Search the Community
Showing results for tags 'Disengagement'.
Is it possible to trigger disengagement attacks from push/pull abilities? For example, My tank as an enemy engaged and my cipher successfully casts Amplified Thrust, pushing the enemy away. Would this trigger a disengagement attack? Cheers.
Heya So, I started a fresh game on Path of the Damned difficulty, and I have to say, it's really challenging and fun. Really have to focus on tactics in combat, and it's a nice change after playing on hard and steamrolling everything But, I have an issue with the melee engagement system. Don't get me wrong, I think it makes sense and I love it. I just think it's missing a key feature that would make sense both in game mechanics and "realism". While engaged in melee with an enemy, I'd love it if I could "sidestep", walk backwards slowly, or turn the enemy without getting disengage