
Teslacrashed
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Everything posted by Teslacrashed
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Well that statement was about the general state of "warriors/fighters" in RPGs, not PoE specifically, but yes you were technically correct about hit points had I been making that argument. Meanwhile, it still stands that as per design of PoE, Fighters are meant to be tanks and off-tanks, not high damage dealers.
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Well, in PoE they don't. Uh, Fighters get the highest starting base deflection of any class, period, with 30. They get higher Endurance (only Monks and Barbarians have higher) and Hit Points (only Barbarians in this category) per level than most classes. They get an ability to constantly regenerate health. They have a number of ability that taunt monsters, increase the amount of creatures they can be engaged with. With very few and small exceptions, fighters are still in the top category of defensive specialist. They are mechanically intended to be tanks, as it's been in most games, especially those that PoE draws inspiration from, like Dungeons and Dragons.
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You realize that in all roleplaying games, characters like the "Fighter" or "warrior" are suppose to be the damage sponges for the rest of the party? That's why fighters get the highest hit points per level, all the armor, etc. Yes some let you alter it to varying degrees to do more damage and less tanking, but ultimately it's always fell on rogues or other classes to be the high damage dealers.
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This may be minor or too gamey or whatever, but I wish I could either create categories for character skills and especially spells like "CC abilities", "direct damage abilities", healing abilities" instead of constantly re-reading through every spell through every level to find what I need. Or maybe the ability to put some sort of symbol icon on abilities and let me tag them myself (put a "+" icon on healing/curing ailment spells, etc). Anyone else want something like this? I just found it mildly frustrating hunting through spell levels for my casters sometimes, especially when I KNEW the healing spell I needed was in level 2 but now I have to re-read them all because I can't remember the icon.
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So I had PA on my mobile with things bought and gold. I linked my mobile version to my desktop version, but apparently I wasn't logged in to Asmodee.net or something, and now I cannot get my desktop version to carry over my gold from my mobile version after logging in to asmodee.net. my 4-digit ID# changes after logging in. It won't let me re-link it now that I'm logged in, and I can't de-link or get the link codes again. How am I suppose to get my gold and items to my desktop now?
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Forced to rebuy on steam
Teslacrashed replied to Mercnet's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Little early to pull out the pitchforks. See the Launch Time thread, a dev BAdler has responded the game isn't up because there was the wrong price point set. -
Launch time?
Teslacrashed replied to gibby290's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
But I want my PC Pathfinder Adventures now! I don't have a tablet and the game feels so claustrophobic on my phone! *pitchforks and torches* -
I feel it stems from a desire of giving players a bit more freedom. Personally, I would have forced all crafting to take place either in the Stronghold, or rare scattered areas elsewhere (like, a Great Forge in one city and a Laboratory in another). But Obsidian obviously didn't want to force the Stronghold onto the players. Which I think is a missed opportunity, but then again I'm a massive Suikoden fan, where your stronghold is vital for the entire game.
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BB v364 Playthrough
Teslacrashed replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As somebody who can't stand to watch most YT videos because of "OHSOWACKY" personalities, thank you. -
I am not in the beta, so I can't speak specifically as to PoE, but mechanics alone do not take me out of "immersion" unless it's something truly obnoxious like, the "one heart left in Zelda and you hear an obnoxious blink blink blink" sound. XCOM: Enemy Unknown is a great example. Screen full of information floating around, numbers, bars, little symbols, but I feel completely immersed in what is going on, how my squad is doing. And I feel that any game can do that. Even if it is a "Fantasy" game, numbers, bars, symbols floating above heads, to me, never "take me out" of immersion. They draw me in, because I'm invested in my people, and I'm like "oh crap, JoeRanger has Curse, and SwordBob is bleeding out, I need to do something!" Usually it's lack of information that frustrates me. When I don't even know that one of my people is on fire, and that somebody else is at full heath, but it turns out they have a debuff that is making them miss every attack but I don't even notice. **** like that just frustrates me.
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Stronghold worries
Teslacrashed replied to archangel979's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh, at the end of a day, it's an RPG, not a strategy game. I don't want to be overly punished because I didn't spend a lot of time playing Castle Maker. I'm cool with certain choices affecting Stronghold interactivity like: Make friends with X race, and get special goods or NPCs at Stronghold Maybe a quest where you have to choose whether to place an special orb in your dungeon or a tower, and getting a different bonus for which choice. I'm okay with raids taking a small amount of gold away, or nameless guards. (Do not kill off named NPCs in an RPG for something so non-RPG like). Those are my ideas of what's cool and not cool to do. -
Not encouraged
Teslacrashed replied to ls35a's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lot of irony that a 4X gamer thinks games need to be more accessible. I call troll. -
Are spells complex enough?
Teslacrashed replied to y3k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Let's not forget they were licensing a magic system that had been established for quite some time, and had to follow it's format. Plenty of information displayed in BG can easily be considered not necessary in all cases for a computer game and it's UI, or for the game world itself. -
Life in PoE
Teslacrashed replied to chacal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is a bit hyperbolic. Minority? Maybe. But there's still games of all genre's being made today. from throwback retro games, to tough-as-nails roguelikes to brand new genre's being made (Minecraft). Back on track though, I don't feel adding destructible/interactive terrain would really "fit" for the theme of this game. Sometimes those elements can feel downright silly, trying to just fire a crossbolt at a bandit jumping you inside a city and next thing you know you're knocking down walls of houses, then what? No more city after a few battles? No thanks. -
Life in PoE
Teslacrashed replied to chacal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No offence, but this does get talked about a lot, and brought up all the time. Back then, generating mass quantities of sprite/2D graphics was incredibly easy after we reached certain levels of processor speed/ram. Everything else was just some "moderate" algorithms and text. They reached a peak point between being able to output content, and what computers were able to handle. Back then, they didn't have 3D lighting engines (or lightning engines at all). back then, they didn't have physics engines. back then, they didn't have particle effects. back then, they didn't have destructible environments. back then, they didn't have fully voice-acted dialogue. (Are you aware of how expensive, both money and data-storage-wise, voiced dialogue is?) All of the above require immensely more resources, and takes immensely more time to make. The average graphics design/concept art/artwork staff for most AAA games is 50+. that's just to handle all the graphics and looks, not the engine, the lighting, the particle effects, etc. It's not that simple anymore, hence why games today "can't do what they could 20 years ago" Edit: I don't intend for any of the above to sound snarky/mean btw.