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Everything posted by Osvir
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*cough* So *cough* Wasteland 2 similar Skill System? Think about it. - When you leveled up in the Infinity Engine games you got points to distribute, on lots of things. In Baldur's Gate less, in Icewind Dale more. I personally prefer the former. Can Weapon Talents and some Passive Abilities be added in as well into the Skill System? (I.E: allocating points on "Knight" so it becomes "Level 3" instead of on, say, "Survival") This would make the skill system much more diverse, varified and interesting. Add more skills to this list is my suggestion. I like the interface, button-clicking, aesthetics, but it looks... empty. 4 skills? The question is: Is it an easily implementable idea, or maybe it is what Obsidian is already planning? The 4 skills themselves are well presented and interesting, but it feels as if (from a UI perspective and Player management of the Character Sheet) that it'd be better to group some "Abilities" into "Skills" instead. For administrative purposes, macro-management (checking equipment, skills, experience to level, stats, leveling up).
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Update #84: Welcome to the Backer Beta
Osvir replied to BAdler's topic in Pillars of Eternity: Announcements & News
IIRC, the beta was included if you donated 165$ or more, but perhaps I'm wrong. IIRC, I read $110 during KS, $125 Digital Collectors Edition (Backer Site) or $35 for 1 Digital Copy+$25 for Early Access ($60 total). *just an idea for the first post* "How do you know you are in the beta? - Pledged at the $110 Tier during Kickstarter Campaign (September 2012) - Pledged at the $125 Tier after KS, Digital Collector's Edition - Pledged at the $35 Tier for 1 Digital Copy and $25 for Early Access Key (Addon, $60 total). You can still pledge for the addon here (Closes '22nd August'*, approx. 3 days)" * I'm not 100% sure, I only recall reading something about it (don't remember if it was official or not). -
Patience. Wait for an update or two Marceror. This is the first build released. We might see massive improvements in the very first update, or massive improvements in 3-4 updates that'll make you feel "This game can be released today!!". Naive of me to say it perhaps, but we have no real idea just how much the beta will improve in 1-2 weeks. Let alone 1-5 days. It's a mystery! Yes, this topic is stupid, impatient and has an air of "entitlement". The initial thoughts would be more understandable and reasonable had you posted them 3-4 months from now. We know way too little at this moment. It's been out less than 24 hours. Combat is an issue, the strong parts at this moment is the feels, the presentation, exploration and the feeling of adventure in my opinion. It is fun to run around in this world
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I was able to reproduce the bug by switching between weapons in combat. From Ranged (Fine Arquebus) to Melee and they freeze mid-combat (and become unselectable, typical "Hold Person" effect).
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These are some brilliant mechanics, the feels are great. Exploring, running around, adventuring, interacting is super fun. I remember the devs saying that one of the first things they ask themselves is "Is this a fun environment to run around in?". I think it is, screen panning/scrolling is REALLY SLOW though. Out of combat is good, with some quirks. Combat is a bit of a technical issue, but when it works it works extremely well. It's not quite like the Infinity Engine games, and there is a new learning curve to it. On my first character I got wiped, on my second character my tactics and understanding had been improved and it became easier to handle combat.
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Graphic Bug - Items look like Grains
Osvir replied to The Mist Devil's question in Backer Beta Bugs and Support
The *Missing String* item is a separate bug, it might have something to do with Merdreth, or that general area/region/trigger (which seems to have several bugs). If you go into the Church and then leave the Church you'll find the *Missing String* item, and another Boar Companion will also spawn (you can repeat this to spawn probably hundreds of boars). The "grain bags" are obvious placeholders. -
Pick each character individual (hotkey: 1-6) and try putting them as close as possible to each other. I encountered the same thing, I believe the rest radius is very small at the moment.
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Additionally: - It happened to me several times and I didn't understand why. Then in one encounter I realized I was switching weapons a lot, and it might be related. Speculation: 1) Monster/Enemy is being targeted by the group. 2) One character switches weapon (from melee to ranged or from ranged to melee). 3) Enemy dies whilst weapon is switched. Causes character to freeze(?), the queued up weapon might pre-maturely target the enemy, and then the enemy disappears but the "weapon" is still in combat and thus making the character "stuck". Current fix: Save/Load Whilst on the subject of switching weapons, I noticed that my Priest (that I gave a rifle) switched to her Mace (as commanded), but then aimed down the Mace sight and shot a salvo with the Mace, before engaging in melee combat.
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Truth & Agreed. I really just wanted it in my signature in a nice format so that people gets presented with it as accessible and clear as possible. Preferably, this would be merged with the "Known Issues" pinned thread. Or pinned here in the General Beta Discussion (as it is most relevant to this category). Another idea is to have Obsidian make smaller Beta Updates and/or developer official and simplistic Beta Discussion threads themselves a la "Fighters: Your thoughts" and going through one High-Priority Feedback at a time. People will discuss more fervently in threads made by Obsidian after all. The Mini-Updates or Focus-Discussions don't have to be elaborate like the KS Updates. It'd suffice with the title: Example of how simplistic it could be: Title: "Fighters: Your thoughts" Text: "Discuss"
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You can also go upstairs, then downstairs and he'll spawn where he goes after he has talked to Dengler (otherwise he's just stuck by the counter with his guard). Also, you can talk to Dengler (that's how you reproduce this bug), but you can't talk to Lord Harond, during their argument. Dengler should get the same temporary locked conversation code like Lord Harond is. Unless.... Idea: - If interrupting Dengler & Lord Harond's conversation, get reputation loss (Lord Harond gets angry with you, maybe) "Who do you think you are!?" kind of deal. P.S. Lord Harond... Lord Hardon (couldn't resist) xD
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From Update #84. I intend to have this thread in my signature, and at the same time we can discuss different points in this list.
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Is anyone else bothered by animals just attacking you?
Osvir replied to dmbot's topic in Backer Beta Discussion
I haven't got to the lions, but I think I can understand the feel, how about adding some smaller scaled lion models... lion cubs? Could add some very interesting C&C even (and maybe even a lion cub pet). Would make more sense that they are so defensive in that case. There might be some lore explaining animal ferocity in this world as well, I don't know if there is, but until it isn't found, it might exist. -
Known Implements, W.I.P, Coming Soon or Later: Features
Osvir replied to Osvir's topic in Backer Beta Discussion
Exactly Billy O. "Known Issues" is more of a "We know about these problems". What I am suggesting is a "Known Ideas" or "The Goal, The Aim", sort of, things they are building the game towards. The goal, the final product, the final features and mechanical/technical polish. The short-term ("Next build we are attempting to...") and long-term ("The goal for the final product is to have..."). -
I have to admit, seeing some of Sensuki's suggestions I started thinking "But... those are really obvious things that has a high probability of making it into the game later". Vsync is in 99% of all games, for instance. "Snap" the "Map" is a very user-accessible feature, and I noticed this not being implemented but understood that it will be implemented without suggesting it. Selection Circle feedback is also very unresponsive, but obviously something that will get better. Still, massive kudos to Sensuki for his in-depth analysis and observations. So, what I am curious about is to have a similar pinned thread like "Known Issues" or like "FAQ" with a list of features that is the aim/goal, "This is what's coming" or "This is what's intended". Knowing which features are coming later will make it easier for everyone to suggest and give feedback knowing what is coming later. Just as it helps to bug-test knowing which issues are already known. If we know what's coming and what's getting improved, it'll be easier to suggest things that Obsidian aren't including/does not think about.
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The glove cursor pointer - thoughts?
Osvir replied to IndiraLightfoot's topic in Backer Beta Discussion
Could the cursor change depending on the player's input in the game? Like.. for instance... the Player gets a chance to become a Fampyr (perhaps) then the cursor could change to something appropriate (a pale~boney fist). Kind of WC3-esque (different races -> different cursors). Just an unnecessary aesthetic, but wanted to throw it out there. -
We can make it relevant though by asking a couple of questions: What do you feel about no experience gain from combat in the beta? How does it feel not getting any experience from combat? What's your experience in the beta? Do you level up and learn more and more how to handle combat yourself? Are you the one getting all that "combat" experience? Does the character need to get experience from combat? This is the first time I'm even thinking about no-combat experience, and I've played tested a couple of hours. In other words: I'm not even paying attention to it, and I'm loving combat (albeit it is a bit technically bugged at the moment).
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I like the portraits that are the same but they have different hairstyles. But yes, feels like there's a few of them. I talked about modifying/customizing portraits previously, so I'm probably going to take a look at adding more hairstyles/scars/eye colors/ears/neck+armor etc. (photoshop) to the already existant portraits, after I've explored/finished the Beta Areas at least once.
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I managed to duplicate a lot of loot drops, and it is fairly easy to do. If you do this you'll get all gold you can ask for (It is a bug exploit, but that's what you can play with to test out stuff without economic restraint): Some of these steps might be optional, but this is how I stumbled upon it. - When started, talk to Merdreth - Talk to Rumbfeld (Don't talk to the guard by the bridge) - Go into the inn, interrupt the Lord by talking to Dengler (you won't be able to talk with the Lord afterwards, this is also a bug) - Go upstairs, then instantly go downstairs, the Lord is in his rightful place (and you can talk to him now) and there's also a lootdrop on the ground (Fine Sword) - Go upstairs again, defeat Nyfre, go back to Merdreth, defeat Merdreth, pick up all the loot, go into the Church, leave, pick up all the loot again. It might suffice with: 1) Talk with Merdreth 2) Defeat Nyfre (Loot) 3) Defeat Merdreth (Loot) 4) Go into the Church, leave, the loot should have respawned (and you can sell it all as well). This way I managed to test out the vendor system fully as well.
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Not even if you have the best machine in the world can you avoid performance downs of any game in a beta stage. What you need to play the game in its best current state at this time is to play it on the same hardware/software that Obsidian uses themselves, and even then you'll encounter technical issues. Otherwise just wait, because it'll get better and better with time. Me and my friend had a lot of technical problems with Divinity: Original Sin Early Access (crashes, glitches, clipping through objects, lag, things not working, things not being clickable, sudden death etc. etc.), but it got periodically and progressively fixed until it became the beauty we see today
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Agreed. Why not both? (Tags and title)
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Is it possible to get a bigger gold pile in the beginning? Why? So I can test everything that costs anything with no restraints. I want to try out tactics, items, shopping, adventurers hall, potions etc. etc. but I can't afford anything, and I get the feeling I will have to grind some quests (then possibly use some Save/Load system to test everything out). It'd be more accessible for testing purposes if we had unlimited gold or a way to achieve unlimited gold. A console command for instance. What are the some useful console commands?
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I wanted to take a moment and just say "Thank you" to the developers and the staff working at Obsidian Entertainment on Pillars of Eternity. There's more to be done to the game, of course, but I can see what it will become. Thank you Obsidian
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They really should make lockpicking automatic
Osvir replied to BrokenMask's topic in Backer Beta Discussion
I thought it was a smart implementation. Or perhaps it could be called "simulation" of how the Infinity Engine games handled it. Except now we don't need to individually select the character AND individually select the ability/skill "Thievery". This way is way better. In essence: Pillars of Eternity automates "Thievery". I like it -
Boar companion next to Medreth respawn glitch
Osvir replied to Headbomb's question in Backer Beta Bugs and Support
I have noted that the item spawned has been the same twice for me as I have reproduced this: *Missing string* 12-20 Pierce Damage Speed: Average The first time I played a Leather Armor also spawned (equipping it showed a naked model though). EDIT: The "Loot" spawned becomes a "Container", like a Barrel but with the item loot icon on the map. Picking up the *Missing string* item gives it +4-+4 damage (16-24 Pierce Damage). It sells for 0cp. On the Encounter with Medreth (If siding in favor of Nyfre): -
I'm loving it! This game <3 when most(/all) bugs have been weeded out... this game