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infernofrost

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Everything posted by infernofrost

  1. If you limit access to the stash then could you run into the problem where you couldn't pick up new items because your inventory is full? in reference to needing to drop something.
  2. I am buying a new PC for this game. I realize that might sound silly compared to the resource monsters that have come out in the past (Crysis) or will in the near future (The Witcher 3), that many people have pledged to upgrade or bought new PCs for. My rickety laptop has served me well playing the IE games, but when I backed this game I realized that it would be the one to get me back into PC gaming. I'm just currious if anyone else had to do the same? Or am I the lone guy with a pc built from the scraps of a Ford model T truck and a dozen melted down AOL CDs. I can't wait to play! (Getting the PC next week.) I hope it arrives quickly by blimp or rail or whatever the new fangled contraption is used these days.
  3. To the devs a heartfelt thanks. I had always dreamed that we would be able to play games that captured the fun, strategy, and wonder of the IE games. You guys rock!
  4. I hope that these two things are fleshed out, even if they are in the same place. The stronghold seems good from previews. I just think that a $200,000 stretch goal shouldn't be combined just for convenience or because they are viewed as the same thing. The backers raised the cash and they decided how much they would need for said goal. Also if there is a second place to rest on the map then all the better. Who wants to trek across the map all of the time?
  5. That's great! I would caution though not to go too much like DnD art, I find Magic cards to have more interesting style as well as being more thought provoking.
  6. I would like to see a variation on the special effects of weapons, the fire/ice/acid/electricity is getting a bit stale, i'd like to see weapons that reduce armor effectiveness, bleeding, cripple limbs, cause effects such as dazzed or stun, have a very small chance to do something like turn someone to stone, or completely heal you (1-5% chance) not just a sword with 1d6 fire damage.
  7. "As for the artist that painted the orlan... I can say that it is the same artist that painted the image of Sagani. Rob may/may not reveal the artist in his next update. I'll leave it up to him." A Dev comment on the new update! Here's to hoping, it is a bit in his style. Sauce: http://forums.obsidian.net/topic/63308-update-41-dd-dwarves-and-doors/
  8. The name reminds me of Boudica, so I wonder if they have a correlation as powerful women who ended in downfall. Great stuff!
  9. I think that a finesse fighter could be really fun, someone who can dance around the enemy's blows and strike with a rapier. "My name i Inigo Montoya, you killed my father, prepare to die."
  10. Found this on the Reddit thread, that seems pretty strait forward so far, still hoping for some fun to play priests! (though as this was pointed out could just be my ignorance to how good priests/clerics were in the other games!) squiddybiscuit You mentioned in an interview that there is no resurrection, and very little healing, in Project Eternity. What exactly does that mean for the Priest, who is traditionally very big on those two things - will he basically be a combat focused class? Also, assuming there are "undead" in the game, will there be a "soul" twist to them? Obsidian_Ent JESawyer: It means the priest can focus on party buffs and being directly involved in combat instead of being a healing battery. Also, priests can restore Stamina, but several classes have similar abilities. Health is the statistic that requires rest to recover. There's a little bit about undead and necromancy in today's update.
  11. Sorry! Read cleric as priest. True about the low stamina, so it might not be as bad if they are able to restore stamina.
  12. I didn't see anything about this, sorry if there is. Now that we've been told that there will be minimal, if any, healing in the game and no real resurection (besides necromatic forms) I'm currious what they will do with the Cleric class. Classically clerics are your healers and rez masters, along with a lot of magic/turning abilities against the undead. Now that the first part (and the only real part why I ever rolled them in my parties) is gone, what will be their main focus? I have a few ideas as to where they might lead/be useful, as well as a couple things that I think would be poor choices for them. What I'd like to see.... 1. Undead destroyers: Since there will still be undead/demonic/evil creatures, clerics might be used as a wrecking ball against them, having immunities and being able to overcome their immunity/reductions as well. I like this idea because turning was nice sometimes but only worked on groups of low level skeletons and such, never having much of an impact on equal or more difficult undead. This could also have different forms due to which god you pray, I did like that they gave you options about healing/dealing damage with good and evil priest spells in IWD and BG. 2. Impetuous servants: This form I imagine as being able to pull upon their faith to ignore penalties/maimed wounds. I really am interested in the new health/stamina system, and since there is a good potential for having maimed characters it would be a real strengh if one of the classes had the abiltie to ignore some/or all of their maimed wounds (for a time at least) This class could also inspire others to fight with them, acting as moral boosters, I would like this change for clerics because in my opinion they were always a support fighter that didn't very much but soak up damage, but to have them lead the charge would be very refreshing. 3. Drawing upon holy might!: This class would be more about spell casting than the other two, but with the exception that the spells would really follow the ideals and principals of their god, as in if you pick a peaceful god, you can cause enemies to passify out of the fight all together, or if you pick a god of strife then have spells that would cause the enemy to fight amongst themselves. These could also be a lot of buffer spells to help your teammates if they do want to keep the cleric closer to it's roots. 4. Spiritual Masters: Since souls are integeral to this universe it would be awesome to have someone who can interact with that realm on command. Imagine if you could contact the dead and ask questions that only they know (necro) or use the flow of souls to predict future events, listen to spirits for secerets, that sort of thing, evaluate souls by interacting with different people, see who they were, or could/will be. What I don't want to see.... 1. Healing by another name: As I said the new health system in cool as well as maiming/permadeath, but I would hate it if you fire up a cleric just to look at his abilities or spells and see things like "Second Wind" or "Burst of Vigor" where you will imediatly or very quickly replenish stamina. To me that's pretty much healing, I understand if there were one or two of these spells and they were unlocked a higher levels, but not every spell level/tier with greater effect at each. My point is that if they really want healing out and make this game a harsher/more down to earth fantasy (yeah I know that may not make a lot of sense to everyone) then don't have work arounds or essentially healing by a different name. 2. Alternate spellcaster: As I said, the real reason I ever rolled or added a priest was for healing and rez, the other spells that priests had usually focused on the undead (or at least did more damage to them when cast) or was used to buffer teammates (Bless, Chant, Defensive Harmony, Protection From Evil) I don't mind the buffers but I wouldn't want priests to just have a set of spells that are different from wizards and if you wanted access to these spells, then you have to pick up a priest. To me that's just two mages with different books. 3. i also don't want clerics to push too much into other classes, or reversely, have other classes take too much of a bite out of them now that they wont be able to heal/rez. I mean that Paladins are probably warrior zealots, monks are (in my mind) are very spiritual, barbarians can shrug off wounds and fight past when they should be dead. I really hope that clerics go some interesting way or are very distinct. What would you like to see from clerics or think about their role in PE?
  13. I have to say that this is integeral to these games in my opinion. The scrolling logs at the bottom of the screen saved my life (and my sanity) countless times. Combat importance - In these games tactics are vitally important, an if they go with a system as complex (or more) as the DnD rules then you have to know what weapons are working and which ones aren't. Of course they can have them shout things that clue you in "This weapon does nothing??" ~ Minsc, plus I like seeing what my characters are rolling, ("Ones again!?! Start swinging that sword harder!") This also applies to spells and if a creature is uneffected or immune to a certain spell. I think that it would make the game more confusing if your casting spells and aren't sure if it's a glitch or a creature strength. For me this is hugely important/wanted. Conversation log - Lets face it, we play these games not just for the fun combat, but the interesting stories/conversations, and anyone who's played these games before (especially BG and PS:T) Know that a conversation can go on for a long time, sometimes you miss something or read something wrong and need to review it. This is also important in the case of mistakes if you click the wrong conversation option it's nice to know what you said and why the person is being nice/angry with you. To me this feature is integral to the game and really a part of it that I always associate with it, as much as the top down perspective. I also love the floating text descriptons/speech that were in most of the games. I don't think that this would be very difficult to implement or would be much of a drain on recources. I think that anyone who has played all of these games will agree that it's a very useful tool to have. So here's hoping! ~~>Q: Hey Feargus, have you guys talked at all about adding a scrolling combat/text log like in Fallout or more preferably Baldur's Gate? A: We haven't, but getting added to the list right now.
  14. This was in the back of my head, when I saw the first concept art I was a little dissapointed, not becaus it's bad, but because Justin Sweets was soooo good in the IWD games! I'd fund this seperately as well!
  15. Greatness! This is (as a lot of us) exactly what I was hoping for. I do agree that the angle isn't as high as what were used to in the older games, so it causes a little hiccup in my brain, but I trust these guys and can't wait to see what's next!
  16. This was quite difficult. I love all of these games, but my two favorites are PS:T and BG2. Despite my avatar there I chose BG2, my reasoning is that this game seems to be more in that vein, but I'm hoping really hard that they put in a lot of that PS:T flavor too!
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