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Everything posted by melkathi
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My Sisters went on another expedition into the ruins of the city. It was quiet. Too quiet. Suddenly, just as they were passing through a small square, there was movement ahead. And to the left. And to the right, They were surrounded. Boxed in. Caught between wyrdstone and an Ogre. The melee was bloody. It was brutal (well ok, easy descriptor as I was playing a Brutal Dificulty mission). Searing light blinded the Sisters, as a warlock gathered the winds of magic around him. The cracking of Flintlocks sounded over the din of steel on steel. The mercenary Ogre charged one of my novices and cut her down with a few swift strokes of his greataxe. Then he turned his attention to the rest. The other novice was nimbler. She danced around the axe, keeping the Ogre busy. Exhausted, barely able to stand, the Matriarch saw an opening. She dashed to the enemy wagon, tore down their banner. The act of defiance was too much for the mercenaries. They broke and ran. Brutal difficulty. Ambushed and only one out of action - and she was a Full Recovery. Even though the enemy Impressive did enter the fight on round 1 (and took out one of mine on round 1). Very happy.
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Great atmosphere. It can get a tad repetitive after a while. But a very good game nonetheless.
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Indy Developer Flippfly ( Race the Sun) is doing a Prototype Showdown. They'll be matching up their prototypes of game ideas for people to play and vote on. Read here: http://us4.campaign-archive2.com/?u=bd1c57b05496b11a3b12e8eaa&id=fd1799221f&e=3ebb79c3a9
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Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
Been a while and I have hardly posted any mercenary screenshots. So remedying both: -
One of m,y Brethren, Telork just reached max level. He reached max level without ever getting injured. Which is quite a feat in Mordheim, especially as he was one of my initial line-up and not someone I recruited at high level and babysitted to get the achievement. It is quite possible that he never got hit at all. Except for that terrible fight with the bloodletter. Then again, he was one of two people still standing when the Purple Toe ran away that day (bravely ran away). If I didn't need him at henchman level, I'd promote him to hero - he'd deserve it.
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Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
They doused it in Nuka Cola. It's what Egyptians used to embalm mummies after all. -
I always thought that if you are going to have one part noticeably better trained than the rest, it would make sense for it to be the legs that have to carry all of that rest.
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Tried teleportation. Didn't work either. Will try telekinesis today. Might also try some astral projection. If you suddenly see me standing in your living room, please let me know that it worked.
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Today I tried rubbing my palms together fast and long enough to create flames. It didn't work. But you'll never notice if you have spontaneously developed super powers unless you do random checks. Tomorrow I may try teleportation once more.
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Marking this day on the Mordheim Calendar: Lobt, the serial amnesiac marauder, did not go out of action this battle. It is the first time this happens since he joined the warband. Edit: Also his feet mutated into claw feet, giving him a bonus on charge and ambush range. I also looted a greatsword of Defiance, which gives another bonus to those. Now he can outrun a Skaven.
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The Purple Toe went on yet another run. This time, the perpetually stuck at level 0 serial Amnesiac (he got hit on the head, three missions in a row, suffering Amnesia three missions in a row and forgetting his XP) had been equipped with a Helmet of Memory he had forgotten he looted last run. It protected him of Amnesia. That is not to say he didn't fall unconscious - he does THAT every fight - but he had a Full Recovery instead of the usual Amnesia and finally held onto his experience and got to level 1. Lieferd the Darksoul was less lucky. His skull got fractured and left him rather... stupid. Good thing he has fairly high intelligence and may pass the stupidity checks.
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Think I'll play some more Mordheim tonight. Last run with the Purple Toe was probably the most nerve wrecking yet awesome fight I have had in this game. The Toe were hugging around a mansion, trying to sneak up on some Sisters of Sigmar. Fluffy the Chaos Spawn saw a scout and pounced on her. The rest of the Toe rushed after him. But it was a trap, the novice only a distraction. The other Sisters came in from behind. They took out my Marauder. They took out my Darksoul. They took out Fluffy. Radburn the Mutant tried to hold out, but even he went down. Only Magister Witold and his two Brethren remained standing. In a surge of what can only be madness, Witold placed himself between his archers and the warrior nuns. And somehow the three of them managed to hold fast and prevail. Read: after some real bad luck and the RNG hating me, somehow I managed to pass all Rout Checks, not flee the battlefield and stay alive long enough to take out enough Sisters to force them to rout. Even better: Full Recoveries all around!
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Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
Bird watching. Or batwatching. Or whatever-is-flying-over-Mordheim-watching -
Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
Remember that spear wielding chaos mutant? Of course you do! He will wield spears no more. His arm mutated into... something kinda disgusting: -
The thought behind respawns was exactly as you suspected. At first story missions didn't have the respawns and people were complaining about the tedious running up and down the map searching for quest items etc. The devs failed to realize that in a game with hardly any healing, the respawns would only make the tediousness worse. For at least two missions the respawns are now being removed again next patch. Because when those annoying respawns happen to be Damonettes (ignore parry, high crit chance, high armour penetration, spell that causes stupidity), then those missions cease being tedious and annoying, and become truly messed up. And yeah, the story missions have their own set of maps. Though maps are shared between the stories of the different warbands. If you ever get stupidity on an important warrior, get Guidance on someone else. I currently seem to mostly get Amnesia on my injury rolls. Trying to level people up, but they keep forgetting what they were just doing.
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Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
Makes sense And there are always the customization options for boots, sleeves, belts... -
Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
The blue Light Armour is nice. Two formulas is great. And the wyrdstone haul make that mission more than worth it. Question: you are using the default colours? -
Hurlshot got Mordheim. I wonder what he'll think of it
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The 1983-1985 version or the 2009 version? About the only good thing about the 2009 version was Morena Baccarin trying her damnedest to save that trainwreck of a series via acting her ass off and looking smoking hot with the pixie haircut. The old one
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Today I am starting preparations for my XCOM 2 playthrough. Got the Complete Collection of V on DVD. The plan is to watch the last episode as the game downloads
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Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
The Soda Wars? -
Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
It's not the most practical mutation. That's for sure. Can't wear armour anymore. At least it gives him a nice initiative bonus. -
Pictures of your Games Episode VII The Screenshot Awakens
melkathi replied to Blarghagh's topic in Computer and Console
Good, my turn again.