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melkathi

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Everything posted by melkathi

  1. With the difficulty scaling and the weapon scaling changes they did move a bit in that direction. But balancing never was their strong point. Not I think anythign ever was Trion's strong point.
  2. Had a good chuckle out of the Defiance writing. Wish the tv show had the game's writers (and some of the characters). I'd say spoiler alert, but chances that anyone will play this are low and it is last year's content Two npcs and yourself are inside a crashed space ship. An AI has its crazy cultists prepping the engine for launch. Which, seeing how that engine is meant to transport the ship from solar system A to solar system O, is not exactly something you want to do while the engine is buried in the ground. (It will rip the area apart apparently) You have reached the systems you need to turn off and are stopped by the high priest. Who you shoot in the face (the player character does the shooting in face thing quite liberally during cut scenes). The AI simply uses nanobots or something to regen the guy. And while the PC thinks "Oh, crap", Karl, one of the npcs turns to the other and says "Quick, follow me!" They run. You run after them. Karl seals the bulkhead before you can make it through. Cass, the other npc, is rather irritated. Karl says she should trust him. You do the boss fight, kill the regenerating enemy and abort the launch. Bulkhead opens, the other two walk out and Karl goes "See? I told you I had a a plan." He is my favourite npc ever. Never before have I met a NPC with such flawless logic: I turned the PC into an elite killing machine and have them on my payroll - something goes bad, I'll just get out of the way and let them handle it. Thanks, Karl, it is what makes working for you such a pleasure.
  3. Caught up witht he episodic content in Defiance. Hadn't even finished the season 2 missions (which were kinda meh). Sat down yesterday to do the Season 3 stuff only to find out there wasn't really any story, just instance runs. Meh. Tried a run. Got in with some random player who was absolutely useless, sitting back leeching, then trying to shoot hellbugs with a sniper rifle.
  4. That moment when you catch yourself about to say "Look love, when I first started roaming the internet you weren't even born yet." to a person twice your age, and then think "And in digital age that's even true."
  5. I was a big fan of the original Die Gilde. The sequel had a problem with fonts on my PC so never played it.
  6. Mind you, there are some extremly hard working, helpful and all-around amazing people in the Greek public sector. The problem here is that part of becomming good at one's job (for example architecture) is learning who these people are - which shouldn't take all that long - while none of the governments have ever tried to do just that. And of course neither has the "troika". A blanket verdict of cut whatever does not address the problem. City planning office in Athens maybe they should have fired 3 in 4 for not doing their job. But that 4th one, who always worked for 4 anyway, that person should not get their salary cut. Hell, give them a raise, Double their salary. You'd still be spending 50% less
  7. Direct quote when I was trying to get electricity for my construction site: "Look, since you are young and don't get it: I'd love to sign your permit, but nobody will believe I did it without getting paid off. So since they are going to say it ayway, I might as well take the money, right?" Geez, is it really that bad ? Did this happen to you personally or is this an exaggeration to enforce a point ? I no longer need to exaggerate As I said direct quote from personal experience. Working as an architect and trying to start a business has thrown me into almost every kafkaesque situation people can image. And then some.
  8. Direct quote when I was trying to get electricity for my construction site: "Look, since you are young and don't get it: I'd love to sign your permit, but nobody will believe I did it without getting paid off. So since they are going to say it ayway, I might as well take the money, right?"
  9. Thanks for letting us know! I have it already for quite some time but a few of my friends have it on their wishlist, need to tell them. Humble bundle is cool. Just let them know it's the Weekly Bundle, not the normal Humble https://www.humblebundle.com/weekly
  10. And now Lords of Xulima is in the humble bundle
  11. Holy Emperor on Terra! Shadow of the Horned Rat Chaos Gate Final Liberation finally made it onto GOG.
  12. I want to see that analogy used to describe the season pass
  13. Would have been much more 1337 if it had also been 1337 of this thread
  14. I heard Satellite Reign was buggy as hell when they hit Early Access. Did it improve since then? I didn't really follow. I didn't have time to play then. It still has some bugs. For me the problem mostly is the pathfinding mesing up every now and then. But they are churning out small patches like there is no tomorrow, with a nightly test build for anyone interested. I'm quite confident that they will have a great product for their release date. It is really enjoyable already.
  15. You can't setup AI behaviour. There is a cover mechanic and once combat starts you don't have to manually shoot every bad guy. Pathfinding is still a bit buggy. With the different roles there can be some fun setup for infiltrations. I had my hacker open the door for the infiltrator to the west, while support was standing outside the south wall checking guard patrols with the world scan to see when the infiltrator should dash in and grab the stuff. Runs seem to be a lot easier (at least early on) if you use agents` strengths. Don't know any let's plays. As a kickstarter backer any let's play would have been too late anyway. edit: for what it's worth, while I own both Syndicate and Syndicate Wars on GOG, I can't really play either of them anymore. Especially not the original one.
  16. The Green Lizard Thingie Syndicate (I figured out how to upload custom Logos) welcomes Mr. Igor Sciolla as our newest member of the R&D Department. Happy researching cranial bombs Mr. Sciolla. This pacifist playthrough attempt is proving quite tricky, A lot of XP I do not get by not shooting stuff. There is a tiny XP exploit, but am trying without abusing it (too much).
  17. PC. But I am playing on a fairly oldish laptop that is in a bad state. So only the city screenshot is at better settings.
  18. The original had more complex hit/miss mechanics and shots that kept going until they hit something or left the area, damaging anything they hit according to their damage roll and some things were easier to shoot through than others. XCOM essentially only allowed explosives to reliably remove cover and you couldn't even target anything non-hostile with normal weapons. I think it is somewhat sad that with so many teams trying to create spiritual successors to the original and each and every one comes up lacking in some way, even the official sequels, though Terror from the Deep was pretty much the same game without the difficulty bug and horrible, nightmarishly anthropomorphized lobsters. UFO: Extraterestials Gold Edition came pretty close. And yes, it has the good old hit/miss mechanic. And even the Aftermath/Aftershock/Afterlight trilogy had a lot of things going for it (though also a lot of bugs going against it). At least though they tried to give a deep tactical gameplay. I need to play a bit more Xenonauts.
  19. Warning: Long post. So, Satellite Reign. Is it the Syndicate / Syndicate Wars sequel you have been waiting for? I don't know. It sure seems to be the one I was waiting for though. The Basics: The evil company Dracogenics (it's a cyberpunk story, big companies are by default evil) created immortality tech: the rich and powerful can download themselves into new bodies and essentially live forever. But a new player has arrived on the scene who aims to grab this tech and power it brings for themselves. Enter you. To this end you control a small, 4-man clandestine team of cloned agents in isometric real time (without pause). A main story offers missions to guide you along and access to the different districts of the city has to be unlocked, but mostly players are free to do as they please in each district and pick targets of opportunity. Your Agents: Your agents have been cloned using stolen Dracogenics tech. As a result you can discard their bodies at a whim and download them into new hosts. This is meant to a) explain the respawn mechanic and b) the game's new recruitment mechanic. If an agent dies, they can be respawned at the nearest beacon. After some time. For a bit of cash they'll respawn sooner. The respawn timer and cash depends on the complexity of the agent being cloned. More augments and equipment requires more time and resources to procure after all. But a base body can provide only so many ressurections before the genetic information starts to degrade. Thus you are required to diverify your gene data base by snatching people off the street. While in previous games your agents were faceless, vat-grown base clones, interchangable for anything but their installed augments, the dracogenics tech has allowed for far more sophisticated skill sets. Your agents now each have a class/specialization. You have one of each, representing the four key agents who's conciousness is being transfered from clone to clone. Melkathi notes: This has been a point of critique from fans of the old games: we want our faceless clone. It is part of what makes cyberpunk so distopian after all. Now that the body snatching is in place though, I for one have become quite happy with the new system. The Soldier Agent: The soldier is your grunt. At first not really able to do all that much other than shoot stuff and be shot at, they can enter a state of Rage to become more effective in combat, Draw Fire away from squishier friendly targets, Harden themselves to damage, and become the team's Explosive Specialist. On top of that they can learn to Hardwire equipment - a usefull skill when you want to turn off the electricity to a military compound. The Support Agent: The support agent does exaclty that: help your team accomplish their mission. They can heal team mates, hand out combat stims and even have some leadership training to boost the team's effectiveness. Most importantly though they are equiped to perform a World Scan, checking the flow of information for details about their surrounding. They can see what camera is connected to which control panel, but also who that civilian is who just strolled past. The Hacker Agent: The hacker agents hacks. They can hack door controls. They can hack security cameras. They can even hijack the chips implanted in a person's brain. Melkathi notes: In effect the good old persuadatron from the Syndicate games, intelectual property tied to that license, has been turned into a skill in this game. A hacked person can follow the agents around and assist in combat, or they can be send back to base and used in the gene pool (ouch). In combat, the hacker is an expert when it comes to energy weapons and can deploy combat drones like a rigger in Shadowrun. The Infiltrator Agent: The infiltrator does the sneaky stuff. Like the soldier they start off rather skill-less (though with a neat sniper rifle). Soon though they can develope their sniper skills, dealing knockback damage and entering sniper stances, but they can also learn to be extra sneaky. The click button turn invisible mechanic can seem out of place in many games, in a cyberpunk game it does make a certain sense though (think assassination scene in 1995's Ghost in the Shell). And to make the stealth even more usefull, the infiltrator can be trained in melee combat for stealthy, silent kills. Melkathi says: Yup, I do kinda miss the agents with the complete lack of personality. Syndicate was the one game series where this lack actually enhanced the atmosphere. But the classes and accompanying skills add a lot more options without truly taking anything away gameplay wise. Maybe it would have been better if the player could choose how agents specialize. But 5 Lives Studio is just five people and they do have to set in limits if they want to ever produce a finished product. This is a limitation I can live with. Most importantly it adds more than it takes away. Agents haven't lost any ability. They simply became from four clones who can hold an Uzi, four clones who can hold an Uzi and know how to... The City: You can move around the city freely. For specific values of freely. There are restricted zones where guards will shoot you on sight. There are gates that need to be bypassed one way or another. there are security cameras that will spot you. So let's say: you can try to move freely. But nobody stops you from trying. The city districts have been quite lovingly crafted to give players loads to do, and more than one way to do these things.When for example you leave the short tutorial (right click to make your agent walk over there etc) and enter the Downtown District, all you have to do is get the band back together and get access to the next district. All you can do though is a whole lot more. There is a bank waiting to be robbed. There is a Dracogenics military compound waiting to be raided. There is a Ronin Industry storage facility to be snuck into. There is the CCTV database to be hacked and the Black Market Clinic inside the Wyvern compound that could be of interest. And of course there are the spots to set up your beacons, the ATMs to be hacked and the civilians doing what civilians do: walk around oblivious to the fact that the player is about to happen onto their lives. Holster your weapons, stroll around, see the sights. Don't get arrested. The Mission: Your mission log holds the information Tag (the lady with the sexy accent) has provided you both on your main mission and on targets of opportunity. She also provides opportunities to purchase more info through information brokers and strategic bribes. For example, and only the tiniest spoiler, the game intro informs you that one of your agents has been arrested. As you leave the tutorial, saving them should be a top priority. You know the location of the police compound they are being held in. It has a big gate. You could blast your way through the gate. Shoot the guards and fight your way back out through the inevitable reinforcements. You could wait for a patrol to open the gate, then fight your way in. Of course you could also wait for no guard to be in sight and hack the gate controls. Alternatively you could snoop around for something other than the gate. Have some spare cash? Tag has a contact who knows someoneone who knows a corrupt cop. That can save you the snooping. Through the back alley to the west you can enter through the compound's back door. Or from the construction site to the east you can use a cable to zipline directly onto the prison roof. The choice is yours. Melkathi says: the back door really is the easiest way. Your agents come out fairly close to the CCTV control panel, turning the sneaking to the prison building into a stroll. And if you don't dawdle, you can be back out the same way before the cameras wake up. Hijacking: A note on hijacking. It is a skill only your hacker has. And it is a skill that needs to be upgraded. A level 1 skill can only grab civilians. At level 2 some minor guards can also be controlled. The heavier guards require a higher skill. Guards too can be send back to the gene databank, though currently it messes the game up a bit: Sending the hijacked person to base releases them from your command, resulting the guard you hijacked to then try and shoot you if you are in a restricted area. When you kill them they still appear in your gene pool. Before you hijack a new recruit it is advisable to perform a World Scan with your support agent. Once a person has been scanned, with just a small expenditure you can download additional information on them, showing you how they would affect an agent's stats if they were used as gene material for a new clone. The World Scan: The Wold Scan is an integral part of the game. Within its radius it shows you power lines, highlights important objects and highlights human targets in different colours: white for civilians, red for guards, blue for agents and yellow for VIPs. Need to assassinate a target? Scan the area they were last seen and locate their chip. Need to bribe someone for their access codes? Do the same. And as guards are highlighted in red, a scan will help you keep tabs on them while you are infiltrating a facility. And you'll want to do random scans as you travel through the city. Not all civilians are just average Joes and Janes. Sometimes someone will turn out to be someone you need: a World Scan may reveal a person to be a scientist you can headhunt. Offer them some cash and poach them away from their current employer to bolster your research team. Final Thoughts: It seems you cannot lose the game. Even though clones deteriorate if they die too often, you can simply grab more bodies off the street - life in the city is cheap. Hacked ATMs provide a steady cash flow. It seems you will always be able to recover from any mistake. Some people may wonder what the point is of trying then. Well, for some there may be no point. But dying does rob you of time, can rob you of money, of the sense of accomplishment and, as you are forced to replace the clone base for your agents, it can rob you not only of an agent's dashing good looks, but also the desirable traits of a body. Melkathi remembers: While most civilians seem to give around +10 Health as a clone, and my base soldier clone had a nice +30, I ran accros a lady with a funky haircut who had +80 health. The ideal meat shield! To me, eventually being forced to replace that body could end up just as bad as a game over screen. To me the game is a lot of fun. I love the atmosphere. A LOT of work has been thrown into it by the small dev team. It captures a lot of what made the original Syndicate games *feel* great without simply copying them. It is a game that stands in its own right. It is real time without pause, but so far it hasn't gotten so hectic that I woul have needed the pause. Then again. When I did get overrun, I recloned my agents and tried again.
  20. Impressions are good. Does not compare to the rough state it was in. It went from Alpha to Beta today so will try the content complete build today and post my thoughts.
  21. Someone asked me the other day, melkathi, old chap, you know the important things in life, no? So when then does Satellite Reign release? https://www.youtube.com/watch?v=5L3AeCib1F8
  22. I shall adjust the TV angle for you next picture The plugs... yeah. My electrician is great at laying cables and doing the grunt work. He turned out incapable of doing proper finishings. Next time I'll use a different one for that bit. I promised SadExchange that I'll write my impressions in the other thread at some point. That way you wont have to moderatorate them out of this one into that one as off topic
  23. Because a cyberpunk game needs multiple screens and visible cables.
  24. ABC has the rights and killed the show before it was aired to put out Once Upon A Time instead *blargh* Maybe the WB movie will at least be good.
  25. Forgot to mention: Next time I'll do better. I abducted several homeless people and random passers by and used them to download my agent personalities into fresh bodies. You see, clones degrade after too much cloning. You need new, fresh DNA to work with ever so often to keep your agents in top shape.
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