especially the AI still needs work (for example the Ogre keeps trying to walk through gaps too tight to fit it).
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Eloise looking out of the window and thinking "Screw you melkathi, you can do this mission without me."