-
Posts
5838 -
Joined
-
Last visited
-
Days Won
66
Content Type
Profiles
Forums
Blogs
Everything posted by melkathi
-
Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
Can you smell what the elf is cooking? Campfire meeting without romance options Strolling into an orc town as if we owned the place And random combat -
Orcs came to me to help them overthrow the clan chief who gained power with the false promise of making the orc race great again...
-
Hmm, decided to put the part of the main quest I was doing on hold for a bit and do a side quest in Spellforce 3. Went back to the main quest and suddenly these troops come rushing at my base. I went to counter charge, and then the quest npc from the sidequest starts talking, and cussing and warns me of an ambush. The troops rushing the base being him and the men he managed to get to safety because I had done the sidequest. Made tearing down the enemy camp so much easier.
-
I really liked that game. Shame it was abandoned and didn't get the sequel.
-
Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
-
Back to Spellforce 3. Trying to avoid spoilers as much as possible: I have established a base of operations. I now need allies. The game gives me three options. I do not know if I just choose the order and can ally with all three, or if I will get restricted from some because the developers decided choices that matter means arbitrary restrictions (as developers usually do). So without spoilers (of factions, races etc) the choices are: a) The guys who said "I know our armies just slaughtered each other, and legally we were in the wrong. And sorry our side overreacted, but ethically we were in the right, you'll see." b) The woman who said "Thanks for saving us. You have the looks of a person who'll get into trouble and will need help. Look me up when you do, I know people." c) The guy who said "That was impressive enough how you slaughtered that camp. Why would I be upset? They had it coming and I claim no kinship with them. Look me up, I think we can work together. But I won't wait forever." (a and c were different fights)
-
As a former resto druid I have to say that what is unfair about the comparison is that you could have hit me for hours and I wouldn't have dropped dead, but you could just wander off to find an easier target. I would not have been able to stop you. I only was dangerous to you when supporting someone else. With a stunlocking rogue you would have sat there and watched the screen, just waiting to be dead. With the healing character you had choices. Perhaps killing them wasn't one of them, but you could turn around and leave. but what it boils own to for me is that I play a game to play. It means active participation. If I spend long stretches just watching the action, then I am not playing.
-
I think Dungeon Siege 2 did that? And for a while Champions Online?
-
It's a lazy way to create "difficulty". Iirc a Blizzard dev commented on this (in regards with permastunning thieves in WoW PvP) that leaving players in a situation where they don't have any actions they can take (eg. being stunned or knocked down without any active ways to recover quickly) is extremely bad game design and they try to avoid it at all cost. Unfortunately most developers haven't gotten that memo yet. There is a boss fight in Spellforce 3 where the enemy starts the AoE knockback attack during the in-game cutscene, and by the time control is returned to the player, the attack is just about to go off.
-
What is it with developers and their love for knockback/knockdown attacks that interrupt players' actions and stop them from doing anything? It is as if there is a secret blacksite where devs get taught that the best way to make a game experience is by preventing players from actually playing. I sometimes wonder if devs have ever actually played a game...
-
Meh.
-
Got around to playing some Spellforce 3. Still mostly playing rpg parts. Had one rts map so far, then spend more time rpging. But I am expecting this map to turn rts soon as well. That's why I saved before talking to this quest npc. I don't like the looks of her. She looks like someone who gets interrupted mid sentence by an ork attack,
-
Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
-
Can I vote for Tetris?
-
Of those I own D:OS, BL2, SR4 (I also own Gat Out Of Hell, but you'd have to pay me)
-
The PC version. The miniature version takes about 2 hours per game.
-
Yeah, I should have walked you through some basics first. Still feel guilty about that But I can lose to you terrible in Mutant Football League to make me feel better. I do not understand anything about that game
-
Most people here are both very honest about the games they play and about their personal tastes.
-
Blood Bowl is a fantasy football miniature game by Games Workshop. A lot of dice rolling is involved. This is my goblin team: https://imgur.com/a/xsBfv
-
No idea. I'm in the same boat. Just that winter is dead season for Athens, so I'm mostly slacking these days. http://steamcommunity.com/profiles/76561198007554934/ That should be me. I usually appear offline, but just drop me a line.
-
Campaign is pretty standard Spellforce fair. You will have your character, in a new, evolved system based on the old (so I am, as always a dual light weapon wielder with some magic on the side), and you will lead this character and party through the campaign, taking control of various armies of the various races as you do. So I expect to play elves, dwarves and orks during the course of the campaign even though I started with humans. I read online that the single player campaign is around 30 hours?
-
I was a huge fan of Spellforce: Order of Dawn, and the two expansions Breath of Winter, and Shadow of the Phoenix. I enjoyed Spellforce 2: Shadow Wars, bought all the expansions, but for some reason never got around to finishing it. Not because I didn't want to, but because all my playthroughs have bad timing So apparently I had pre-ordered Spellforce 3. It makes sense I would. I like the series and am glad that it is alive and in a gorgeous look that will draw more attention to the series. I simply had forgotten I had pre-ordered it and almost would have bought it a second time. I haven't played much of Spellforce 3 yet. The very first impression was "Wow, this is gorgeous." The second impression was "WTF did they do to my game?" Spellforce was set in this unique world, where the Convocation - the grand battle in the war between the all powerful circle mages - had ripped the world asunder, leaving fragmented islands behind. Rohen, the surviving circle magus, had created portals to connect the world again, in an attempt to mend what the war he too had fought in had destroyed. Your character was a rune warrior, a warrior who's soul had been bound to a runestone, to endlessly be returned to life and fight under the control of the magus owning their runestone. The runewarriors in Order of Dawn and Breath of Winter (and one of the two you would choose to import into Shadow of the Phoenix), both would claim ownership of their own runestones, giving them control of their lives and fates. It made them some of the most interesting characters I have played, even though you'd go through a linear RTS campaign. And the fact that the armies you were using in the RTS were summoned through runestones you controlled, gave your character an ethically questionable twist - claim your freedom only to end up using other souls as your slaves in the same way? Spellforce 2 was the sequel in the same world, affected by the changes of the first series. Runewarriors were gone. But part of the magic was still there. There still were portals and travel stones. There still were the old monuments. But now you were a Shaikan, a member of a human tribe bonded by blood magic to a dragon. And even though the Shaikan were a new element, it was still the same world. Spellforce 3 plays a long time before the Convocation. There are no Runewarriors. There may not be any Shaikan. The world has not yet been torn asunder. And suddenly you start a game in a world that may have the names you know, but that kinda feels generic fantasy. It is interesting to a fan to see how the world once was, and to reinforce how the world in the other two games was just the ruins of the world in the prequel. But it did bring with it the feeling that I wasn't returning to Spellforce. On top of that, the introductory mission with tutorial elements is not played with your own character, but a group of NPCs. And the introductory mission is long. A good 60 minutes of gametime (if you explore the whole maps) before you even get to character creation. And this made me scream "Where is my character!?" On the other hand, when I calmed down, and pushed through it, having played the introduction placed me far more firmly in the story than a cinematic would have. Gameplay: The rpg elemet is solid. While running around the capital I could easily forget I wasn't playing a proper rpg. Combat has changed though. The old "Click and Fight" system has been revamped. It used to be that for whatever unit you had selected, you'd get contextual icons underneath the character portraits and groups on the top of your screen. Select a giant spider? Your group of 14 infantry would have the sword icon to attack, your melee hero would have the icons to attack, power attack, stun, taunt, your mage the icon to lightning bolt, and you'd click the ones you want. It meant you never had to finicky target into combat, You just had to quickly circle targets with tab. I got used to it and learned to love it. The new "Click and Fight" system has done away with that. You now Alt+Click on the target and it brings up a radial menu with all the contextual options. Still better than manual targeting, but far less simple than the old one. I'll get used to it though, I think. I already am starting to get used to it, and since I started overcoming my fanboi reservations, I have started to really like the game.
-
Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
I'll post in the other thread