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Hypevosa

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Everything posted by Hypevosa

  1. Couldn't and elf be a human? Couldn't a human be a dwarf? that raises an interesting question.
  2. I don't see how. A Rogue is more Fighter oriented with stealth and sneak attacks, whereas the Bard is more on the Mage side of things with spells and songs. Bards have an arcane source similar to Mages. except here where everyone can take power from souls for certain things. In this universe a bard could easily be a rogue who has learned to channel soul into music and spell instead of focusing on stealth powers.
  3. ooooo something that wouldn't get beat up during traveling would be welcome...
  4. it would essentially have the same requirements I would think.
  5. Because forcing you to wait is better? It's certainly not. With a resting system I can decide not to rest (if it's even possible in that specific area). With a waiting system... the line becomes much more blurry. They're forcing you to be judicious instead of cheesy. Resting before every battle to have full nuking capacity is as cheesy as using protection from undead scrolls against kangaxx... like an uber lich wouldn't have a dispell magic spell prepared to deal with other spellcasters. They're forcing... what? Because waiting in a spot to replenish resources isn't cheesy? Who said anything about resting before every battle? What makes you think it will be even possible? And there's nothing cheesy about using a spell; that is in the game precisely for the purpose of being used. They're forcing you to carefully consider using spells by not allowing you to rest with high frequency and by making it so spells come back slowly regardless of resting choices. And the idea that a thousands year old lich would not be prepared for another magic user to come along and try to claim his secrets by simply casting protection from undead, when all that would mean is preparing a few castings of dispell magic or finding a magical means of ignoring it? Gross oversight. Winning that fight by casting protection from undead on everyone is gross oversight.
  6. Because forcing you to wait is better? It's certainly not. With a resting system I can decide not to rest (if it's even possible in that specific area). With a waiting system... the line becomes much more blurry. They're forcing you to be judicious instead of cheesy. Resting before every battle to have full nuking capacity is as cheesy as using protection from undead scrolls against kangaxx... like an uber lich wouldn't have a dispell magic spell prepared to deal with other spellcasters.
  7. I know that in my D&D campaign the wizard who pumped out 200 damage to a dragon got noticed alot faster than the warrior attempting to whack its nose off - I think the game should reflect that casters are often the most dangerous thing on the field and pumping out alot of damage. Unless there's someone inbetween to intercept the guy whose face you nearly blew off, I want to see things go after the highest threats first. That said, something so irrational or stupid it can't understand the concept can keep attempting to hurt the tank.
  8. unless the battles are designed so that you need different tactics for different encounters. The keys then are to design spells so there aren't "best" spells and to design encounters so they aren't all the same. I'm not saying I want that design, but it can theoretically be done without removing tactics or challenge. Even with explicitly designed encounters, to cover up such a horrible bland system, it would be boring. Period. You're from the future? Please, tell me more.
  9. It's an abstract. Your body has its basic ability to take damage (constitution) and the HP gain per class level is meant to be representative of the kind of training or experience you likely had. If you're a fighter and you level, chances are you've been getting hit alot more often than the wizard who leveled and was mainly just looking at books the whole time. I'd much prefer that it be left to the player to decide how much to invest in each stat. Every magic user needn't be studious and weedy. Of course every point allocated to one attribute is unavailable for assignment to another--and the weedy wizard may well be more powerful, if less versatile than the battlemage--but I see no reason not to let the player roleplay a beefy mage if they want. Put points in constitution then - you can still be beefy, but it cannot be helped what your character has and has not experienced in order to "level". Wizards naturally don't focus on learning to take more damage and deal with wounds like a warrior does nearly every combat.
  10. Success! We ran the fix and text patches for both games, installed BGT, installed BG1 unfinished business, then the BG1 NPC pack, then BG2 Unfinished business, the banter pack, the 1pp graphics upgrade, and the widescreen mod and are playing the game through gameranger :D Nothing like having a blast on a great CRPG with a cute little lady by your side. This is how gaming was meant to be.
  11. using a pistol as a club or a sap without ammo selected would be a nice little detail as well.
  12. It's an abstract. Your body has its basic ability to take damage (constitution) and the HP gain per class level is meant to be representative of the kind of training or experience you likely had. If you're a fighter and you level, chances are you've been getting hit alot more often than the wizard who leveled and was mainly just looking at books the whole time. I see what you are saying, but then can't that just be accomplished by concentrating on increasing said physical stats as opposed to something intrinsic? Maybe at first warriors can have a HP bonus, or there could be a background choice that gives a bonus to HP (local militia training) or some such. As an aside, it cracks me up how many names I keep seeing from the Bioware boards over here now, my tag was Rylor Tormtor over there and I didn't post much in general, but it is nice to see the same names and people give good input over here. It's not really a physical stat though - while your body's ability to heal or take damage before becoming useful is certainly a physical stat, your ability to ignore pain or work around existing wounds to still be at full capacity are very much a matter of experience. D&D has 0 hp as disabled, you're not dead really but you've finally reached the point where further extraneous effort will throw you into shock and you'll begin dying. You're finally to the point where your body has been beaten up to a point you can no longer work with or ignore.
  13. A paladin is just a slightly less useful healer than a cleric with slightly more combat ability to make up for it. A cleric in this universe sounds like it has the ability to easily become a paladin equivalent and focus more on combat than cleric-y stuff- hence, paladin is redundant. You just don't get the point. I'm NOT talking about gameplay.... I'm talking about that picture and it's message (not only the written one): Then deck your cleric out in awesome armor, with an awesome sword, get protection from evil, immunity to fear, smite evil, etc as spells, and go ****ing kill some evil instead of focusing on healing the party Again, my first D&D character was a paladin, I know where people are coming from, but if the class is called cleric and I can basically turn it into a paladin by following god X and by preparing XYZ spells, I still get to play as one.
  14. A paladin is just a slightly less useful healer than a cleric with slightly more combat ability to make up for it. A cleric in this universe sounds like it has the ability to easily become a paladin equivalent and focus more on combat than cleric-y stuff- hence, paladin is redundant.
  15. It's an abstract. Your body has its basic ability to take damage (constitution) and the HP gain per class level is meant to be representative of the kind of training or experience you likely had. If you're a fighter and you level, chances are you've been getting hit alot more often than the wizard who leveled and was mainly just looking at books the whole time.
  16. Cipher just sounds like it focuses on that manipulation, that doesn't mean a mage shouldn't be able to affect other souls at all. The only advantages I can see to manipulating other souls is to cancel their powers, hinder their abilities, etc. Cipher sounds like its best use is debuffing the enemy somehow, not necessarily kiling them.
  17. I suppose while you may get armor, that doesn't mean your health is on par with the guy used to being bled on a regular basis - and that you aren't going to be doing anywhere near the amount of damage, etc. Just because you can use the sword doesn't mean you excel with it.
  18. Resting is still there, they've confirmed as much - we imagine it's going to just be limited though so it's not something you can spam. The way he described it when we talked about it in the cooldown thread, it sounded like you would essentially have multiple spell slots, spells in those slots (the same or different) and then they'd slowly recover when you weren't in combat. So 5 magic missile preparations would still be possible. He also asked if it was really responsible for mages to be handed such uber effects like wail of the banshee - the mage description he wrote (or I think it was him at least) on the kickstarter update makes it sound like those kind of spells will still happen. Hold monster he also mentioned specifically, in reference to another game, but it sounded like he appreciated those kinds of spells too.
  19. cooldowns are how you regain your spells outside of battle. Ultimately, if they made it so every 9th level spell slot took 8 hours to recover and you only got 3 at highest mage level, it would be the same as forcing a rest every 24 hours, no? They're looking to have powerful magicians, but have them regain spells gradually instead of forcing you to rest for them.
  20. "I swear to god I hear a lute playing in that corner, but I'll be damned if I see anything there!" O.O
  21. Paladin with priests potentially focusing alot on combat is unnecessary, but unless rogues can learn an instrument and essentially become a bard, I do agree they need representation.
  22. I'm all for a warrior whose body becomes his +5 armor and whose fists become epic weapons of reckoning. They lose all chance of gear leading to them having more interesting battle choices if they forego weapons and armor - no fire resistant armor, no weapons that use an element an enemy is weak to, etc. If they're done well and in a still fun way where being a hand to hand focused warrior or barbarian isn't better (like it is arguably in D&D with the right builds) then they only add to the game in my book.
  23. It sounds from the description that the mages work like a fusion of D&D sorcerers and Mages. You have your super basic spells that you don't need a tome for and can cast from will like a sorcerer, and then you have your tomes which will contain more powerful spells that you can prepare and cast in a much more limited fashion - but you can actually switch out tomes whenever you need to should the battle call for it.
  24. They play like a more versatile sorcerer. You pay power points to manifest powers, but you can choose to infuse more power points into attacks (up to your manifester level) to augment their power. So, imagine a sorcerer who could burn a ninth level spell to get 9 more casts of magic missile, or if he could put so much power into magic missile, it basically cast as a 9th level spell. Their effects also tend to be more interesting to me. One of the spells that's my favorite is dissipating touch, where you touch a creature and do 1d6 damage for every power point you burn, and you basically scatter their flesh across the cosmos. I used it to get rid of a fireball trap once by dissipating the rune inscription... The DM had the whole rune appear still in tact in another part of the dungeon (because all teleport effects were supressed or warped somehow in this dungeon) I play a kineticist - raw power for the win: http://www.d20srd.org/srd/psionic/classes/psion.htm
  25. One of the orders of more melee specialized clerics perhaps?
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