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Topics posted by dunehunter
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Any good multiclass combo since new subclasses released?
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 24 replies
- 6926 views
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Question: Vanishing Strike doesn't break invisibility even after attacking?
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 3 answers
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Question: Lash damage is still not calculated correctly
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 8 answers
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Question: Priest misses Secrets of Rime, intended or not?
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 6 answers
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[Class Build] Heladin in flame (In Construction)
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 19 replies
- 3675 views
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[Obsidian] Inspect/Suggestion on current Armor system
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 13 replies
- 1526 views
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Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf 1 2
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 38 replies
- 5544 views
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Question: White flame heal balance between weapon styles?
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 0 answers
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Question: There should be some latency for AI to reacting against conditions
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 1 answer
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[Spoiler] Smarter/Higher stats boss instead of 5k HP one in new DLC plz
By dunehunter, in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- 4 replies
- 1057 views
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Question: [bug] Character keeps the injured stance even after sawbone
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 2 answers
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Question: [bug] Cauldron's Shard doesn't work on Acid keyword abilities
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 4 answers
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INT provides +10% Area of Effect now
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 3 replies
- 1799 views
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Change the animation of an ability
By dunehunter, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 4 replies
- 1155 views
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Question: [Bug] Sworn enemy still adds self damage to Sacred Immolation
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 4 answers
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Question: When can we expect the DoT and INT bug to be fixed?
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Has best answer
- 0 votes
- 3 answers
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Question: Bushwhack from Ajamuut's Stalking Cloak stuns longer than it should
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 1 answer
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Question: [2.1] New Enchantment UI bug
By dunehunter, in Patch Beta Bugs and Support
- Awaiting best answer
- 0 votes
- 7 answers
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Question: [bug] 0 recovery time with full attack abilities with firearm in offhand
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 5 answers
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2H swords useless in PoTD after patch? 1 2 3
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 70 replies
- 19115 views
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Shield holding stance - I don't quite like it
By dunehunter, in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- 12 replies
- 2108 views
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Question: [2.0] Permanent invisible VFX after combat
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 1 answer
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Question: Open/close game seems to be much slower than 1.0 release
By dunehunter, in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Awaiting best answer
- 0 votes
- 0 answers
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Question: [2.0 beta] Lag when open inventory
By dunehunter, in Patch Beta Bugs and Support
- Awaiting best answer
- 0 votes
- 1 answer
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Savage attack need a fix
By dunehunter, in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
- 4 replies
- 2215 views