Trudging along in Shin Megami Tensei Liberation Dx2. I've evolved my Alilat up to 6 star (max rank) and am now in the process of levelling it up to lev 50 (max level). The success rate with Mahashibaboo continues to be really high, so it wasn't just small sample size giving me skewed data, so I think I can pass on using Alilat's lass transfer slot on the Madness passive to further increase ailment infliction rate. The rate is high enough as is. Most likely I'll use the final slot to give Alilat some kind of single target nuke of an elemental type I'm missing; either Bufudyne (cold) or Mudodyne (dark). I have Bufudyne on Asherah right now, I transfreerd it to her some time ago, but I think I'll get rid of it in favor of using both her transfer slots to shore up her 2 elemental weaknesses (cold and dark, ironically enough). If I do that I can make a team with zero elemental weaknesses once I replace Wu Kong with Susano-o and give Susano-o resist fire. Enemy teams exploit elemental weaknesses mercilessly in late game MegaTen, as they should.
Anyway, I've reached floor 35 in the Aura Gate dungeon and I've also been going through the story missions again and playing them on harder difficulties. I have chapters 1-5 100% complete on all 3 difficulties (normal, hard, and hell) and am about halfway through completing chapter 6 on hard difficulty. I think I can probably get to about around floor 40 of the Aura Gate dungeon with my current team, but past that I really need to get Susano-o. Wu Kong is just far too much of a liability, he has too many elemental weaknesses and is far too fragile to survive those deep levels.