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Permanent Injuries
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Edit time ran out. You block the "Check" because you knew it was coming/part of your strategy. One sacrifice (spending more attribute points on [stat X] but can't get 18/00 in Strength because of it or putting on more armor and lose some mobility or something) to get an advantage later (get better Critical Hit Protection). * Just wanted to emphasize that I don't care much about the "realistic" aspects, but rather I enjoy the "challenging" aspects (not denying that more realism is usually hand in hand with more challenge). Sounds like a neat little balancing idea you've got there though I like it. -
Whilst I somewhat agree, I also somewhat disagree. Let's take an example, a job in France which is a job where you sit in front of the computer 8 hours a day: A) Physical Presence - I go to France, become a citizen of France and all that. - Get an apartment. - Get the job and I work 8 hours a day, 5 days a week (40 hours). - Get paid by French standards. B) Virtual Presence - I stay in Sweden. - I already have an apartment. - I do the same amount of work, as good as I would if I went there, I work 8 hours a day, 5 days a week (40 hours). - Get paid by French standards. Why would I get less paid if I manage to do the same amount of work?
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Permanent Injuries
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Nnyyyarrrgh daaaaaaaamn yoooooooou baaaackspaaace!!!!! Now that's done with, let me try to recall the 3 paragraphs I wrote... Recollection A) Prosthetics Gun/Cannon Arm: Arm Loss Wooden Leg: Leg Loss Sharingan (Joke) Eye Loss The last one could however be a Magical Eye or whatnot, perhaps better discussed in this thread (How many [Rings]?) which is steering towards a discussion on accessory ideas. Recollection B) Permanent Injuries & Critical Hit Protection .................................................. So.... *scratches head in ritualistic manner to summon paragraphs from thin air! Success!* Permanent Injuries should obviously only be affected by Critical Hits. So it gave me the thought of "Critical Hit Protection". But before that, I agree that losing all limbs like the Black Knight in Monty Python is awkward and rather silly so it would make sense to limit severe/permanent injuries to a 1 of the kind and have a pool of 5-6 injuries that you could suffer from. Going back to the whole "Critical Hit, Hit, Graze, Miss" discussion, it'd look something like this: - Critical Miss (Don't know if this is in, but put it in here anyways) - Optional in Normal or Hard and up mandatory. - Miss - Graze - Hit - Critical Hit - Severe Critical Hit (Causes Permanent Injury) - Hardcore Difficulty The Bold is what we know, the other two are just "suggestions" conceptual idea and visual aid. The [severe Critical Hit] would roll a dice between the 5-6 Injuries and choose one (One Eye, One Leg, One Arm, One Hand etc. etc.). Now, Critical Hit Protection would be fairly important. What would be the best ways to avoid Critical Hits? More armor perhaps? Yes. Maybe even have to spend some extra points on an Attribute to gain more protection against it. That implies you'd have to allocate points, thoughts and resources on strategical measures as to try and avoid getting a Permanent Injury. The Permanent Injury mechanic I want to discuss and envision is the one where you get "Checked" by your mate whilst playing Chess, but you can still block the "Check" by sacrificing a Peasant. -
Hi! This is an idea rather for a worldwide and international opportunity and what I believe could be a step forward towards a unified world. Live wherever you want, work wherever you are capable. Technology is savvy enough today to allow people work from one location in the world for a company at another location in the world. I am aware that not every profession would be able to handle this, but an office based, computer/technology/web-based profession could. Programmers, Journalists, Website Managers etc. etc. professions where you work in front of a computer. A solution? Skype or similar service. How am I envisioning this? Skype (in this case) has several features, the one I am most interested in is the "Share your Desktop" feature. So in essence, one could get a cheap dedicated computer at an office in, let's say France, and then work from India. The employees in France could see everything the worker does on their computer through the "Share your Desktop" interface, they could hold conversations with them and direct them as well. It'd be like having the employee at the job, except he'd be invisible. I am also curious about the QA implications a format like this could have. Thoughts? EDIT: Does there exist jobs like this or similar?
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*shrug* Not anyone else but you can answer that. Cliche but true. It is your life after all? Right? (Unless you are in a brain tank somewhere of course ) Isn't the body just a brain tank, if we are to take it to that level? Many times we fool our own senses as well, rationalizing for our own sake. Turning a white lie into truth. Making sense of the senseless. The Placebo Effect is a good example as well. But to further your thread of thought: I don't think it matters much whether we are deceived or if we deceive ourselves or whatnot. "What is reality?" is a question with many answers. "What is the meaning of life?" etc. etc. Does it really matter much? For some, maybe, and many get engulfed in it (I engulfed myself in the question and was depressed for almost 2 years asking the question and trying to figure out what to do with my life. Did it help me? Well maybe, everything in life is a lesson). What matters most, in my opinion, is what you can do. "What is reality?" is a passive philosophical question that has no real tangible answer that might or might not expand awareness & scientific intelligence. Maybe it's just a rite of passage to learn to "accept" reality for what it is to the self *shrug* "What can I do with my reality?" is an active philosophical question that I can do something with and improve. If we are living in "inception" already, what does it matter? Would it somehow be better to be outside of it? Or can we do something within it to enhance humanity and the reality we are living in and the universe we are living in? When do we stop? As a race, does humanity improve by asking the question "What is reality?" maybe, maybe not. Do we improve by asking the question "What can we do with our reality?". Yes. I believe so. "God is the Answer to Everything" is a form of ignorance, but it also enlightenment. What is "God"? I personally prefer to call it "Energy". The Life Force. Everything is "God" a.k.a. "Energy". What makes the plant grow? God? No. The transferal of energy from one location to another makes the plant grow. Why is there a war against the machine in Matrix? Because the humans are slaves? Because humanity deserves better than we are being treated in that tale? That we are prisoners? There's a different side to that coin: The Machines being batteries and slaves to our living standards as we are living right now. Does it matter more or less in the greater picture who is on top? From an omnipresent observant perspective, would it matter if Humans were on top or if Machines were on top? When or if you watch a football game, how much "meaning" does it have that one or the other wins if you are watching neutrally or just casually? As for uploading our consciousness to machines, indirectly & spiritually we have been doing this since we learned to write on cave walls. Can you see or feel the spirit of the neanderthal on those wall paintings? Can you bend time in your mind and imagine returning to that wall and gain the perspective and potential thought what the caveman was thinking when he chose to write on the wall, and question with what purpose he chose to write on the wall? Is that a fragment of the caveman's consciousness or your imagination? Are we uploading fragments of our "consciousness" on these forums as we hold our discussion, share our ideas and laughs? I do think that the Occulus Rift and all future first gen VR will carry with it a very negative effect to many people all over the world. Losing the sense of what is real and what is not. TotalBiscuit, again, mentioned that if he didn't look closely at the props around him he was sure it was real things, an effect caused by simply putting a "blindfold" on from reality. His perception got tricked and his consciousness was moved into the game for the duration of his session. What happens when people begin to immerse themselves into Virtual Reality and believes that Reality is not "Real"? Avatar touches this question as well, when Jake Sully begins to question his human reality a la "I begin to feel that out there is the reality and this is the dream" in one of his video logs. Eventually he does go all way and becomes a Na'vi too. He uploads his consciousness into the machine. Subliminal messaging? the Singularity Orogun spoke of, eventually we'll go there (or so I believe).
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Haha I am talking about that crappy remake that I didn't even know was a remake with Tom Cruise. Though I liked the movie, mostly for the idea, didn't think much about the acting. It was a great concept that the movie explored. Yes, we are very far away from "true" VR but we are well on our way towards it. Sony is also developing their own VR, I believe it's only a question before Microsoft begins with it. In a sense, Apple is also developing towards a VR experience in their own way (Google Glass). Interesting about Singularity, I'll be sure to read up on it. I remember reading an article which concluded it's analysis with the ability to upload your consciousness, something like "The Next 25 Years in Technology". I couldn't find the exact article but googling for it I find many articles going for the same mindset written around 2007-2008. 19 more years and we'll see
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Update #63: Stronghold!
Osvir replied to BAdler's topic in Pillars of Eternity: Announcements & News
Level 1 Stronghold "One-Size-Fits-All" I believe. Then, this is just an idea, the Player could cultivate the Stronghold as they see fit without restriction (save for some requirements, but it shouldn't be impossible for any class to fulfill these requirements). You want a Wizards Tower as a Warrior? Hire some contracted Wizards. You want that Aumauan architecture as an Orlan? Hire some contracted Aumaua builders. Vice versa, of course. However, for obvious reasons, upgrading a section to a Wizards Tower might lock you out from being able to make that area into a Soldier Training Grounds or something.- 455 replies
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I watched TotalBiscuit's take on it, he pretty much said the same thing. It doesn't look like a bad game concept though, the idea seems pretty sweet but it needs a touch-up and a massive speed-up. Isn't Beta about player opinion/feedback as much as it is about bug removal?
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Vanilla Sky explores that idea Calax, quite interesting movie to be honest. In a sense, a movie like Surrogates also explores this notion in its own way. Minority Report also explores this, but only very very briefly during a short scene (Virtual Reality though). Some guy lying in some machine and getting boosted by his boss, friends and family for being great. I imagine the deal with that short scene was to present this guy who wants to feel loved, but either he is too lazy to spend energy on it in real life, or he just wants a "fix" and gets the dopamine more accessibly. I simply think it's a curious thing. With things like the Occulus Rift and already the technology to control some minor functions with our brains alone (emotions), are we evolving towards a "Matrix" society? To clarify, I remember watching a video where "Prototype This" (some Discovery Channel show) managed to start a car if you were happy and if you were angry the car would shut down. One guy was sitting maybe 10 meters from a car with a brain sensor thing on his head and made it both start and shut down during the test. If it is real and/or meaningful... I don't know. Again, the Occulus Rift, it's something TotalBiscuit claims "will change the gaming industry, this is going to be the new way to play games". So for the entertainment system it might become something meaningful in the next 20-40 years. As for some sort of "meaning of life!" meaning... I dunno, it'd probably have as much meaning and purpose as our regular life. Of course, the implication and philosophy of "shape and create your own life" would be taken to a whole different level maybe you could learn certain skill sets in a Simulated Reality to pursue a career. Get a driver's license virtually~ For science I believe it could be very meaningful, because every sort of diagnostic test or hypothesis could theoretically (and practically really) be tested within a "real" simulation of reality <- If that last part makes any sense. "Let's test reality in this simulation of reality!!" similarly, if something wouldn't work in the reality simulation as it does in the real world (a bug in the system), would it not instantly be a "ruling out cause" in reality and we'd figure out why the simulation wouldn't act according to "reality" and suddenly we'd learn more about the real reality? I.E: We think reality works a specific way, put it into the simulator, realize it isn't working as intended, we figure out that we didn't know enough = we pin-point what we didn't know = we learn more. And yes, the endeavor required to build something like this would be ground-breaking and probably cost a lot to create, and would it even be worth it? Would it even work on our current hardware? Would it even work on super computers? I don't know.
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This very pressing question must be answered: Would "Fist" shaped mace's be considered unarmed weapons? I can totally see a Monk unleash hell and fury whilst dual-wielding a pair of those. EDIT: And to further Lephys statement and add a question to it: Will there be knuckles, claws and other "hand-to-hand" enhancing weapons in PE? I know Baldur's Gate and Icewind Dale are lacking them (IIRC) which I thought was mildly odd, but that's because I'm coming from Final Fantasy (Yang, Sabin, Tifa, Zell, Amarant etc. etc. claws and knuckles are pretty present in those games)
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@Nirgal: I think Obsidian said (getting unsure) that they would try to make a toolset for the game. Regardless, telling Obsidian "Hey! We want to play around with the content of your game. Could you make it more accessible if possible?" even if they don't make a toolset is "no harm done". The question is free. @topic: Another idea, if there's an Arena or a Coliseum in-game. IF there is a toolset, could that be a sort of "template" and/or in some ways a map/level easy to spawn creatures and player spawn point on? Could be a neat little beginner modders "Challenge Mode" thing. Basically, the ability to create a Player made tournament~
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How many [Rings]?
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sounds sweet. But I think if you clip 2 rings in half they should both get half n half. So if I have a... +2 Strength and a +2 Dexterity excessively, I could combine both to get one +1 Str/+1 Dex. Maybe there are some unique Rings that can only be discovered by combining 2 Rings~ 1 Summon Energy Blast Ring and 1 Frost Bolt Ring could maybe spawn a special type of ring. Would any Class be able to use Magic from Items/Scrolls/Rings/Trinkets? I know there are some items in BG (Wand of Magic Missiles, for instance) that the Rogue can use... but will any class be able to use such an item in PE? Then, if there are some "Cross Class" Talents such as "+X% Item Damage" you could pretty much make a Fighter into an Utility-Based Wizard. -
How many [Rings]?
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I couldn't care less. But it's going to exciting to play the game (PE) and see different aspects of the game that was discussed on the forums. It is, in a way, their response to the discussion. -
Discussed the idea of a modern day Baldur's Gate over Skype with a friend all summer 2012. Googled around a little bit after finishing the first Baldur's Gate then bam, Project Eternity out of the blue. I recall being a part of some Dragon Age Community for a while after Origins, hyping and discussing Dragon Age 2. I believe it was the official forums too, but I think "BSN" looked way different back then *shrug* was an active member for maybe 3-4 months or so~
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How many [Rings]?
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
... crafted from individually-enchanted rings! o_o... ... Dear gods... Sweet mother of mercy... I want SWORD-CHUCKS next (like nun-chucks, but with swords! and yeah, idea taken from 8-bit Theater). A warrior wielding sword-chucks and wearing a ringmail fighting a dire wererabbit! Epic. @Osvir - still making concepts Always! I know that there is a possibility that someone might see it and get inspired, if not for PE, maybe for another title made by a different company. The company my dad works for, for instance, they hire people that look for ideas on the internet for various elements to their website, marketing, article writing, innovation and people opinion and probably much much more. Bigger game companies might be doing that too, if not the designers outright check forums themselves because of hobby/gamer lifestyle. The point is, there is always a chance that someone might be inspired and make something greater out of it than I ever could -
How many [Rings]?
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Different "Equipment" Tabs. Not a suggestion it but I think it could be a solution to allowing more forms of "equipment". So, in essence: Something like that^ but with tabs for the Equipment. The "Rings" tab could be (conceptual) just hands (fingers) and a face in the middle (eye, lip, ears): Tattoos: -
pack animals or beasts of burden
Osvir replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree about the conceptual explanation. For me it could be whatever really (Bag of Holding, Pack Mule, Teleportation, A Bird that takes all your Gear, Invisible Rats). But I still, personally, want it to be an optional thing. I know how the inventory is going to work and such, but is it possible (in code) to just "Grey out" the Bag of Holding until a requirement has been fulfilled? I kind of: A) Want to either mod it in (Greying out the Unlimitness) for purely Challenge or B) Find it in a Quest and then gain access to Unlimitness.- 58 replies
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How many [Rings]?
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@messier: http://forums.obsidian.net/topic/64408-how-many-rings/?p=1372893 I don't think 10 rings is really a good idea~ but is it possible to make it a good idea in some ways? (Regardless if it is for PE or not) I suppose another way to put this thread is... it's both a thread to explore what's good for PE, and also a thread to explore what can be done that's not been done before. 10 rings has never been done before, neither has 9, 8, 7, 6, 5 (at least not what I know). What would be feasible in a system that allows that many rings? What kind of power would those rings have? Are they "combo" rings? (You've got to have 3 of a "set" to make them "work" efficiently) A Ring Class (Mandarin Class~) that gains power based on the Soul in the Rings? (a Class that borrows power from items) rjshae's post (2 rings+1 Accessory Slot) is pretty much what I'd like to see. Sounds reasonable. It even makes me think "Male versus Female" at Character Creation. Maybe Women can wear 2 rings+2 Accessory Slots (2 Earrings, for instance). Usually in RPG's there is no difference between men or women apart from Narrative (not that I really mind, but it could add more tactical & strategical choices and options). Could Men get something else? An extra Armor slot perhaps? An extra tattoo at the tattoo parlor? -
Hello! I've wondered... if one would create a 3D environment, and then create all the properties of "reality" within a 4x4 area... would it be real? Let's take water, for instance. Would it be possible to create "H" and "O" scientifically and create wind, gravity and all that's "real" on Earth and the Universe (as we know it) and simulate reality, virtually? Then, when you've taken all components and ingredients, elements and pretty much everything from reality that you can put into this virtual environment... would it be "real"? If you plant a virtual seed that grows like a real plant and gets sunlight (virtually but according to real science)... would the plant be a real plant?
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Seeing this by Ineth made me wonder about even further triggers and code. Though this wouldn't be necessary for Obsidian to put in, but I'm just playing with the thought of modding/customizing/adding some String/Triggers/Code myself if it is accessible and/or easy enough. Customized/Added Strings: "IF in [Town] = Show [Portrait1#Town]" "IF in [Plate Armor] = Show [Portrait#1PArmor]" "IF in [Vanity Armor] = Show [Portrait#1VArmor]" "IF in [Helmet] = Show [Portrait#1Helmet]" etc. etc.
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pack animals or beasts of burden
Osvir replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
^Yes, absolutely. But what does people think about it being something you acquire (optional) and not something you carry around with you from the start?- 58 replies
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Not speculation but wishful thinking: Assassin's Creed Isometric/3D Camera (Top-Down/3rd Person/Camera-Panning/Scrolling) Create-Your-Own-Assassin-Party Based RTwP Strategy RPG.
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Features concerns so far
Osvir replied to Chilloutman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In Vagabond, a manga about Musashi (based of Japanese lore) is a realistic and very philosophical story. The interesting part I thought about, in reference to the "Out of combat Experience", is that Musashi learns the philosophy and mindset out of combat and then he takes that understanding with him to combat. In many ways this is why he is a better fighter and sword master than many others in the world of Vagabond. Of course, he becomes a better fighter out of sheer battle experience (the more fights he is the less "fear" he has of engaging in battle). A man who has fought 100 battles would be a better fighter than the one who has fought 10? Maybe. How much does the man who has fought 100 battles think about the Blade, Body & Mind in comparison to the one who has fought only 10? When I learned tricks with Poi (link to Fire Poi, youtube), I practiced a lot and I got good really fast, but I also observed much more, watching others play with it, I meditated and reflected their movements and envisioned the movements of the poi (without actually swinging any). I have more "Out of Spinning"-Experience than "In-Spinning"-Experience. It is about how well you know your own body and very much "Tai Chi"-philosophy, moving energy and similar, I can spin imaginary poi without holding poi in my hands and imagine the energy, weight and strength of the poi as well. So what am I trying to say? Cutting down a man teaches you how to cut down a man (in-combat), but how to swing your sword to do so is something you teach yourself and your own body & mind, regardless if there's a man in front of you or not (out-of-combat). -
Exactly this. Or so I believe. But Tale has a point. I mean, I think my own ideas are pretty darn good, but it's not always that other people think so too (it's because they either fail to see the greater picture or I am not explaining it properly, or they have their own ideas about it). Sometimes I even realize my own ideas are shiet from the get-go (to be frank) then when others bring me the insight of it as well, then it gives me a chance to reform and re-construct my idea. Sometimes I might have an idea I am a little bit unsure about or it is incomplete, so I post it with lots of enthusiasm simply to fish out more thoughts and input on the idea so that I can form a bigger idea out of it or build on it even further. Because let's be honest, if I thought all of my ideas were REALLY GREAT, then I'd never post them at all and just hoard them for my own selfish use. The point of discussion, in my opinion, is to improve on something that "might" be great for a large audience, get input and feedback, then come back to the discussion with a stronger and EVEN GREATER idea than what was originally presented. I am fairly certain Obsidian is aware of this as well (having been developing games for a long time), so when they present ideas they think are "the bomb" and really awesome and they come to the conclusion that "This is a really good idea" BUT when someone in their community points out an aspect of the idea that's not "that good" it might make Obsidian reform and re-construct it with that aspect in mind and make the idea stronger than previously. I believe inXile posted their Vision Document for this exact reason, apart from transparency. "Hey guys, this is our vision and our idea. We think it's pretty strong" is probably what they thought and it probably was their conclusion of what they thought would be great in the game... how much insight did they gain from doing that and hearing their community give them feedback? Did their vision change and grow? I don't know, I didn't follow that, but I believe it did. I also think that Project: Eternity is going to become a better game than it ever could have been thanks to both Kickstarter and the Community discussion. So in that way I think Tale's statement is wrong. Sure, people might think "My idea is better than yours" but I think that together "We can make the idea stronger, better & create a more satisfying product out of it" is the exact opposite of what Tale is saying. As long as people stick to the vision and the end-product.
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Hello! So, this popped up recently as a thought. What are the most important aspects of modding? And in discussing this topic, I was thinking about simplicity and accessibility. First and foremost, I personally want "Portraits" to be a feature to customize depending on Status Effects. I've written quite a bit on it in the Portraits thread, so head on over there if you wish to read more about that or post an input yourself about it (post that feedback here or there, doesn't matter). Furthermore, what else is important to you? I thought about making a poll but I believe this is an aspect that is very diverse depending on the modder/person and their own skillset. People with a higher skillset might like to play around with scripts, triggers, NPC's and Quest trees etc. etc. but what about the regular layman? Some of mine that I think is important: 1. - Class "Kits": This is something that I would really like to play around with. Being able to make a custom Class, or a Sub-Class of a Class (Maybe being able to create a sort of... Friar out of the Monk Class for instance). Never quite figured out how to make your own Class Kit in Baldur's Gate, not that the learning curve seemed too difficult, but this is something I think many would enjoy playing around with. 2. - Colors and Armor/Weapons In Baldur's Gate you have a very limited amount of colors to play around with (4) when you color the armor and the characters skin and hair. I'd like to see even more than this. In Baldur's Gate you could open up Shadowkeeper and change colors of armors and the appearance thereof much more than you could in the game, I played around with it a little bit but it took quite some time to get it just right (had to save/load and jump in and out of the game over and over to get it just right). Is it possible to make this easier? And please, no buying dye's in-game that's one of the most stupidest mechanics I've ever seen. 3. - More Maps/Being able to make the world bigger Being able to import new custom maps easily into the game and placing them somewhere on the map. Will the toolset have shadow maps that you can place and/or "restrictions" a la "You can't walk over this river". Can I import Wallpapers or similar and then make some sort of Vector Masking on the map to determine "This is where you can walk and this is where you can't walk" (Simple imports~). Will there be some mapmaking included in the toolset? Dungeons, Caves, Towers etc. etc. 4. - More Items/Out of Game "Crafting" Being able to easily customize a weapon/armor/item and give it new properties and rename it. This I believe will be a little in the game already with crafting, but it is also fun to make your own items out-of-game for a specific Quest and plant it in the world as if it was part of the world etc. etc. crafting is fun and all but it doesn't have the same impact as creating something out-of-game. I can't Craft "Sword in the Stone" in-game, that's something I'd have to create out-of-game, place in the world, add triggers/scripts to it and make a Quest out of it. Two different forms of "Crafting Weapons". 5. - Quests & NPC's Also something I believe many want to play around with. Dialogues, Stories, Shopkeepers, you name it. What is your most preferred aspects of modding and how could Obsidian consider the most simplistic methods of achieving this?