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Keyrock

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Everything posted by Keyrock

  1. RPS Hands-on: Oh man, that sounds awesome. I imagine there will be a ton of potential exploits in this game, but you know what, I'm fine with that if it's entertaining. I love games that allow you to "break" them and cause mass havoc and wacky situations.
  2. Hmmmm.. I also thought it was interesting.
  3. Remind me who exactly said Seattle was "unbeatable"? Not to mention that they already had a loss on their record before this. I said they were nearly unbeatable at home, and that still stands. They haven't lost a home game since December 2011.
  4. So now that I've watched the trailers from VGX (the only thing I gave the least bit of a **** about from that show) on YouTube, I'd just like to say: NO MAN'S SKY! NO MAN'S SKY'S!! NO MAN'S SKY!!! BAH GAWD, NO MAN'S SKY!!!! https://www.youtube.com/watch?v=RNVgVl6v6YU
  5. Keyrock replied to Leferd's topic in Way Off-Topic
    Nice W for the Thunder tonight over the Pacers. Both Durant (36 points 14-23 shooting 10 rebounds 5 assists) and Westbrook (26 points 11-17 shooting 7 rebounds 13 assists) put up big time numbers and had efficient shooting nights.
  6. The snow game in Philly was awesome, even if the outcome wasn't to my liking.
  7. And I thought this was a family game.
  8. Keyrock replied to Leferd's topic in Way Off-Topic
    LOL. The Knicks got smoked by the Celtics (not exactly a powerhouse this year) by 41 points. 41 POINTS!!!
  9. I believe that statement like I believe the moon is hollow and full of lizard people.
  10. CDPR makes sweet looking trailers, we already knew this. They wear the Trailer Champions of the World belt. Other than that, nothing really to take away from the new trailer other than Eredin Bréacc Glas looks badass and there was a sweet looking flyover of city.
  11. To do away with trash mobs. Entirely. They add absolutely nothing but tedium to a game. They are a necessary mechanic if killing enemies is a major means of gaining experience, but proper game design can eliminate that need entirely. Just say no to trash mobs.
  12. http://www.youtube.com/watch?v=1ytCEuuW2_A
  13. I can't bring myself to watch this. The "awards" are meaningless and the only thing that interests me at all is debut trailers, which I'll just watch on YouTube tomorrow or something. Award shows are the absolute worst. At best they're barely tolerable at worst they are flat out torturous. The VGAs VGX is horrible even by award show standards.
  14. Happy Anniversary Obsidian! Your games have not been without flaws, but they have still generally been a cut above the rest. May Project Eternity be the rousing success that gives you the freedom and leverage of owning your own highly valuable IP that you deserve.
  15. Anyone want to recommend some Dragon Age: Origins mods? I plan to run through the game again after I finish Drakensang 2, so I won't likely be playing it for at least a week or so. I've played the game several times, but I've generally stuck with vanilla. Now that Nexus Mod Manager works again, I'm looking to compile some mods in preparation for the playthrough. I'm not looking for mods that radically change the balance of the game or ones that will change all characters into sex bombs, though I do welcome subtle model or texture changes that still keep the same basic design of the characters. Anything that adds new content (as long as said content won't radically make my characters overpowered) or improves textures (character or otherwise) without radically changing the characters (except Sten, I'm not against radically changing him) is welcome.
  16. Thanks for the advice, I'll keep that in mind for my next playthrough. The first playthrough of a game like this is always a feeling out process to find out what works for each character and what cool gear is out there. I kind of thought Fayris looked cool wielding a spear so I went with that, since I'm already invested in it, might as well stick with it. Plus, I figured the weapon made sense for her since, in theory, it lets her stay further away from enemies. In practice, it seems reach is essentially useless in the game, even though it does appear as a stat. I usually do barely any casting unless I really need to. When mowing through trash mobs there's really no need to do anything other than have everybody attack the same mob with basic melee. Hence why trash mobs is a long standing RPG tradition that really really needs to disappear. Developers, you've been making RPGs for some 30 plus years, can we just stop with the trash mobs? They accomplish nothing except to add tedium to games.
  17. Now with new gear: It's not as nice looking as the amazon gear, but the chain allows me to use pauldrons and the leather boots let me use greaves, so overall I have much better protection. Cano got a padded jack and traded in his hood for a leather helm so that he can use pauldrons (though I haven't gotten him any yet). I also got a chain pants and a better weapon (a big ol' two-handed hammer) for Forgrimm, and upgraded Fayris' spear to a partisan. I still haven't found a better single-handed axe/mace/hammer than Forgrimm's Wyrmslayer that my main is using. I have about 150 gold left, so time to see if I can get Fayris and Cano better bows.
  18. A Thorwalian wearing Amazon gear Both Cano and Fayris have been trained to be better with bows than melee, but I have them wield melee weapons most of the time when fighting trash mobs to preserve ammo. When I anticipate a significant battle then I switch them over to bows. That's Forgrimm's axe my character has at her side since I made her a sword axe & board fighter and switched Forgrimm over to two-handed axes. I have a ton of money after going through the Elven ruins so when I get back to Nadoret I'll see about getting a better weapon, if one is available. First and foremost, though, I need to get Cano some better armor.
  19. I am in favor of TB, but if they had decided on RTwP, I would have been fine with it. The craziest part is people freaking out over combat in a game that's anything but focused on and defined by combat. inXile has stated repeatedly that the amount of combat will be sparse and most, if not all of it, will be avoidable. Of all the things that made Planescape: Torment the classic that it is, combat was the absolute least significant factor.
  20. Achievements can be cool if they give you a goal outside of the regular gameplay to achieve. Something to strive for that you wouldn't normally get in a regular playthrough. What boggles my mind are the useless "achievements" that anyone playing the game will get. "Complete Chapter 1", or "Kill 100 Zombies" when it's a game where you'll face well over a 100 zombies no matter what you do, or "Upgrade A Weapon" in a loot driven game that's all about upgrading gear. Achievements like that are utterly useless. Achievements that require you to play a different way or go off the beaten path, those are cool.
  21. The kind of people that rage over things like this by and large tend not to be rational people. It is in their nature to react in an irrational manner and make statements based on figments of their imagination.
  22. Sure, why not? I'm not here to judge. If you're into necrophilia, that's your prerogative. Here's some lich cleavage for you:
  23. Not yet. I'm hoping for full blooded Orcs as a playable race at some point. I mean, they already have the assets, from the Orc enemies, so it would be just as simple as when they added yet another Elf race, which was exactly the same as the existing Elf races. I'd also like an Illithid or Beholder companion. That would be pretty sweet.
  24. Still mostly Drakensang: The River of Time with some Broken Sword: The Serpent's Curse. I'm in no rush to get through Broken Sword as the second half won't be here for at least a month.

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