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Niccolado

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Everything posted by Niccolado

  1. I might. It also seems theres a loading/saving bug out there. I killed off a character to replace it with a new one holding a proper name, but it seems although I can create a new character they wont stick to the group after saving and then loading it up again. I guess its something that will be fixed. It seems to be in the buglist anyway. What I really really would beg the devs for on my very knees are more portraits! Wayyy more portraits! Im a portrait freak and cant get enough of these wonderful pieces of art! For me these are like Michelangelo, Monet, Renoir and van Goghs...
  2. Well, I think I might have found one reason for its pretty hard. Those prerolled BB_heroes havent been given any weapon talents... lol.. Not to mention they aren't equipped very well for the level they're at. True enough, although that I can live with. Missing the skills though is a different matter since I currently have no chance getting them. Besides, I cant dismiss the characters either and buy new one from the inn since I would need the stronghold for that. Oh well. Still having lots of fun! Hehe..
  3. Well, I think I might have found one reason for its pretty hard. Those prerolled BB_heroes havent been given any weapon talents... lol..
  4. As they should! So far i love every moment i'm in this game, and thats even as an unfinished beta version!
  5. My problem seems to be that all mob encounters seems to be like a boss encounter. When I need to utilize all my spells for all my 5 characters and still the battle rages on for about 15 minutes, i think we can say the battles too hard. Or I am doing something horribly wrong - which I guess can be the very reason too. I am currently fighting guards in the Dyrford ruins. And whoa do they fight like bosses each and every one of em..
  6. Urm... Ouch.... I guess that means I need to adjust my playstyle... Do anyone know why? Even Baldurs Gate 1 and 2 had healing, so I see no reason why not PoE should have it.. I believe the original intent was to remove "rest spam". The first version of resting was restricted to specific camp spots dotting the landscape but was later revised to allow resting anywhere (outside of combat and close by mooks) but uses a "Camping Supply" in the process (which are stupendously expensive in relation to everything else the innkeeper sells). For me, it seems way too difficult right now. Im in Dyrford ruins, fighting 1 archer of some kind near a bridge inside it, and even if I manually cast all spells and such, my whole party dies to it, even if im fully rested and my main character is a level 5. The others are still at their starting level. My faults im pretty sure, but still its nagging me; how can it possibly be? Its only one! And i got 5. And I die to many others too. Oh well, i guess thats something that will be tuned or fixed or I have to learn to live with it somewho - although I wonder how the difficulty level will be in "suicide" mode..
  7. Urm... Ouch.... I guess that means I need to adjust my playstyle... Do anyone know why? Even Baldurs Gate 1 and 2 had healing, so I see no reason why not PoE should have it..
  8. I would describe myself as being addicted to it rather than having enjoyed it, but if ever there was an example of degenerative gameplay, then it was spending two hours waiting for a random number generator to roll maximum sixes. LOL. True. Still, I felt rolling the dies had a charm. And why not should the patient dieroller have a chance for getting its good stats anyway. Its not that it ruins the game for anyone, and its a fun thing really, which I always asociates with RPGs. Besides, they could have introduced different choices for attribute generations. One could be the distribution point we have now and another one could be dice rolling. Its a single player game really, so having different ways obtaining stats does not ruin games for anyone, even if they should turn out better/worse for ppl. Besides, some people like the game to be a "cakewalk" just as some people like it to be "suicide" game..
  9. Some more added comments as I testplay the game.. Combat system feel indeed a little...not sure really. Hampered? I cant seems to find a way to heal my characters. Theres spell for healing stamina but, what about health?? The auto combatsystem for characters does not also seem to work at maximum. That means I need to utilize all the spells manually for each character? I am frequently losing. Even at the very beginning of the game. It might be just that I need to get used to the game, but losing to all enemies tells me im either doing something seriously wrong or that the mobs are seriously powerful. I am running the game on novice/easy level. Hopefully things will change as soon I get more experience in combat. Oh, another thing. The red bloodmist over the character seems to be for the characters stamina and not for the characters health. Intended?
  10. Yes. I loved being able to roll the dies. Allrite, maybe it opens for unlimited rerolls, but I feel its a fun part of the game starting with rolling your own character.
  11. Combat and its combat system its something I have not got much experience in so far. But i agree that in full version they should round the damage up or down to the nearest full number. 0.3 damage sounds.... weird, but i guess its done in Beta just to have control of how much damage the opponents really do. Combat system also seems to me a little weird so far. And opponents can be quite difficult - even if I am running the game on novice/easy mode. I guess its a balancing thing. And me personally who have got used to too much dumbed down games lately. And ofcource, I have played the game far too short to give an objective critisism on the combat system. My initial comment would be a little cumbersome, but then too short playtime..
  12. First I must say that after a few hours only of playing this game give me good vibrations! It looks truly promising! Just a few personal comments though.. Character portraits: I really love that theres many versions of the same portraits, but I think there is too few portraits and too many of them in profile view! I like full facial pics. Like "passport" type pics. Character generation: In my opinion, there is too few choices during physical character generation, clothing styles etc. But I hope that will be added/changed in full version. Would also love to have better rendered characters during this phase. But maybe I am too demanding? Dice rolls: Miss the dice rolls! And I think an average of 13 points too little. Maybe increase the number of points depending on difficulty level? Or introduce a chance of increasing the points from start. (And yes, im a powerhungry son of B***H..) Conversation choices: Really love that your ansvers depending on your character stats and skills! So thank you for this!!!! Prices: Convert prices to "lowest" number. So "grudge-keeper" priced to 12150cp should be changed to 12gp 1sp 50 cp and "Angio's Gambeson" to 6300 cp should be priced 6gp 3sp. Coinage in your inventory chould also reflect this, and not give your total money sum in coppers only. Well, just a few things I would like to comment on. Small things, but with such a fantastic game, thats what it usually comes down to too! One thing is sure: I am definitely NOT regretting backing this game!! GOOD WORK!
  13. Love em!! Truly. But...the Vithrack, a wonderful monster really, .. I am not sure, does they not seem a little too puny/weak for such powerful monsters? Maybe it looks so to me since they look so slim on the pics.. Bah. Ignore me. Im sure they will be most wonderful in the game!
  14. I think there should be possible earning fortunes and obtaining powerfull and unique loot. But not for free! It should come through dedication, hard work and over time! For many - incl. me - riches is a way of measuring success in a game. And then having chances of using your obtained treasures for something! But then, thats just me, and im always the dandy in any rpg :D
  15. Not sure to chose, but "Niccolado of the Obsidian Order" seems cool... I think..
  16. Seems like im missing my badges. Sigh. You have to complete the entire pledge process before the badges show up. Ah yes. My mistake! Thanks for the info! //Nic.
  17. Seems like im missing my badges. Sigh.
  18. Looking fantastic! Wonderful work!!! I simply cant wait to dive into this game!!
  19. Seems like im forgotten or doing something wrong..
  20. Dear Sirs and Madams of the Holy Obsidian order! May I enter into your realm as a humble accolyte? I have paid my duties and hope to be accounted for in your army! Although, my payments are done in many bits and parts, they should all be linked together by my good name.. (paid 250+30 on kickstarter for pledge + int. p&p, plus 20 dollar for CD on paypal and another 20 dollar for access to your good name as a member of the Obsidian order! I am however unsure what the right title should be. I will let you decide!)
  21. I know. It's pretty insane, right? 15 levels Isnt it logical to think that at the bottom of a 15 level dungeon you find a dragon guarding a treasure?
  22. I went for the $250+$30 international shipping. Unfornately I didnt know I could add more dollars for specific items like this $8 dollar for obsidian order thing or whatever you called it. So I guess I missed out on that.. Dang!!! Still, im getting the game signed by the Obsidian crew and that I truly love! I guess its now too late to pay $8 (or was it $20??) for the Obsidian Orderness title or whatever?
  23. A huge congrats to everyone! I hope this proves to everyone that there are indeed a market for old school RPGs!!! But to a more important question. We didnt fully reach 4 mill on Kickstarter by itself, but if we count in PayPal we passed it, right? So this should mean Chris now will be playing Arcanum??? Have a good day everyone! /Nic
  24. I am still playing AD&D at the age of 36 years old. And so are my friends! We have been playing for 20 years now I think.. The only real change we have done lately though is we have put aside the 2nd edition - if not completely!! -and play v3,5 now and then. (And we dont plan at all touching v4 since we feel its been "dumbed down" too much!) So instead of having beer nights with friends when we now can get away from our own families we have instead AD&D nights together with coca cola and potato ships! Just like when we where 14!!
  25. Hi all! Since I prefer not to use Reddit, I try my chances in this thread instead: 1. Will there be possible to play Evil alignment/classes in Project Eternity? 2. Project Eternity, if that the games final name, or just the name of the project? 3. If there will be planned any future expansion packs, will that be on Kickstarter too? Thanks for finally bringing us a true RPG of the old school! This will most likely be a great one!
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