Everything posted by Osvir
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Website Easteregg?
Eeeeh what the heck...? This is new to me (when hovering the mouse above it): - "Need to capture game videos? FRAPS!" leads to http://www.fraps.com - "Do you like me?" leads to https://www.facebook.com/obsidian - "KERFLUFFLEUPOGUS awaits... ready to devour the faithful." leads to https://twitter.com/Obsidian/status/258321806916726787 - "Kerfluffles are delicious..." leads to http://kerflufflesmarshmallows.com/ - "The Obsidian Order of Eternity. Those guys and gals are awesome." leads to http://forums.obsidian.net/topic/61817-the-obsidian-order-of-eternity-wants-you-part-6/* - "Come say hi!" leads to http://forums.obsidian.net/forum/88-pillars-of-eternity-general-discussion-no-spoilers/ - "No sleep for the watcher..." leads to http://www.nosleepforthewatcher.com/ I recall most of these though, didn't know about fraps or the Obsidian forum links. * Outdated: Order of Eternity thread is on Part 7 EDIT: Also, if your refresh the page 88 times (8 in numerology represents "infinity") you'll get something very special... Trolololololol lolololol lolololol lolololol lolololol you might not understand it right now but here's an obvious *hint hint wink wink* font color code for you #1a1a1a
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Website Easteregg?
I've seen this before. There's this too: "<!-- This world wants to drag us down, it does. It made you a Watcher. No one asks for that. And the weight, that guilt they want to hang around my neck, you don't have to carry it one more step. You think they won't let you rest, but it's not up to them. It never was. -->" To see it you have to "Inspect Element"/"Inspect Component" (don't know if that's the actual , my Chrome is in Swedish). If you use chrome: 1. Simply right-click anywhere on the page (right-click on the "No sleep for the watcher" sentence for example~) 2. Pick the option at the bottom. 3. Expand the HTML code (<Body>) and it should pop up.
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Update 80: State of the Project - From Alpha to Beta
Woooo! :D nice update! Two personal observations: - Did you do anything with the sand? I get this "feeling" that the sand texture is moving very subtly at certain times. I might also just be experiencing an optical illlusion due to the fact that I'm focusing my sight on specific areas of the video~ just curious - I am not understanding the shadows from the wooden planks/beams at all. Hmm... Brainstorm/idea: Anslog's Compass, cryptic meaning? Shadows show a way at different times of the day?
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What are you playing now
Do you have it on Steam? In that case, have you tried validating your files? Here's a giant reddit tutorial/list of all Fallout games and crashes involved~ and finally a YouTube video tutorial that might be of some help? *zzzz* ... but if you're eager to play it I promise you it's worth it EDIT: As for what I'm playing right now. - Xenonauts, I'm having a great time with it. It's going to get out of the Early Access program soon (according to the devs). I'm surprised that it's one of my most played games in my Steam library.
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Obsidian possible working on a new multiplatform AAA title?
An Assassin's Creed top-down party-based cRPG together with Ubisoft? :D
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Which new games will you be playing soon?
There's only a couple of games I'm really psyched for: - Kingdom Hearts 3 - Final Fantasy XV - Pillars of Eternity There's lots more I'm looking forward to of course, but these 3 are most exciting for me.
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Group formation
Yes, Sharp_One, because I was clearly saying "Let's copy+paste what BG did!". Just saying that "The IE games had formations, see picture, so PoE might have formations". rjshae is onto something, it's a long time since the IE games came out. Lots of stuff has advanced since then.
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Group formation
I think PoE will have group formations akin to how the Infinity Engine games did it: See that bottom bar with the dots? Those are formations that you can "lock in" and switch around if you want to.
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Who is the Watcher?
But is it the Player Character who is the Watcher and part of this special organization... or is it the Player himself who is an omnipresent figure in the world who, quite literally, is a "Watcher". A guardian perhaps, a direct influence, if we were to believe that "souls" exist and that we have some ourselves~ or simply in a fantasy imaginative way, wouldn't "our" souls be part of the whole PoE soul-punk-fantasy? The "Watcher" never rests, chronologically if we were to look at the game world... it is only the Characters who rest, but the unseen "presence" that the Player embodies that controls and manipulates the characters in the world never "rests" whilst progressing the game/story. "No rest for the Watcher". The Watcher, in this case, would then truly be a force that manipulates with "fate" and can decide whether the world will go to hell, or to heaven. The Watcher is you! EDIT: I recall there being some organization (I think)~ the above is a bit of a joke. I think the Watcher(s) are somehow figures in the shadows who simply observe the world take shape. Scholars and natural philosophers. Not quite like Grey Wardens who directly takes part in politics, but this is more of "shadow group" that may perhaps not conspire in any way, but guides or illuminates current generations with knowledge and ideas of history and perhaps even having abilities to see into the future or the past. If they had this power, to see into future or the past, it could explain potential "Flashback" moments in the game: If there are going to be any (We had a discussion about "Flashbacks" a long time ago). Basically being able to go into the history of your Companions and play as your Companions only. An example I've used many times before, for anyone who haven't seen it yet: - You meet Minsc in Nashkel, and when you talk with him you get a meta-choice at one point: - A) "Help Minsc save Dynaheir" (Go to the Kobold Fort and save Dynaheir with Minsc in your party) - B) "Ask Minsc how he saved Dynaheir" (Flashback, you are taken instantly to the Kobold Fort and you are Minsc alone by the bridge before meeting the two Ogre's, to save Dynaheir). See C for what happens after Flashback is finished. - C) "Ask Minsc where Dynaheir is right now" (Minsc joins, and Dynaheir can be found/spawns at the inn in Nashkel where you can recruit her as well. Attempting to leave Nashkel with Minsc recruited will make him leave and perhaps say something like "Friend! I can not leave without Dynaheir, perhaps we will see each other again!" or whatever~ Minsc & Dynaheir can be found in Baldur's Gate if you leave Nashkel after this choice has been made and you don't recruit them)
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Mighty No. 9 (Opinions)
You know, I'm tempted to ask you why you think that, but I'm afraid your answer will be that thing that doesn't deserve any attention whatsoever... Wait what...? All Megaman games have health bars...? http://gamejournalist.files.wordpress.com/2012/11/mega_man_cut_man_stage.png?w=448&h=392 http://www.bluebomber.com/endings/mmfinalscene.gif http://remyvanruiten.files.wordpress.com/2013/01/full-health.png http://i24.photobucket.com/albums/c10/Grey_Sonic/ZeroHealthbars-1.png http://i67.photobucket.com/albums/h312/Zekkass/zero02/megaman_zero_e_16.png http://en.wikipedia.org/wiki/Mega_Man_(video_game)#Gameplay "Enemies also drop energy cells that replenish Mega Man's health gauge."
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Mighty No. 9 (Opinions)
@Keyrock: Oh, I didn't know you posted it there. I linked to your post in the Kickstarter Thread (maybe it was moved or you posted there as well? I dunno~ I haven't checked the Random Video Game News Thread). The 3D art style isn't bad... it's just that I think 2D would've looked cooler. 2D styled sprites probably take much more time to make nice and stylish and I suspect the funding they got isn't even near enough to get this sort of quality (Starts at around 9:30 in the video and be prepared to "Mute", there's commentary): ^I wasn't expecting King of Fighters XII or XIII detail (2D animation takes much more time/money than 3D animation I imagine), but something somewhat towards it. I was given the feeling that "2D" was the vision. @Humanoid: I really don't have anything against the gameplay itself, it's looking to be a great game and I am still looking forward to more of it. I got unnerved by the "Combo" stuff and needed to vent. It removes a lot of "cool" and "charm". It doesn't look as pleasing with the score feedback taking up so much presence on the screen, and I believe it affects the game how it will be recieved. I've read up on several articles on the internet (Joystiq, IGN, Polygon, Kotaku, to name a few), Mighty No. 9 reddit etc. and I don't seem to be alone about the "Combo" worry. There's a lot of well deserved praise as well of course
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Mighty No. 9 (Opinions)
Searched around for a topic about the game on the forums but couldn't find it, was pretty sure there was one (might be mixing up "post" with "topic" though). This post ("The Kickstarter Thread") by Keyrock sparked a lot of thoughts about Mighty No. 9, and I thought it'd be better to start a thread about it instead of starting a discussion in "The Kickstarter Thread". An Alpha Gameplay Teaser has been revealed. Alpha gameplay footage, as seen in Keyrock's post: Mighty No. 9 is sort of Megaman spiritual successor. I enjoyed Megaman 8 a lot, played some of the earlier ones on NES, but Megaman Legends is probably the one I hold most dear and spent most time with. First of all, I think it looks great! This post is going to be a bit on the negative side, but I am looking forward to see how it shapes up in the future... to be honest I kind of went from "I must have this game!" to "I... I think I'm gonna distance myself a little bit from this"... I am a bit disappointed about several things: 1) Why is it so arcadey? What's up with the 100% combo stuff? Why is it taking up so much screen presence? I believe it might be part of one of the many (Kickstarter page) "Modes" that Comcept managed to get into the game through the Stretch Goals. I really hope it is. Personally I find it off-putting and the game loses a lot of appeal for me. Okay, to be frank, I find it "immersion" breaking and the aesthetics loses a lot of it's "cool"~ it's too gamey. Modes: - New Game Plus - Turbo Mode - Boss Rush Mode - Challenge Mode - Online Battle Race Mode For some comparison (YouTube links) on the combo-system as well as the feels: - Megaman X - Megaman NES, sure, here's a "score system". It's an old game though, and most games on the Nintendo 8-bit system had a "score bar". - Megaman 8 And so on and so forth. So why is Mighty No. 9 so arcadey? I don't know, but I guess we'll have to wait and see if that's going to be part of the core mechanics or if it's "[X] Mode-Only". 2) Speaking of art style. What happened to this 2D beauty? I know it's only concept art, I.E. it's not in-engine or gameplay, this is something they just drew. It's a painting and nothing else. But why did it have to go full 3D? I know it's a perception thing going on here but I also liked the closer camera feel you get from the concept art, in the 3D Alpha you're suddenly all zoomed out, of course to get a better look at the stage but the zoomed in style just looks superior. In the 3D it almost feels as if there's a too big of a "field of view". Compare the gameplay teaser with Megaman 8 (YouTube), compare it with Megaman 6 (YouTube) even. The rooms are HUGE in Mighty No. 9 and the characters are small. That's what's messing with me (Left-Megaman 8 Longplay, Right-Mighty No. 9 Gameplay Teaser): Albeit the 3D artistic style and the gameplay doesn't really bother me as much as the "Combo System" that seems to be in place (out of place if you ask me, I don't think it belongs), I can't lie and say it's getting me "turned on".. am a bit disappointed they didn't go the 2D route. 3) Music. Not disappointing at all. Loving it :D Anyone got any uplifting news from the Mighty No. 9 forums? All of this 3D is just placeholders for the 2D stuff to come? What are your thoughts?
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PoE-saga MMORPG? Please?
*shrug* It wasn't meant as encouragement Hiro. What I meant was "How would it feel? How would it play? What would the experience be like?", those are things I don't know. It'd be an odd Multiplayer experience I think. But I can't say for sure. One could play Baldur's Gate Multiplayer and fight 3 vs 3 and play with some made up "pause rules" just to see what would work and what wouldn't. And yes Stun, it does sound horrible, it was a bit of a joke too. But is it horrible? Two different things. All I'm saying is that I don't know a game that has tried it~ i.e. possibly an unexplored area?
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PoE-saga MMORPG? Please?
You can't. And that's why this entire discussion is banal. The thread starter is basically asking for a game of a different Genre to be made carrying the POE name. Hey, Why stop there? Why don't we go to the Blizzard forums and ask for a party based isometric, single player, real time with pause, story-heavy RPG called WOW. Then later we can float our proposal to Activision to make a fantasy RPG version of call of duty with swords and magic. A) "You can't". Never say never. Just wild ideas below I know but w/e~ - PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically.... 1. I get a 10 seconds window to pause (if I choose to). 2. Pause, where I have 20 seconds to make a move. 3. You get a window of 10 seconds to pause (if you choose to). 4. Pause, you get 20 seconds to make a move. - PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug* B) A WarCraft isometric single-player party cRPG, that's a dream *nod* <3 (Not World of Warcraft please, I hope Blizzard retcons the **** out of that and makes a proper WarCraft 4 RTS... heck any WarCraft RTS game would be awesome)
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PoE-saga MMORPG? Please?
@OP: My opinion is that I sincerely hope PoE does not tread into MMO land, but I would gladly accept some sort of Multiplayer elements. Co-operative play. 2-6 Players kind of deal. Though, something that would be most interesting I think is a sort of Multiplayer experience but with a DM (Dungeon Master) to simulate a PnP (Pen & Paper) experience. That, I think, would be most awesome. Imagine having an empty canvas, one area or two where the Players spawn that expands when the Player travels. The Players then decide where to go, what they want to do, and they consult the DM in dice rolls and the DM can also place monster spawns, areas, NPC's who confront the Players and also respond directly in dialogue windows. The Players could write their own choices, instead of having "1, 2, 3" and the DM would respond directly to whatever the Player writes. Granted, there'd have to be tons of more features. A sort of interactive Level Editor for a DM, and for the Players it'd be an Infinity Engine experience. Why hasn't a game like this spawned yet?
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Custom Portraits...
"The Wolverion" or "Tyrverine" would've worked... kinda.. Tyr-ion... eh, eh? Not my strong suit.
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Custom Portraits...
I'll probably go vanilla first... but on other playthroughs I'll find something. I like the one in the middle here, which I've used a couple of times in Baldur's Gate (2-right, 2-down. Blonde, blue scarf and glowing eyes) Anyone know if Adventurer's Hall companions can be given a custom portrait as well? EDIT: Oh oh! And I also hope we'll be able to mod existent portraits as well... if Obsidian are considering "dynamic" portraits in any way. Examples~ examples~
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The Possibility of a delayed (2015) release
Our team is still discussing whether or not we are going to do Early Access. Oh really...? "Digital Collector's Edition Perfect for the digital collector. Includes two digital copies of Pillars of Eternity, most of the digital extras, and an Early Access Beta Key...." ... wait a minute... what's this...? "... The Early Access Beta Key allows you into the Backer Beta that will be released to backers before the general public." .... So you are discussing whether or not to go with a Steam Early Access? (Because "Steam Early Access" = for the general public)
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Warrior AoE attacks?
In NWN2 it's the same Teknoman (I think?). Though that is a passive skill~ and the DotA item is a passive item skill. Consider the "Cleave" ability being an active ability instead. In League of Legends there's a similar item, it has a passive and an active function. The passive function is full damage to first target and X% to the targets around it. A.K.A. "Splash" damage. The active ability deals X% of total damage to all enemies around the character.
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Warrior AoE attacks?
Rethorical question: Is a "Cleave" ability an attack that hits multiple enemies, or a "crescent" shaped AoE and the character is the center?
- Update #79: Graphics and Rendering
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Update 79 Pushed Until 05/28
Haha, Messier already adressed my blunder as well, which I answered. At first I posted it because I thought I had read it in some other thread, but I couldn't find it, so I started thinking "Maybe I didn't read it...?", so I thought I'd suggest it or at least show some sort of support for the idea. Then as it turns out, it was in this thread all along
- Update 79 Pushed Until 05/28
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Character Rollaholic - Mea Culpa
I think a sort of descriptive "Naming Guidelines" during the naming phase (like the LotR MMO that ShadySands shows in his/her post) is most conventional for Obsidian to develop instead of creating a random generator with a button and all. A [button]+inputting all names in the generator requires much more work than simply writing "Common names are..." in a box. It also allows the Player to fill in the blanks if it says "Common name endings are -dar, -fed, -blah, -di, -blo". Unless they could make a "Random Common Name Ending Generator".
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The 8 Companions
@Kjaamor: That makes an awful lot of sense, because Player character should be the one to have been in the party for the longest time. But at the same time that is quite an over the top obvious thing "The creator of this party has been in the party for the longest time out of all party members! In case, you know, you didn't know". So either it is super obvious, or it is a party companion. Thirdly, it might be a cryptic puzzle piece towards the central plot~