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Everything posted by Hypevosa
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The (un)usefullness of mages
Hypevosa replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There was a long discussion with one of the devs - characters will run out of spells during fights if the idea doesn't radically change before they start programming it. So basically, mages are going to be nerfed like usual, sucks for us who play mage characters...like usual. Also, they said we can play solo, so I would like them to explain how a mage could go through a game solo without being forced to learn something unmagey things. Someone explained mages as glass cannons, they are super powerful, but they are weak physically, that was the trade off. I do agree to a point, but they dont need to be so weak that one hit kills mages (I have had that happen in a few games...I was like, what the hell just happened?!?!?!). They did say mages would wear armour, which I suppose is good, but I an not a fan of them being forced to use swords or other wepons, that is another class all together. Sounds like mages are the same, but, instead of needing to rest whenever you want to regain spells, they'll slowly creep back. It's ultimately the same thing if it takes 24 hours for all of your 3 level 9 spell slots to return. -
The (un)usefullness of mages
Hypevosa replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I never read that, do you have a link to the comment/blog or whatever it was? I would like to read it. Also, how can someone run out of soul? Spells are meant to be soul powered after all. " Captain Shrek, on 02 October 2012 - 08:22 PM, said: Well not directly but they are at least as bad if not worse like some of the save or die and if you survive then worse; get nerfed variety. But we are diverting. The point is that the wizard can then no longer have any spell which will be meta-effect like hold since that will always mean instawin with spam since you would have many such spells (unless the decision is to cut spell variety so that player can't use them). To avoid that and introduce some challenge I can see that you will have to force nerfed damage spells. Which are fine in my book as long as the combat is balanced, right? EDIT: And I must bid good night! Thanks for your time. I hope it was well spent. Why would you be able to instawin by spamming? A theoretical 12th level wizard in PE will probably have about the same number of 5th level spell slots as an equivalent wizard in D&D. Let's say that's 2 or 3. In IWD, you could cast Hold Monster your two or three times in a row and then you'd be done casting 5th level spells for the fight. It would work the same way in PE. The main mechanical difference that I'm considering is when/how you regain your 5th level spells following the fight." Assume it's the strength of your soul bending the magic to your will. You don't run out of soul so much as your soul fatigues. You will run out of spells during a fight by his description, it's how you'll regain them after the fight that he's trying to put his finger on what they want. -
The (un)usefullness of mages
Hypevosa replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There was a long discussion with one of the devs - characters will run out of spells during fights if the idea doesn't radically change before they start programming it. -
Proposal for a new Rest Button
Hypevosa replied to Hypevosa's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Healing? Or would you prefer auto regeneration? Resting is no good for healing if you can only sleep every 8 hours or whatever right? And resting after every fight or every 3 fights is silly. Still ...I'd rather not have auto generating health. A better alternative would be healing kits. Healing kits being cheap while having a 10 second channel so it would be impractical to use in combat. What if you don't have a healer? not having a healer at all makes things fairly painful unless the healing potions flow like water. -
Do you want well balanced companions?
Hypevosa replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
best disadvantage I can see to a giant character? No way to drag them to a temple for resurrection, and clearly too large to enter some places.- 47 replies
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Do you want well balanced companions?
Hypevosa replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
that's no fun completely ruling them out as companions :\ Now, if they were a liability where the guards would attack them every time they entered town? Or perhaps they'd murder people (even someone in your party) randomly? That would be a balancing factor. A nature spirit requiring you not wear metal armor before traveling with you? Also interesting. A vampire requiring you sacrifice a living person to them every day, or else they'll drink from someone in the party when you rest? There's alot of ways you could balance more powerful non humanoid races, you just need to be a little creative about it.- 47 replies
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The (un)usefullness of mages
Hypevosa replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
as long as you can still specialize the mage with a sling or some other ranged weapon, they'll still be useful. The main problem is they're so damn squishy that, unless they're killing something so it doesn't hit them, they're dying - any ranger or other such creature just puts them down so fast... perhaps, if they could at least equip armor to get the benefit from it, even if they couldn't cast while wearing it, they could then be useful again instead of dying quickly and just being an inconvenience as you attempt to have them run away. -
Do you want well balanced companions?
Hypevosa replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The problem is just having companions that there's no reason you shouldn't want them over the other guy. You know? If I have a great fighter, but come across a monster whose damage output, health, etc is so much higher, you're just punishing role players who stick with the human guy since the monster doesn't talk much. If they're going to be balanced but still honest with what they're supposed to be, they need some serious detractions, ya know?- 47 replies
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Best RPG memory
Hypevosa replied to Gatt9's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
geez, I remember that. I freaked out for a second and thought for a moment I was actually going to somehow be pursued due to Icarus finding me. xD -
Bows: Limited ammo?
Hypevosa replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm assuming not for characters who were regularly equipped with ranged weapons? Or did you just not use full time ranged characters? I kept an appropriate ranged weapon on each character and would have everyone use it to wail on enemies before they got in range to melee. I never had any "dedicated" ranged characters myself, as melee always outclassed damage wise. -
Bows: Limited ammo?
Hypevosa replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually I didn't use shops, I just was conservative with ammo and used the strategy more as a when necessary or when I had tons of arrows to spare. -
Bows: Limited ammo?
Hypevosa replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Unless we're going to say it's impossible for someone without proficiency to use a bow, having unlimited arrows is problematic since you just have the whole party fight ranged until enemies get close enough to wail on - I used this strategy alot in BG, and it was very effective. If no one needed to worry about their arrows, it would have been far too easy. Same goes with any ranged ammunition really. -
[Merged] Cooldowns 2.0
Hypevosa replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Unrealistic? No, but unneeded tedium that adds absolutely nothing to the player experience? Yep. Wailing on darth vader for 2 hours did not make my battle with him more enjoyable or memorable in a positive way. Constantly retreading ground that offers no new experience is in that same boat - it's just, plain, unnecessary. It's not really enough punishment to make anyone who needs to do it learn to do otherwise, as the behavior is still entirely accepted. They just cash in 6 minutes - after all, they are playing a videogame and can waste as much time as they want. If you want players to get better, you give them a real, tangible reason to do so. -
[Merged] Cooldowns 2.0
Hypevosa replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Those players can select the easy difficulty. There is no reason to make the game boring for people with average or above average IQs so someone with an IQ of 80 can beat a game and feel good about himself. That's what the easy difficulties are for. People not good at these types of games. Your statement makes 0 sense. Where the freakin heck did I say I wanted the game to be EASIER? If you're going to sit there and tell me that running 3 minutes to a save area and running 3 minutes back makes a game HARD, I'll point you to runescape where you grind iron ore for 1857 hours to get 99 mining, like any monkey, small child, or simple automated program can do. All forcing walking back and forth does is add tedium. It's a thing that wastes time that takes little to no skill to accomplish at all. Played force unleased and force unleashed 2? The final fight with vader in force unleashed was HARD, it was challenging... In the second game they gave him an insanely long health bar and it was just plain boring because the fight took 2 hours with almost no skill involved at all. You want to make bad players do better? Give them an incentive to get better where resting less = rewards. Not resting more= punishment. -
Best RPG memory
Hypevosa replied to Gatt9's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Robes of Vecna on a high level sorcerer in BG2 and being able to blow everything to crap in mere seconds.... god that was so satisfying.... -
[Merged] Cooldowns 2.0
Hypevosa replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As I said in the other cooldown thread, why punish players, who are ALREADY bad enough they need to run away to rest? They are bad, and they will perform badly regardless of if they need to waste 6 minutes recharging stuff or not. Give those who don't rest as often rewards for doing well, people will then have reasons to play better, but don't punish those already having a hard time. -
[Merged] Cooldown Thread
Hypevosa replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think attrition can be valuable for pacing, but I think it's more interesting to think about party attrition rather than the attrition of a single character's class-based resources. No doubt. So perhaps instead of worrying so much about what a mage should do when he runs out of spells, we should, perhaps, assume that fighters and rogues will usually be able to pick up the slack? Having mages be at least pseudo useful without spells would also be nice. Allowing them to have decent chance to hit at least, though not really any high damage potential would be good.- 661 replies
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[Merged] Cooldown Thread
Hypevosa replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why would you be able to instawin by spamming? A theoretical 12th level wizard in PE will probably have about the same number of 5th level spell slots as an equivalent wizard in D&D. Let's say that's 2 or 3. In IWD, you could cast Hold Monster your two or three times in a row and then you'd be done casting 5th level spells for the fight. It would work the same way in PE. The main mechanical difference that I'm considering is when/how you regain your 5th level spells following the fight. I'd say that your ability to regain spells should depend on not just if you cast the spell, but how many other spells you've cast as well. I think it would be ideal to have a situation where the caster has to weigh the value of using 5 lower level spells vs 1 higher level spell. If all spells recharged given time, but you had to recharge all your lower level spells first, this would allow mages to regain their fallback spells like magic missile before fights sooner, but if they could effectively use fireball instead of 4 magic missiles to the same effect, they could save those lower level spells and just work on getting the higher level spell back.- 661 replies
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Proposed Inventory System
Hypevosa replied to Hypevosa's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There are usually epic items in stores that required the incredible amounts of gold you could attain if you wanted to have all the best gear. I still don't understand how they got or kept all that junk, but who knows. Normal armor should be common and worthless. Leather, studded leather even, chain shirts... reselling it shouldn't be terribly profitable since the merchant has to sell something already used, already on the market, etc. The only armor worth carrying back for resale should be breastplate armors and above, and those should be something rarely encountered. If a full garrison of soldiers attacked you, the leader should have full plate or something of the sort, and everyone else pretty much should just have chain shirts or some similarly not valuable but effective armor. if people really want to carry around a 30lb item to sell it for 6 gold, that's their prerogative though :\ -
[Merged] Cooldown Thread
Hypevosa replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Practically speaking, that's how a lot of players handled enemies like the black dragon in Chult in IWD2 (well, with reloading). A high-level sorcerer in IWD2 (or tabletop) could chain cast a fair number of Acid Fogs or Hold Monsters, but they'd have to be pretty high level, and I think that while those spells are really powerful, they don't compare to the save-or-die family spells. Save or die has always been an issue to me. Having these spells be highly limited somehow is always something I'd support, especially if they have a chance to be used on the player themselves. The only save or die spell I think might really be good would be a save or die spell where the spell caster's demise allowed your characters to come back to life somehow - this way it's not just a case of save and reload so you get your characters back for what is essentially a cheap trick.- 661 replies
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[Merged] Cooldown Thread
Hypevosa replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The problem here is you now are saying a mage who is already being really useful suddenly becomes perfectly useful. You also are making it so that the most powerful spells aren't viable in emergencies since you need to have build up to them.- 661 replies
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[Merged] Cooldown Thread
Hypevosa replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is a spectrum between these two extremes. But why can't there be both? Part of the appeal, I'd say a major part of the appeal, of playing a wizard or sorcerer in D&D was that you could eventually do some of the most awesome and amazing things ever. You could eventually wish someone into or out of existence. You could eventually move whole mountains, or even level entire armies. You're eliminating one of the key draws of magical characters by making them unable to do such things.- 661 replies
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[Merged] Cooldown Thread
Hypevosa replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Good, we're on the same page. Continously, if you could have an Escort slot as well, how would that work in these ambush sequences? How would the Escort (depending on class) affect the chance in anything bad happening along the way back to camp? If I would send my Mage and Thief back to camp, the Thief could (from a roleplaying perspective, and also by mechanics) extend the time it takes to get back to camp back and forth safely because the Thief needs to "scout" the way to see if there's any threat to both of them as well as lessening the chance for a random encounter for them on their way back. With an escort joining the prime target (doesn't necessarily have to be a Mage) you would be at an even greater disadvantage at 4 party members. However, this has the "Waiting for Mage to return"-effect to it as a player. Somehow I doubt that everyone would do that all the time, even though it is something of a risky consequence. Maybe open up a window as the Mage has gotten to camp, maybe a button starts glowing when the Mage is fully rested that you have to press? I still say make resting a hassle in some way, so that it'll be simply too tedious to abuse it. During my last "dungeon" I ran for myself and 2 of my friends (in celebration of our reaching level 20) I introduced a cleric spell that essentially froze everyone who was touching hands in time. They couldn't move beyond 10 feet, they couldn't affect the outside world, but they could rest for as long as they needed, and only needed to make a will save of 15 in order to leave. Essentially, it allowed for instant rest right before a massive battle. A similar thing where time still passed, perhaps at a slower rate, but the person inside was completely invulnerable might work.- 661 replies
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