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Osvir

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Everything posted by Osvir

  1. You can also go upstairs, then downstairs and he'll spawn where he goes after he has talked to Dengler (otherwise he's just stuck by the counter with his guard). Also, you can talk to Dengler (that's how you reproduce this bug), but you can't talk to Lord Harond, during their argument. Dengler should get the same temporary locked conversation code like Lord Harond is. Unless.... Idea: - If interrupting Dengler & Lord Harond's conversation, get reputation loss (Lord Harond gets angry with you, maybe) "Who do you think you are!?" kind of deal. P.S. Lord Harond... Lord Hardon (couldn't resist) xD
  2. From Update #84. I intend to have this thread in my signature, and at the same time we can discuss different points in this list.
  3. I haven't got to the lions, but I think I can understand the feel, how about adding some smaller scaled lion models... lion cubs? Could add some very interesting C&C even (and maybe even a lion cub pet). Would make more sense that they are so defensive in that case. There might be some lore explaining animal ferocity in this world as well, I don't know if there is, but until it isn't found, it might exist.
  4. Exactly Billy O. "Known Issues" is more of a "We know about these problems". What I am suggesting is a "Known Ideas" or "The Goal, The Aim", sort of, things they are building the game towards. The goal, the final product, the final features and mechanical/technical polish. The short-term ("Next build we are attempting to...") and long-term ("The goal for the final product is to have...").
  5. I have to admit, seeing some of Sensuki's suggestions I started thinking "But... those are really obvious things that has a high probability of making it into the game later". Vsync is in 99% of all games, for instance. "Snap" the "Map" is a very user-accessible feature, and I noticed this not being implemented but understood that it will be implemented without suggesting it. Selection Circle feedback is also very unresponsive, but obviously something that will get better. Still, massive kudos to Sensuki for his in-depth analysis and observations. So, what I am curious about is to have a similar pinned thread like "Known Issues" or like "FAQ" with a list of features that is the aim/goal, "This is what's coming" or "This is what's intended". Knowing which features are coming later will make it easier for everyone to suggest and give feedback knowing what is coming later. Just as it helps to bug-test knowing which issues are already known. If we know what's coming and what's getting improved, it'll be easier to suggest things that Obsidian aren't including/does not think about.
  6. Could the cursor change depending on the player's input in the game? Like.. for instance... the Player gets a chance to become a Fampyr (perhaps) then the cursor could change to something appropriate (a pale~boney fist). Kind of WC3-esque (different races -> different cursors). Just an unnecessary aesthetic, but wanted to throw it out there.
  7. We can make it relevant though by asking a couple of questions: What do you feel about no experience gain from combat in the beta? How does it feel not getting any experience from combat? What's your experience in the beta? Do you level up and learn more and more how to handle combat yourself? Are you the one getting all that "combat" experience? Does the character need to get experience from combat? This is the first time I'm even thinking about no-combat experience, and I've played tested a couple of hours. In other words: I'm not even paying attention to it, and I'm loving combat (albeit it is a bit technically bugged at the moment).
  8. I like the portraits that are the same but they have different hairstyles. But yes, feels like there's a few of them. I talked about modifying/customizing portraits previously, so I'm probably going to take a look at adding more hairstyles/scars/eye colors/ears/neck+armor etc. (photoshop) to the already existant portraits, after I've explored/finished the Beta Areas at least once.
  9. I managed to duplicate a lot of loot drops, and it is fairly easy to do. If you do this you'll get all gold you can ask for (It is a bug exploit, but that's what you can play with to test out stuff without economic restraint): Some of these steps might be optional, but this is how I stumbled upon it. - When started, talk to Merdreth - Talk to Rumbfeld (Don't talk to the guard by the bridge) - Go into the inn, interrupt the Lord by talking to Dengler (you won't be able to talk with the Lord afterwards, this is also a bug) - Go upstairs, then instantly go downstairs, the Lord is in his rightful place (and you can talk to him now) and there's also a lootdrop on the ground (Fine Sword) - Go upstairs again, defeat Nyfre, go back to Merdreth, defeat Merdreth, pick up all the loot, go into the Church, leave, pick up all the loot again. It might suffice with: 1) Talk with Merdreth 2) Defeat Nyfre (Loot) 3) Defeat Merdreth (Loot) 4) Go into the Church, leave, the loot should have respawned (and you can sell it all as well). This way I managed to test out the vendor system fully as well.
  10. Not even if you have the best machine in the world can you avoid performance downs of any game in a beta stage. What you need to play the game in its best current state at this time is to play it on the same hardware/software that Obsidian uses themselves, and even then you'll encounter technical issues. Otherwise just wait, because it'll get better and better with time. Me and my friend had a lot of technical problems with Divinity: Original Sin Early Access (crashes, glitches, clipping through objects, lag, things not working, things not being clickable, sudden death etc. etc.), but it got periodically and progressively fixed until it became the beauty we see today
  11. Agreed. Why not both? (Tags and title)
  12. Is it possible to get a bigger gold pile in the beginning? Why? So I can test everything that costs anything with no restraints. I want to try out tactics, items, shopping, adventurers hall, potions etc. etc. but I can't afford anything, and I get the feeling I will have to grind some quests (then possibly use some Save/Load system to test everything out). It'd be more accessible for testing purposes if we had unlimited gold or a way to achieve unlimited gold. A console command for instance. What are the some useful console commands?
  13. I wanted to take a moment and just say "Thank you" to the developers and the staff working at Obsidian Entertainment on Pillars of Eternity. There's more to be done to the game, of course, but I can see what it will become. Thank you Obsidian
  14. I thought it was a smart implementation. Or perhaps it could be called "simulation" of how the Infinity Engine games handled it. Except now we don't need to individually select the character AND individually select the ability/skill "Thievery". This way is way better. In essence: Pillars of Eternity automates "Thievery". I like it
  15. I have noted that the item spawned has been the same twice for me as I have reproduced this: *Missing string* 12-20 Pierce Damage Speed: Average The first time I played a Leather Armor also spawned (equipping it showed a naked model though). EDIT: The "Loot" spawned becomes a "Container", like a Barrel but with the item loot icon on the map. Picking up the *Missing string* item gives it +4-+4 damage (16-24 Pierce Damage). It sells for 0cp. On the Encounter with Medreth (If siding in favor of Nyfre):
  16. I'm loving it! This game <3 when most(/all) bugs have been weeded out... this game
  17. I have also noticed this, I fought 4 or 5 boars. I suspect it has something to do with "Map spawn" (e.g. everytime the map loads, a boar is spawned).
  18. Feedback: I really like what I'm seeing from the Journal thus far :D [Description of the issue] 1) I can't name Notes (Untitled Notes). 2) I can't delete Notes. [Expected behaviour] 1B) I should be able to name them. 2B) Same thing. I should be able to delete them.
  19. Description: Removing Equipment from the character shows a weird character model. Steps: 1) Create Character 2) Start game 3) Open inventory 4) Remove armor [Expected behaviour] The model should be "undressed" or in some form "normal" [Other remarks / Comments] This affects all party/races members to various degrees graphically.
  20. I don't think this is a missing asset bug since when you go into the menu after loading a game the buttons work as intended. It is not (necessarily) the code/buttons/triggers that are "missing", it could be "Missing Icons, Font, Text". Can you hear any typical Menu "Clicking" sound when you click the buttons in the Options Menu?
  21. It's an idea that has been discussed before at lengths. It'd be a nice addition. I would prefer something like Lord of Rings Online though, it gives you an idea of people's names in a description box "Common names..." etc. etc. I remember reading something about different names depending on Culture on the Official Wikia but I couldn't find it now. If you look around I'm sure you'll find it, and maybe even get some inspiration
  22. Just a heads up: - Limited Edit time on the Forums. In 1 hour or so you won't be able to edit the first post anymore.
  23. Once you get into Steam, go to the Games menu at the top. You will see an option to "Activate a Product on Steam." Click this and enter your code. This should allow you to download the beta. "Activate a product on Steam" is not showing up on the Games menu. Do you see the "Steam" button in the upper right left corner of the client Stun? Follow that horizontal line to the right with your eyes and you'll see a "Games" Menu button. That's where the option is supposed to be at least.
  24. Known issues, missing assets... could be? Some Missing Assets - There are some pieces of the game that are still being implemented - like VFX, Audio, and Icons. You may notice that some assets are either missing or are temporary.

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