If that was the reason, then Lucasarts should pull out of the entertainment business.
<{POST_SNAPBACK}>
sarcasm on
Wow, what a great idea, if they had only done that three years ago there would have never been a KotoR 1 or 2, and no whiny players to complain about it. What an excellent suggestion.
sarcasm off
I for one like happy endings, if they had a sad ending like that...or some of the ones which look to have been cut, I can tell you there would have been a MASSIVE outcry on the forums. I've seen it before in other games and it literally killed some more than what I imagine KotoR 2 will suffer from NOT having the darker endings.
Just imagine a Star Wars film where Luke, Han, Leia, Chewbacca, C-3PO, Artoo, and Lando all die...I'm certain everyone would love that film because it just brought out all their emotions...NOT.
In truth, some of the people wanted their characters to die...but Lucas didn't have it...because that's missing out on his vision of Star Wars.
Perhaps they'll be another patch which has these endings, but as I said before, I'd much rather have the story flow more smoothly over the game, then just the ending itself. The game otherwise is fine, I think some people just are sad that they didn't have a longer ending scene or some such, good thing they didn't live in the early 80s, I can imagine their outcry there.
What! the game just keeps going and going and doesn't have an ending at all!!! What a ripp off!!
I'd much rather have the gameplay with explanations throughout the end, rather than a long ending. As long as everything makes sense, it doesn't matter to me about the "other cut" endings or anything else, or even how long or short it is. For all I care they could have an ending that has simply credits...as long as the story itself flows.
I personally like the game as is. Not as much as SWKotoR 1, but I still enjoy it.
IF I were to make improvements, I'd make the general flow of it a little smoother after Dantooine (a little smoother, I don't think it's as bad as most of these "forumelites" are making it out to be), but even more so, populate more of some areas, and add a little more stuff to the scenery. The game itself in many ways seemed bland at some points simply because everything in an area looked like everything else!
I'd also put more direction and definition in some quests on specifically where you are to go and what you are to do. There were some places where I'd be wandering for hours not knowing how to do something (perhaps I'm just an idiot) because I couldn't figure out the puzzle and so finally resorted to gamefaqs simply to figure out where to go next! (perhaps you like wandering the same are for days on end real time simply because you can't decryptify the game and what you're supposed to do next). I didn't have that problem in KotoR 1.
We all have what we might have done differently in the game...but personally, I am glad we got #2 and have enjoyed it.