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greylord

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Everything posted by greylord

  1. LOL ARE You a Steam coverup'er...err...PR spokesman. DRM sometimes is LESS intrusive then STEAM. You CAN turn STEAM off for automatic updates...granted...but STEAM is still on your system and still can gather information on you, and still accesses the internet without your permission even after you turn it off. STEAM can prevent you from playing games, and they can yank all your games from you at a moment's notice. Steam is a game rental service, it's just not as draconian in what it charges you as something like netflix or blockbuster. You don't really own the game, they do, and you are at their mercy if they ever decide to disable your access to that game. Of course, other companies are trying to get in on this service/idea. Some have already shown just how little ownership you actually have over the game (aka, the DA2 incident with EA). The only REAL game companies I'd consider that allows you to actually own games via download that I've heard of thus far would be GOG...and possibly, Stardock's Impulse (though that's up for debate).
  2. How dare you judge and label people?This forum is here for any of us to voice opinions, whether you like it or not. If you disagree with our opinions "...post your opinion" without belittling other posters. If that doesn't work for you, post a topic and call it "The Fan Club." You'll have a cozy little group who'll worship your "well-thought-out" ideas Speak for yourself! Why don't you practice what you preach? I've seen none of the hardcore complainers offer any suggestions on how to improve the game. Only "this game sucks" and thats the end of it. "The rest of us" are the people who have agreed with me in many threads if you'll go look through them yourself, that the game is fine and just needs tweaking. And as far as practicing what I preach... trying doing a little research. Actually, I think I've supported and voiced for some specific items of change. 3/10 is a fine opinion for someone to have. If that's what they think of the game, let them have it. A 10/10 is a fine opinion for someone else to have. If that's what they believe the game should have, let them have it. Opinions are something that we can share, and if enough share the same opinion that something is good or bad, perhaps others will take notice. I think the SP game is somewhere around an 8/10 score...but the MP until it get's fixed has gone down in my opinion even from my first foray into it, so I'd rate it bugless, but horrible at a 2 or 3/10 currently for online play. I think it's simply not really all that playable online MP. THAT'S MY OPINION, and you have no need to even consider it legitimate or influential on you. The first step for a better MP would be to open up the camera as many have already suggested. I also like the idea of being able to modify different items such as damage, damage taken, loot, and other arenas from 10% - 1000% (or 800% as already suggested). I think many have suggested the MP. It was already noted before the game came out about the MP being saved only on one person's machine/account. That was no real surprise. It's good for couch coop, but still, once again, they need to allow the camera to zoom out even more for a bigger picture and to allow further distance between players. Argue against his reasons for his score, but I'm not seeing a lot in this thread of why 3/10 isn't a good score for his opinion.
  3. How about patching it to keep the company name from going into the dirt? It's just one patch that would fix most of it. I didn't find the AI particularly bad... I do play FPS games a lot though, and if you consider AP having bad Ai, I recommend you stay away from a majority of FPS games that have come out in the past 2 years. Most have them going to pre computed positions, which you can memorize after the first fire fight in each area. AP isn't so different, though most FPS games aren't configured to let you use stealth at all...they just don't have the...errr...AI...for it. I do find it curious how you come to complain about Dungeon Siege (of which I am a fan of I and II, and do frequent the forums of III so I DID read your complaints there)...and then after such a long time THEN decide that you must complain about AP as well. I suppose now you are going to complain about the IWD Ai and Baldurs Gate Ai as well...at least if they had forums here? Maybe you should head on over to Bioware and complain about the AI in Mass Effect and Mass Effect 2 (ME was worse though, they had enemies that would crash headlong into crates and keep trying to run through them...though it didn't particularly bother me, I can see how you may want to thrash Bioware for that Ai and other bugs in ME or ME2). I believe that's the game AP is compared most often to, ME...which to tell the truth I like better, but if you want to bring up bugs and AI, ME actually had worse...just so you know where to complain next. I expect the BW boys will eat you alive perhaps though.
  4. Common sense. Look at all of Sony's releases over the past decade...also look at where Sony would do the manufactoring... Like...NOT TAIWAN for something like that....just for starters.... If it doesn't walk like a cat, act like a cat, sound like a cat, or look like a cat and seems more like a dog... I'd put money it isn't a cat.
  5. It's fake. PS: At least the PS4 part is fake.
  6. For a hack n' slash it certainly is ambitious (and controversial). Controversial? Don't make me laugh. I've yet to see a single game that is "controversial". Unless your idea of controversial is different than mine. You haven't? And here I thought Mortal Kombat with it's entire creation of the game ratings system had controversy, or the Columbine killings blamed on Doom was controversy, or Hot Coffee was controversy...silly me...I obviously don't know what controversy is. On the other topic, DS3 is good, but Alpha Protocol is better as far as gameplay goes. I'd say AP was FAR more ambitious overall, and gamer heavy than DS3. DS3 was more polished, but AP wins out for me any day of the week.
  7. Yes, there is a patch that removes DRM. Just be careful do download the right one (US vs. EU). YAY... Omw to my closest shop Thanks for the info! You can get it for 13? currently on Steam. That's Friggen Hilarious...you know the difference between DRM and Steam? DRM is less intrusive!!!!! (well sometimes, if it's activation only, and not the constantly online version).
  8. I think he was mocking other supposed facts posted above. AKA...he wasn't serious about the ID4/Star Wars thing.
  9. Just saying, there's a huge support for Fallout by it's fans as well. FACT: I doubt you read and understand multiple languages and know exactly what the "public's" opinion about FO series was. And as I said on some other post of mine Fallout series suffered heavily from the rampant piracy that really started to show it's ugly head. There was no DRM nor multiplayer to "force" kids actually to buy the game. True, this is based on my own experience in small town, but I bet kids had CD-R drives elsewhere as well... Could you even play DS as multiplayer with a pirated version? And how about giving some actual FACTS about the sales instead of just going "FACT". All I found was some random site that claimed DS1 sold 1,7 million units, never heard of the site before. So I personally don't consider that all that reliable as a source. Both games have their own built fanbases. Never claimed DS didn't have a fanbase, just because game sells X number of copies doesn't mean the fanbase will be all that active and ready to buy a sequel by some other company. This goes for both Fallout and DS. It's pretty hard to compare fanbases by the sheer amount of sold copies 5-15 years ago, since people who played those games back in the day move on with their lives, start families etc. The whole argument is pretty ******** ridicilous since there's no way anyone can really give any actual info on the fanbases of either game series. Unless you go and monitor every damn fan site and see how many different people post on those monthly. And even after that you still got all those fans who don't go on forums to shoot **** and are "dormant" just waiting.... I'd actually say it's pretty obvious that the DS series outsold the FO series up until FO3 came out. Piracy is actually bigger and easier today via the internet then it was during the FO years. DRM has actually been one of the biggest pushes FOR piracy I've ever seen. Due to it's ugly head Piracy is probably bigger now than anything people have ever seen previously. Kind of ironic if you think about it though. The biggest difference is the ability of the internet for big downloads once the game is cracked...something that wasn't as available during the FO years on the scale it is today. big difference on d/l ing something via cable internet than on a snails paced modem. I think FO was a success though, and is one of the lines that Black Isle was involved with, along with other legendary franchises such as BG and IWD.
  10. Second - Fixing the camera + adding NG+ would only amount to MAYBE 500MB. And that is probably an overestimate. Actually, to fix the camera and a NG+ mode I think could be done under 50mb...or even maybe under 10mb...a far cry from even the 500mb. As for the first post...I'm a little confused. If I understand Darkstarxxx correctly, he/she has only played 1 hour? But is already wanting new game+...though they couldn't stand the 1 hour they played of it? Am I missing something here? If one can't stand one hour of the game...why would they be begging for a New Game + already? Scratching my head on this one.
  11. That's cool...just be sure to post a link when you're finished with the full thing... Might be nice if you made it playable on my PS3 though...or at least a PS2 like I could play the other two.
  12. DSIII, while technically competent and very polished, feels lacklustre and very limited in scope. It's like they had either a too small team or not enough time to develop, or both. It's just not a very ambitious game. Taking devil's advocate here. What has been the number one complaint by people about New Vegas and Alpha Protocol? Over-ambitious, bugs, too hard to understand/control. Are you ssurprised that they'd see how they'd fair by trimming all those down? Hmmm, the biggest REAL problems that many don't state (some do). It's too hard on Easy and Normal...but not hard enough on hard? They need to separate the degrees of difficulty more. However, it's VERY apparant on why this is a problem in AP due to the save system. There isn't one. Instead it saves for you. This wouldn't be so bad if it always saved at critical points right before...let's say a boss battle. However...it doesn't always do this. Maybe it was a planned bug, maybe it wasn't. It was one that annoyed me. Hardest boss for me was on most of my playthroughs. First time it was especially aggravating as the game didn't save...so everytime I died I had to go through three rooms full of bad guys, killing at least 8-10 guys before I even got to the boss. Peeved me off. I'd have at least learned to save right before the boss fight on the second go round, much less the fifth or sixth. THAT'S what many call bad game design (or a bug, whichever they want to call it). That was on normal, so expected difficulty, but the saving system made it go from expected...to downright frustratingly bad. If it was a bug, at least change it so people can save anytime...even if there's a bug, at least you can overcome such things with your own intelligence. If it was by design...well...as I said already, that's bad game design. I'm more inclined to think the critical point system was flawed however...the first time however the next time it saved after making me think times when it didn't save were more of bugs instead of planned. That said, I'm replaying AP AGAIN...so marvelous overall except for that critical save system. Not certain I'll be able to finish it however...but pretty close to the end...three more big battles (or two depending on how you count). I think most of the complaints about buggy and other items could have been forgiven if the save system hadn't been so atrocious...truthfully. I'd have patched it, and I think that would have gotten rid of 75% of the complaints
  13. they do? how did I miss that... I'm thinking that someone else currently has the D&D and Forgotten Realms license. However....I'd be all for them making an OGL game as a spiritual successor to the IWD series on this engine!
  14. AWESOME POST!!! ME TOO!? NAW...I NEED TO DO ALL CAPS TOO!!!! AND SOMETHING BIGGER!!! lol.
  15. Don't misunderstand me. I think the SP portion of the game rates up there as an 8-9 score, so pretty good in truth. Once I mastered the art of dodging, the game was pretty easy at all difficulties, became more of timing the dodge for me and hitting between that...oh...and deciding whether to ressurect my companion or leave them till the end of battle. You can go back to areas (if you don't end the game) and enemies should respawn for you to kill until you get sick of killing. Nets you more gold to invest in the stores to see how much you can get. I agree, I think it needs Key mapping, and NG+ would probably be nice.
  16. Only because I overloaded it, for some reason the toilet and kitchen sink were a little too much.
  17. Says who? Bioware and EA... Let me guess...you believed this guy as well http://en.wikipedia.org/wiki/Muhammad_Saeed_al-Sahhaf and feel US troops STILL never got anywhere near Baghdad? PS: Truthfully though, I DO trust BW to release something somewhat accurate, and those numbers as I said WERE SOLD...but were sold to the retailers. How much the retailers sold and retained may be completely different however.
  18. Once again, of course, I disagree with your opinion of VGchartz. Then again, you think DA2 was the snitz, and I probably don't agree with that opinion either...we probably disagree on many things. However, though I think you may be the minority on DA2 here, I am almost definately the minority opinion on VGchartz here. Numbers publishers put out...now that's the joke. Most of the times those aren't copies sold at retail, that's how many they sold to retailers that the retailers now have to sell themselves. Price drops that are somewhat permanant are a good indicator...such as Dragon Age now being sold at around $40 USD...and that's even the original $60 PS3 version. Yeah...I'll bring DA2 into the picture as I feel your opinion of that game is pretty flawed as well.
  19. Doesn't sound like a bad idea actually. I think they actually made Casual a little too hard to tell the truth. Makes one think that they lost any clue what "Casual" aka Easy, means. Truthfully, a lot of the complaints sometimes stem from the fact that people don't want to admit a game is a little too much on the hard side...and will vigorously deny it when questioned. However, as can be implied from ME2 data released, as well as other data given out in other places, many people quite games after a mere hour of play, and most play on casual. I find it hard to believe as many people are playing on hardcore their first go around as they claim. The casual difficulty on DS3 should be eased up OR this other idea is a good one. I think that a LOT of the complaints are from people that fall into the category I just described above, but instead of claiming that will claim other things such as too little loot (must be too little loot or not enough variety, afterall with more loot they'd be kicking rear arse...right? Don't answer that, it's a sarcastic rhetorical question), or that the hirelings are stupid (afterall, if you are losing it can't possibly be because the game is too hard and you are dying...right...once again...sarcastic rhetorical question), or that the game is too linear (doesn't give you chance to build up your character, afterall, it must be because the game doesn't allow you to do anything but die...right...stop...don't answer...yep...you got it...sarcastic rhetorical question [we'll just call it srq from now on]). This is something that I've observed in some of Obsidian games, at least more recently. Alpha Protocol also suffered from this (at least at first, and in at least one boss fight midway through if unprepared). Once you get things down, the games become a LOT easier, and you can handle hardcore, but for first time goers, these games can be brutal. DS3 has this problem. I suspect that many SP players may give up at the first boss battle (freeing the prisoners) due to dying and getting frustrated. Bioware figured out this problem after ME1, and had ME2 casual as a true casual (though ME1 was only hard up until the first 6 hours and then was also pretty easy on easy)....and reaped many benefits. DA2 also got the casual thing going well, and was one thing they nailed...though they messed up in myriads of other ways. So yes, I can see exactly what this person is asking...and agree 100%. Furthermore, I think it would make it so as you get better at the game, and hardcore becomes easier and easier...that being able to ramp up enemy damage to you would be awesome...except instead of 800%...make it 1000% more damage at least.
  20. I actually focused on Armor and Block and was NEVER one shotted the entire game. Don't know if that's because I'm an artful dodger...or lucky, or a combination fo both, or if it really was because the Armor and Block made a big difference. I played as Lucas. What I mean by one shotted was actually many bolts hitting at once as many of the bosses have multi projectile attacks that track you. Such as during the fight, I was getting Anjali up and it was just out of my screen enough where I didn't see it launch them. Thus before I could dodge, all 5 projectiles hit me at once, boom death. This also happened during the final boss, and the fight with . On hardcore if any multi-projectile shot hits you, you're dead regardless of stats. Actually, I don't think I actually got hit during the later fight you mentioned...strategic use of dodge. It does wonders.
  21. Not in the other forum, but to reply with what I want, it has spoilers, so don't read if you don't want spoilers!
  22. I actually focused on Armor and Block and was NEVER one shotted the entire game. Don't know if that's because I'm an artful dodger...or lucky, or a combination fo both, or if it really was because the Armor and Block made a big difference. I played as Lucas.
  23. I've been tempted to get it, but held off on it. First it was just playing other games, now it's hearing about the actions and not wanting to support them either. Not that one less sell is going to affect them in the least with how much they've made already.
  24. AC is the best-written 4X game ever. The leaders have actual character. The datalinks entries that correspond with the technologies, Secret Projects, buildings, and such, often illuminate those characters and the gameworld they inhabit. And they're reasonably well grounded in existing theoretical science, psychology, and philosophy, if you're interested in any of those areas. I wouldn't let the "lore" from other sci-fi strategy games deter you-- this is miles beyond "Fight the Space Orcs!" It has its weaknesses as a game (in particular, don't play with any of the factions in the expansion pack-- some are incredibly overpowered), but as far as weaving narrative content into an open-ended strategy game, it is unmatched. Wasn't AC the highest rated game from PC gamer for years...and won Gamespot's Strategy Game of the Year? That said, I haven't installed and played it for years either.
  25. Just reading these things, most people who don't like VGchartz are disgruntled gamers who don't want to admit a certain game of theirs (varies from person to person) sold badly...and so go into denial and try to deride VGchartz. AT that point they use anyway they can to try to discredit it. It probably has a bigger size sample in some cases (sales numbers from stores...not number of stores) in persons categorized then that of the Nelson ratings at any time but ratings month. (Nelson ratings do the same thing, gather a few groups of people and extrapolate) VGchartz uses an okay method of measurement for a ballpark figure...similar methods that are actually used in science for polls and studies. Of course if you are a ID believer, you probably say the same thing about biological studies (closest to the way VGchartz does, though VGchartz probably has a bigger amount of info than the bio studies) in regards to evolution, medicine (before it goes public usage), and conservation. Not to derail the thread...but it's always interesting how much people jump on a bandwagon to say it's off, when in the long run it doesn't seem that off actually. In truth it's more reliable than what sometimes the industry reports who give the numbers shipped as the numbers sold, instead of the actual numbers sold through at the store. Of course that sometimes backfires in irony, like the producer that stated a huge number of sold...and then promptly went bankrupt due to the costs of the game. On that note, it does sound pretty low numbers for DS3. I have noticed that there are an unusually high number of PC gamer commentators on it in relation to console gamers though...I'm wondering if there are many d/l ing it, and how many are buying hardcopy for the PC? Not meanign to derail the thread, just wanted to comment after everyone started jumping on the bandwagon of tearing down perhaps one of the actual more reliable data sources that isn't normally purely hype from a game company (NPD being another good source if you have access), or at least probably as reliable as Nelson ratings (so gives you an good idea of how well something did and is probably pretty good in ballpark figures after all said and done weeks/months down the road).
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