Jump to content

dunehunter

Members
  • Posts

    2738
  • Joined

  • Last visited

Everything posted by dunehunter

  1. Yeah it's funny because when u see your character fighting, he uses this imagined weapon to hit enemies, and it does damage :DDD
  2. One shot(actually 10 shot because dual wielding blunderbuss) the Engwithan Titan on PotD
  3. Just did some small test, Blast will trigger Affliction, Powder Burns won't Btw Shadow Step won't work with Blast, too bad I want AOE Paralyze. PS: Retribution doesn't work on Scepter Modal. I think its a bug.
  4. So you mean Blast from rod can trigger special affliction from abilities? Like Blind Strikes?
  5. Take a look at the screenshot, I only have one sabre but I copied it to both mainhand and offhand in 2nd sets. And I can dual wielding one weapon LOL.
  6. Should it be a raw lash or what type of element should it be
  7. I haven't been playing POE 1 for long time, do u remember if there are such AI in POE 1?
  8. Trickers has only 20% sneak attack bonus, that almost kills the only basic damage bonus they have. So u give rogue a large shield and make him a tank, that's doable, but they still...not good strikers.
  9. I'm playing a Battlemage build in Beta and find that it's really lame that u need to click all these instant self-buffing spell every battle. Infuse With Vital Essence -> Arcane Veil -> Spirit Shield -> Disciplined Strike. Every fight need to do these for my battlemage. It would be nice if the AI can handle these or we can have some spells like Spell Sequencer. I kinda miss the spell trigger in BG2, where u can set up like cast Stoneskin/Mirror image when u see enemies. Indeed spell Sequencer and spell trigger are the miracle that makes wizard in BG2 shines. For example the 'spike trap' where u store Skull trap spell release all 6 at once.
  10. Yeah Rogues have some single target abilities, Finishing Blow is a +50% basic damage for one full attack. That doesn't change they lack Attack Speed, and the other two Damage Multpliers, and I doubt this 3 Guile cost ability will make any difference(I'd rather use Guile for Shadowing Beyond). Comparing with Barbaric blow, it's a 2 Rage ability and is Refundable if u upgrade it, doing +100% critical damage(if my memory serves) and large range carnage. Talking about DoT, that might be useful in Boss fight, I didn't do any test on DoT builds but a build focus on DoT might work. But Imo DoT builds is better on tanks who cannot do a lot spike damages. And I wanna mention again that Riposte only works with builds that have high deflection, and I'm only talk about single class here, u really need to multiclass to make riposte work.
  11. Accuracy is rolled against all 4 defenses while Deflection is just one of them so ... kinda yes. Looks like suckage of Resolve and crappyness of casters had been dealt with in a single blow. Good job Obsidian! Yeah so the conclusion seems to be Deflection being inferior to the bonus other stats provides, and that's why Res is not a good stats.
  12. Why nobody dump Per, is Accuracy more important than Deflection?
  13. This change suddenly makes Priest specially Druid much more powerful, they have deflection, spell boost and heal in one stats, a no brainer for Druid now.
  14. A Max Res Wizard will have higher deflection now. Imagining a wand + small shield, max Res, Arcane Veil wizard, kinda hard to be touched. Comparing before, a 18 Mig 3 Res Wizard and now 3 Mig, 18 Res Wizard, it is 15 deflection difference, and the damage is not affected. 15 Deflection is a lot imo.
  15. Well this is just Beta, remember in POE 1 beta attribute is changed a lot? Devs are doing experiment to see what is the best way to handle them. I maintain neutral to the change because previously Res is a dump stats for me. Now it's hurt more to dump Res.
  16. No I think it's spell only, Barbarian abilities are not spells.
  17. Can you also screenshot your recovery time to make sure they are not suppressing each other?
  18. I agree caster should have long cast time, but why they have long recovery time too? I assume a warrior will need a break after sword swing, but casters are just chanting magic spells and they don't need to recover after casting. I assume in previous game the caster has faster cast time so for balance concern they also have same recovery time as warriors, but in POE 2 they are downtuned to have longer casting time, then this old recovery mechanism need to be updated too.
  19. I will dump Constitution then! There's no endurance/health anyway!
  20. Just read the twitter and hmmm not sure if I like that change.
  21. Hey molotov thx for reply, I'm just talking about single class here, yeah I'm pretty sure a multiclass rogue can use riposte at its full potential and can be a strong combo.
  22. I don't understand why you need recovery time after casting honestly So if you swing a big sword, u need some break to recover it's fine. But you are chanting a magic spell! Are you letting your mouth to have a break?? Casting should have long cast time, but not long recover time!!!
  23. They are listening to us!
  24. Yeah I agree Paladin is pretty strong in POE 2, sorry I forget to put it in the xml file because at beginning I was thinking about all striker! But Paladin has some awesome starting abilities for sure. Bleak Walker synergy really good with Rogue, put a dagger in your mainhand and sabre in offhand. Enjoy the Sicken affliction from the dagger, and an incoming deadly Sneak Attack + FoD
×
×
  • Create New...