
Adauli
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Ohh my Good never, never ever!! I don't say I hate Action RPGs but they are just dumbed down RPGs many are not even RPGs in my opinion at all as the complet caractersystem is droped out and instead they just live from item hunting what can be fun for a vew hour but thats it for me. (I played trough Diablo 2 once and for Titan Quest I not even saw the end) If you play a combat tactical then do you realy want to fight for 50 turns? Its one thing if you bash 50 times on the mousebutton with a hit each second or so but if you think about each move then 50 turns get to long for a single fight! From a RPG point it means if your weapons hit for 1d10 what means 5.5 dmg in average with a party of 4 people the oponents must have over 1000 HP! I don't know a single Pen and Paper RPG that drags the fights for this long and where the player them self have a Hp to dmg ration that let them go on for this long for "just" a single fight.
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I want to play a Hero not Joe Average in a RPG and towards the end even powerfull Moster should fall with 7 hits or less. I absolut hate it if a fight goes on for more then 50 turns. Where is the fun if you fight the same enemy for half a hour or even longer?For me the story is important and not the fights related to the story. If a game have fights in it where I only can manage 1 fight in a half a hour or even longer then I consider it a extrem bad RPG game that wastes my time when I only manage this single fight during the time I could play the game on this day.
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The problem with "Insignificant enemies (peasants and kobolds that are e.g. more than 3 levels below your level): no XP. " is that when you have to fight trough such enemies it get extrem anoying very fast. To implement no xp from to low level encounters "gray enemys" never should attack you unless you attack first and some even run from you in fear. Also I still think a encounter should give exp no matter what way you use to solve it (if you simply sneak past them, fight them or use other ways to get past this obstacle like a bribe).
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Live recorded music, Poll 2.0
Adauli replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because I usual have music complet disabled in the games I play after the first hour or so thats why I usualy don't care for this part of a game. But if at all it should be at only a small group as anything biger was keept to the rich in a real medival setting. -
In my opinion would be by killing bosses contradict the efford of OE to also give non combat paths to reach the same goals.
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I allways thought that when there is Magic there will be for sure huge differences to the History of earth simply because the magic users have power in theyr hand that in some cases go even boyond what our curent technology can do and this already at times where bow and arrow is the most modern technology. Thats also the reason I think Misogyny and Dieases have no big role compared to earth history.
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Saving and reloading
Adauli replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I prefer to Save and reload any time I want to and one reason why I hate many older JRPGs is because of theyr savepoints and that I'm not able to save when I want to. -
Exclusive In-Game Content
Adauli replied to ddillon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wonder why this hate against collectors edition exclusive Ingame things especial if they are just for visuals with no real game effect. And yes its about money, be happy that you can get more ingame content over all thanks to the people who think this small visual addon is wort extra money for them. -
I would like to have some exotic pet not the usual dog or cat.
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Should encounters have aggro mechanics?
Adauli replied to ledroc's topic in Pillars of Eternity: Stories (Spoiler Warning!)
When I think at Aggro mechanics I allways have to think towards "trains" in old Everquest where people try to flee but instead of geting away they get more and more oponents following them and in the end they and a lot of other players get killed. Or the Taunt ect. actions so that a tank can keep the agro in MMOs. Both things I hope to not see in singleplayer games. Thats why a clear No from me to this. But I'm all for it if there is some kind of more inteligent AI behind the inteligent opponents but there should be different AI reactions on the same situation depending on what race the opponent is and its stats.