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Everything posted by IndiraLightfoot
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Having played PoE extensively, and at all difficulty levels... I even have a story mode playthrough going right now, heh. And this is my conclusion about combat and spell casting: -The limited camping supplies enhanced my satisfaction of combat -All per rest abilities enhanced the challenge -Certain per encounter abilities I spammed. They were like 2nd nature as soon as combat commenced -The more spells limited to per rest (assuming camping supplies are limited), the better
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I've gone through the entire thread and just checked the straw poll: Six posts here mention Obsidian Marauders, which is the most of all alternatives, and Obsidian Marauders has a solid lead on the straw poll (37%, twice as much as the runner up). Still, when the idea of Black Isle Bastards came into play, it's been praised just as much as Obsidian Marauders. My guess is that it would stand between these two options: -Obsidian Marauders -Black Isle Bastards For some reason, I find the latter cooler and less in conflict with the name Obsidian Order, so, if I have to pick, I like the nostalgic nudge, and would now go for Black Isle Bastards. This also fits the M rating and the pirate theme better, not to mention an archipelago (that island ref is fab).
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Feargus,developer: M The plan is to have the watercolor images be used across all dialogs, but not in inventory or the character screen. I just talked to Adam, and we are going to think about a toggle in options where you an choose to always use your character screen portrait. Feb 1, 2017 | 10:49 PM I like this, the more toggle options, the better.
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Haha! Yeah, grim dark FTW! No, but seriously, I'm more concerned about keeping a coherent look for the game, and these watercolour portraits add a new out-of-whack element. It could work, if they were in keeping with the rest of the art, but I haven't seen evidence of that yet. In essence, you could have those sketchy drawings I'm on about portraying a super-goofy laughing jester, if you want. I'm discussing whether this new style fits the game, and atm, I'm in doubt. P.S. I merrily backed DoS, so there are other CRPGs available, where the cartoonish style is more prominent, and where "Huh-huh, nudge-nudge"-jokes are standard, but I'm not sure Obsidian intends to approach that style for PoE2.
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Here are the images: While I do like them and I really want to see unique NPC portraits, I reckon they introduce a new cartoonish portrait tone to the game. It feels a bit like Tintin or something. I think it would be a mistake for this kind of game. I'd actually prefer if the portraits were done in the same sketchy and "serious" style as the one used for image slide encounters that look like those 80's choose your adventure kind of books: And the same kind of "serious" graphics are used in the in-game monster manual, as it were: The more I ponder over this, the more adamant I get. Heck, take a peek at my avatar portrait. That kind of style would be fine, not even a need for multicolour stuff. The sepia background should of course be kept.
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Wonderful, Sedrfilos! Just add my info from post nr 3 too, since it's pretty important: PoE2 will have 5 party members instead of 6, and they will stick with that decision (Source: Feargus, Fig).
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Perhaps you don't need those links then. Just copy and paste the essence of my posts, for instance, and add this at the end (Source: Feargus, Fig).
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@Sedrefilos: Feel free to add my info and of course others to your OP. That way, it's even easier for people to see the known info (It will be a bit of work for you, though. In my case, just add fig links). Just an idea, if you have the time or the inclination, as it were.
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Yeah, I agree with PrimeJunta! In this kind of CRPGs, I value that relative free-roaming with my party heaps and heaps. It goes back to my days of D&D, and sitting with friends and just ramble around in world settings and discover, fiddle with skills and goof around a bit, make some weird choices, and being serious in other sections. The truth of the matter is: Personally, I play these games as if I was playing a very relaxed and number-heavy RPG campaign with myself, so this kind of freedom is essential. There are plenty of games where a more linear and intense story works much better - it's even a necessity - but this ain't one of them.