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Everything posted by melkathi
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Mordheim. Basically what I have been playing for over a month now without noticing how much time I have spend on it. According to Steam I reached 104 hours. I think they really nailed the atmosphere. Hope the game does well so that they get the money to add more map variety though.
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It looks a bit clean for Fallout.
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At some point in Mordheim, you need a second Leader in your warband, to take over when your main is recovering from injuries or training new skills. I once again send out my Sisters of Sigmar on a few runs with the ersatz-leadership. First skirmish we were faced with cultists. The aim was to grab their idol and break their morale. I decided to play it all clever like and send the Augur (first battle since she lost that arm) to scout a route, circle around behind the enemy to grab the idol when their attention would be on the main body of my warband. Half the warband marched in a straight line towards the enemy, while the other half followed the Augur. When her divine vision revealed cultists loitering on the other side of the row of buildings, her escort dashed through the abandoned houses to engage them and let the Augur sneak past. The Purifier called down Sigmar's wrath on the enemy archer... but Sigmar must have been busy playing video games or something - instead of burning the heretic, he smote my Purifier (95% chance to cast spell. Roll 99. Roll for Divine Wrath. Of course there is Divine Wrath. Roll for effect: Smite. 6666 Damage). The Sisters watched in shock as in a flash of white light the Purifier dropped to the ground. Then the mutants charged through the glare. While the melee raged, the Augur continued her circling. She only needed to pass through those buildings. And they were all baricaded shut. Through the only exit out of the square she had ended up in, she could see the back of the Magister, using his vile magic to support his mutant followers. So she did what any Sister of Sigmar would do in that situation: she charged. The Purifier made a Full Recovery. Second fight the Sisters tried to ambush a Skaven warband. The rats spotted them and sought refuge within two old mansions. In doing so they got split up from their rat ogre though. The fight was swift and extremly brutal... for the skaven. The sister charged the mansions and took out the vermin, before the hulking beast could gather its wits and rejoin the rats. Seeing the day lost, the Eshin Sorcerer summoned warp lightning from its claws, to cover its retreat, caring not that it hit friends and foes alike. Rat Ogre failed two or three stupidity tests in a row. The girls managed to even grab the enemy idol and return it. Then, the enemy sorcerer used an aoe spell that took out one of his, but did hardly any damage to mine, forced a rout test for the skaven which they failed. Possibly my luckiest run yet. Third run was against another Sisters warband. Before I even had time to move, they had charged my matriarch and took her out in the first round. Then they first stunned the Sister next to her in the second round and took her out in the third. Meanwhile, Sister Superior Galianna was standing right next to them, staring at a wall. She had suffered a skull fracture a while back and ever since been more often mentally absent. The rest of the warband arrived to assist. Suddenly Galianna turned around, noticed what was happening, saw her two sisters lying in the dirt, and she charged. She took out two enemy sisters, shouted encouragements at her own warband, and send them rushing forward. The next round she ran past them, took out the enemy that had been slowing them down and charged the next one. When that enemy went down, she chargd into the other two melees that were going on, taking out those opponents as well. She spend 5 turns staring at a wall, only to then take out half the enemy warband. In those rounds she was out of it, the warband suffered 2 Light Wounds, 1 Near Death Experience and 1 sister made a Full Recovery.
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Fixed that for you
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What do you mean you were expecting me to post Mordheim screenshots? Give a guy a break, I am still recovering from pouring boiling water over my hand. Oh, ok I'll post screenshots.
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Are those screenshots with the offensive fonts? *squints* Can't see any problem...
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The Melkathi's Mordheim Write-Up you have all been waiting for! Introduction: Mordheim was one of those miniature games Games Workshop would bring out and then abandon, similar to Necromunda, Gorka Morka and even Blood Bowl. In the year 1999 of the imperial calendar, a comet hit Mordheim, destroying large parts of the city, killing many of the people, and scattering chunks of warpstone all about. The warpstone - or wyrdstone - is coveted by many and fetches a great price on the black market. But someone has to brave the ruins of the city to gather it. The player commands one of the warbands doing just that. The computer game is a free adaptation of the board game, not digitalizing the game like Cyanide did with Blood Bowl. As a result, the game can be seen as a turn-based tactics game, in the spirit of X-COM and others, the miniature origin overlooked by newer fans *shrug* Gameplay Warbands There is a choice of four warbands (if the game does well, the devs would like to add more). Each warband gets a choice of 1 Leader, 3 types of Heroes, 2 types of Henchmen and 1 Impressive. One of the hero types can be trained to fill the role of Leader, while both henchmen types can be promoted to Hero. Each character comes with a unique skill based on their type. The Mercenaries The Cult of the Possessed Clan Eshin Sisters of Sigmar's Mercy The AI Wyrdstone Smuggling The game is being developed by a new studio: Rogue Factor. Focus are the publisher. And I can't remember what else I wanted to say. As always. edit: remembered some bits I forgot, fixed some wrong information I have no idea why I wrote wrong, and fixed some typos.
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My sisters of Sigmar encountered another sisters warband in the ruins. We were just there to gather wyrdstone, but before you know it, both warbands were stuck in two melees. We had the slight advantage that the enemy purifier had been the first to charge overextending herself, leaving herself exposed and surrounded by my sisters before her reinforcements could catch up. On the other side, Sister Superior Galianna, while having enough presence of mind to join the fight, recieved some nasty blows and would have probably fallen if my Maiden hadn't arrived just in time. Of course the other warband had one of those as well, and she was just about to trounce my novices and sisters in the other melee, supported by the opposing matriarch who was strengthening that flank with the powers of her prayers. But Sigmar blesses the righteous, and those were my girls. He answered the other matriarch's prayer by smiting her with His divine wrath. White light bathed the alley and the matriarch slumped to the ground. That decided the battle. It allowed my two most wounded sisters to fall back to safety while those in better shape mopped up the remaining enemies. Glad that smite didn't hit my matriarch. But I have been on the recieving end of those before. Magic is very high risk and should be enjoyed with care (and trepidation).
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They run ridiculously fast.
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And in this post, your heroes you have read so many reports about: The Rust Rats! (ok you haven't read that much about them) The Comet's Daughters! (Those you have read a lot about) And last but not least mutated, a fan favourite, The Purple Toe!
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Poor people on this forum. I found the "hide UI key" in Mordheim
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I realized the other day that the prospect of a zombie apocalypse might be scary. But what is really terrifying is the idea that a spacehulk crushes near the city, discorging an Ork Waaagh! Zombies would probably be scared of a Waaagh! as well.
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The new mercenary warband was off to the same good start as the previous one. The first mission anyway. On the second day my scouts could just not find any really opportune targets. I decided to send my men into the merchant district in two strike teams. I had a bad feeling about it. And was proven right. An Eshin assassin was upon the first team before they even had time to take a single step. My men outnumbered him, but the swift rat simply danced around their blows (though the warband's youngblood got a couple good hits in with his halberd). My marksman retreated to high ground, trying to discourage any more skaven from joining the fight. He took a few good shots at the two warpguards rushing to help their leader, but it was not enough to discourage them. The three rats quickly cut down the warrior and youngblood. It was then the Captain and second Warrior finally arrived on the scene, with the wyrdstone they had scavenged. The warrior charged one warpguard, the captain the other. While one rat went down, the other managed to evade the furious swings of mace and hammer. Meanwhile the assassin had decided to go after the marksman. The rat drew deadly shuriken and... completly failed to impress anyone. Least of all the marksman who reloaded his rifle and calmly trained it on the skaven leader, pulled the trigger and BAM. dodging gunpowder was not among the skaven's tricks. When the rats saw their leader fall, they scurried back into their holes. The youngblood made a full recovery. The warrior will too, but will need a few days of rest to get over his near death experience. And right for the victroy celebrations, my gunsmith contact send a new blunderbuss to the camp. Just perfect for the second marksman joining the team.
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I tried a human mercenary band. First couple of missions went very well, beating up chaos cultists and rival mercs. Then came that sisters of sigmar warband. Ouch. In the end only my archer was still standing. Well, running for his life more like it. It was a short, brutal romp with the mercs. Will have to start a new warband and hope for better luck.
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I guess after Fallout 4, the next thing for that series is Telltale doing a deal with Bethesda to do something episodic with anoying QTEs? Still better than Fallout - The Prequel. How come nobody in marketing has decide yet that terrible idea would be a good idea?
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Did one of the story missions. The Purple Toe raided a ruined caslte, the hideout of one of the stronegr mercenary bands of Mordheim. The aim was to retrieve an artefact - the Griffonbrand, a holy sword - and corrupt it at the desecrated altar of Khorne, conveniantly locked in the castle as well. Searching the castle was slow going. What made it worse were the roaming Bloodletters of Khorne. Fluffy, my Chaos Spawn fought one of them, only surviving thanks to serious buffing and debuffing. I had hoped to evade the other Bloodletter, but he ignored the tanky targets, rushed up the stairs and went for the weakest of my warband: the Darksoul Calyben. Calyben stood no chance but held out longer than expected. After he was cut down, the rest of the warband managed to physically beat the daemon back into the warp. Back at the camp Calyben ended up with Internal Wounds, leaving him so weakened he would no longer be able to charge. (a penalty to offense points) Fluffy mutated further, a horned second face emerging from his neck (Wyrdstone horns - a mostly useless mutation for chaos spawn, giving resistance to warstone poisoning when the spawn can't loot wyrdstone) Marcian, my new Possessed grew a Crown of Bones, while Radburn, who had already sprouted similar horns, had his chest open up to reveal a large, third eye, similar to the one Venerari has. Calyben was given some basic treatment for his wounds, a pat on the back and shown the door, replaced by a new Darksoul: Ovis.
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Today apparently is the birthday of Conrad Marburg. Well Jim Cummings anyway, who did the voice acting for Marburg. (He was also Gadflow in Kingdoms of Amalur and did soem voice acting for some less RPGy RPGs you may have ehard of... Dragonrim? Sky Effect? Mass Age? Something like that.)
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You should have a Dominatrix DLC in the Re-elected edition? That actually does explain the original plan for the expansion which then turned into SR4
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Saints Row 4 already is no more than a standalone expansion to 3. It started as an expansion and then it became big enough to release as a game on its own. (hence why the city is reused)
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The Great Game Giveaway: Tuesday Edition
melkathi replied to ShadySands's topic in Computer and Console
Yeah, for me it is a weird anxiety thing: I worry that I give people wrong links, that I attach the wrong file, send the mail to the wrong address. I send one mail to a wrong address once and it was no big deal. I worried before I ever did it though. *shrug*- 487 replies
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After another couple of runs, Dachs got the boot. Unfair perhaps, but chaos warbands aren't about fairness. In the last encounter with the Sisters of Sigmar, he got knocked to his knees, stunned, with the first blow. Two more blows and he was out. The two handed flail that smashed into his chest left permanent damage, reducing his Toughness. With his Strength already reduced due to tendonitis, and him still only level 1, the warband decided to get someone scarier, a level 4 Possessed hero with three arms.
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So basically this has once more turned into the Drudanae - Keyrock - Melkathi Screenshot thread with the occasional guest stars.
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Amazing what difference a few filters make. Check the first screenshot of Venerari in the Noble's Quarter in the previous post, then check the one of him in the Noble's Quarter below:
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The Purple Toe headed back into the Nobles' Quarters, proving that you can't keep a mutated dog down for long. In the gloom of night, the city illuminated only by Morrslieb's sickly green glow, they carefully stalked through the same buildings into the square they had met defeat. and were ambushed by clan Eshin assassins. The new guy went down with a chest wound. With only the victory XP I paid him out and got myself a new new guy. RNG hates me. Rolled a 92 followed by a 94 followed by a 96. Half my attack rolls were 90+ with an average chance to hit of 80% At least three rounds in a row I was hitting with 1 in 5 attacks. The skaven were not as unlucky. How I ended up winning *shrug* Tzeentch only knows. Edit: After having been wounded in almost every single fight, Freybin, the faceless marauder, finally died, after meeting the wrong side of a magic Greatsword of Defiance. Dachs the Possessed though recovered from his tendonitis and did well in this mission - the Chaos Gods smiled on him and gifted him with Claw Feet.