-
Posts
2738 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by dunehunter
-
Lol assassins have been screwed for a while. Thanks for the tip, I forgot all about the beta branch after 1.1 dropped Edit: looks like they went a little overboard, imo. With only a 10% sneak attack damage difference in exchange for free spells at every power level, there's basically no reason to choose a vanilla rogue anymore. They shall make tricksters access to these spells, but not get them freely, -10% sneak attack is like nothing compare to the huge versality you get.
-
That's been the case in PoE all along, both for auto-attacks and full attacks. It's more prominent now, maybe (haven't done the math for Deadfire yet), and there were no weapon modals. Yeah I agree, it's more prominent because everything is slower in DF than PoE 1, so the fast animation of full attack makes dual wielding even better.
-
Haha you looks mad
-
Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
If you really enjoy +9 armor potion of spirit shield. -
Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
All consumables are not scaled with charater levels, that's a big nerf imo. -
I like the concept of this item, similar with amazing instantly potion belt, you might get a very powerful scroll or a meh one, but that is the fun. However, it is pretty annoying that this ability is per rest, and it is usually wasted on trash encounters because it automaticially procs at the beginning of combat. My suggestion is make it use on demand, or once per encounter.
-
- 1
-
Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
Even this feature is not in the game, we NEED it !! Btw, Priest disposition affects your spiritual weapon lash bonus, 20% to 30% depends on your disposition i think. -
I think you won't be able to damage yourself anymore. Also the helm was nerfed and it's not possible anymore to stack multiple charges. Yeah you are right, first since the Static Thunder only works when u have stacks, so you cannot hurt yourself with it, secondly the helm only works on big elec damage now because it is not stackable, so very sad indeed The helm now give you bonus from first electric damage and then recharge bonus duration ? I think how it works now is every new buff replace old ones, even new buff has less lash bonus, I haven't tested it in detail but the description hints it works this way.
-
I think you won't be able to damage yourself anymore. Also the helm was nerfed and it's not possible anymore to stack multiple charges. Yeah you are right, first since the Static Thunder only works when u have stacks, so you cannot hurt yourself with it, secondly the helm only works on big elec damage now because it is not stackable, so very sad indeed
-
Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
you think ? Yeah trickster beserker looks like being a sick build now 1 Guile for Replusive Visage... what do u think -
Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
One issue is the uptuned Trickster is way too powerful now, what's the meaning to take a pure rogue over trickster? AoE terrifying for only 1 Guile cost? It's just ridiculously good. -
The more we discussed here, the more I realize that the problem is not 2h weapons are underwhelming, but Full Attack abilities heavily favors dual wielding. You get higher burst damage and less recovery time, and you can turn on mainhand modal without recovery penalty if you have another light weapon in offhand, like axe/dagger, sabre/dagger.
-
Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
I like almost all of the new class changes. Good job Obsidian! I'm going to make a shifter build now since that new change allowing shiftforms to get gears stats is really cool. Also thinking about make a cipher now since the uptune looks good. -
i think it's not fair to compare it that way. some ability which cost the same but performance wise are much better. they are designed not to be equal well totally useless is my initial reaction and probably slight exaggeration. the 4s stun is really quite nice but i find it too short and if it deals primary attack or maybe full attack on the target and aoe stun that will be nice for me. full attack just up the resource cost so you cant spam. If your initial reaction to an ability being nerfed is "totally useless now" it might be a good idea to take a breath double-check your thinking. well i did take a deep breath and perhaps multiple deep breaths and even couple good night sleep too. now i even triple, quadruple check my thinking and thanks for reinstating my opinion i think it's still totally useless . i think the ability should have 2 upgrade tier. the 1st tier probably full attack the end target with the 4s stun. the last tier upgrade will be full attack but make it that resource cost that you can only activate it once. it's player choice if they want to use that or they can use other ability. it means attack with all your equipped weapons. if you equip 2 weapons, you deal damage with that 2 weapons. Then there is no point discussing charge then, since they are designed to be not equal with other abilities following your logic.
-
Best tank?
dunehunter replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Anything with wizard can get high defense for short duration, anything with chanter can be a good tank with summons help blocking enemy, anything with paladin/fighter can be a good tank with study deflection/resistance.