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Everything posted by Hiro Protagonist II
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Petition: Remove time limit for forum post edits
Hiro Protagonist II replied to Daemonjax's topic in Obsidian General
There is a 'preview post' or 'more reply options' button below to click on to and preview your post before posting. It takes a second to click these buttons and to read your post as it would show in the thread. You can check for spelling mistakes and correct them if you find any. I suggest people who are having problems to take the time to use these buttons as you can click on them as many times as you want and it will show the updated version of any errors you have corrected. This is a useful tool for when quoting others as the quote system is singlehandedly one of the worst quoting systems I've seen on any forum on the internet. The mastery of spelling, the preview option and the quote system is a valuable weapon in debates on this forum. You too can feel smug knowing your posts are the stuff of legend. One of the few posters on this forum able to multi-quote and spell correctly while watching others flail helplessly with their constant 'edited by' remarks being recorded by the forum software. -
Grazes
Hiro Protagonist II replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Grazes are still quite powerful. I still see them as hits considering some of the damage you can do. 133 damage from a graze (sneak attack) from my rogue. -
I agree with the OP. I'm struggling to finish this game and still in Act 2. I've gone back to Od Nua to do some levels (at level 9) to break up the repetitive combat in and around Defiance Bay and thought some Od Nua levels would be a change but it's all very much the same. I did do some bounties and it was the same winning strategy - tank and spank.
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Nope. I wonder if anyone is seeing the same enemy A.I I'm seeing with enemies not going around objects. Here's a video I just did of enemies not going around coffins to my back line and seem to have 'blinkers' on with trying to go after my tank. Could be a pathfinding issue for the enemies as well, especially when they get stuck behind each other after Sagani's fox goes down. Playing on hard. Enemies waiting in line to take turns at Eder after Sagani's fox goes down around 36 sec mark. I did kill the Fampyr earlier as it couldn't get past the darguls and wouldn't go around the objects. Durance is to the right of Eder just standing there doing nothing and being ignored by the enemy and eventually move him away near the end. https://www.youtube.com/watch?v=qe6ZtNVDNcU&feature=youtu.be
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No. There's no trade off at all. I only have one tankish character being Eder. Durance really isn't a tank and Sagani's fox is only there to initially stop the enemy from coming through at the start of the encounter. Once the fox went down, the enemy immediately went to either Eder or Durance. The A.I. isn't smart enough to run through to my squishies. The only enemy smart enough to do that is the Fampyr who's already dead. And any enemies going for Durance is being targeted by my squishies with Eder tanking the others. Also, if you've seen my screenshots and video of drakes in the EI mod thread, you'll know the A.I. often ignores your squishies, to the point of drakes flying though your back line and ignoring them to get to your tank.
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too much random junk
Hiro Protagonist II replied to Ichthyic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I strip mine every map which gets sucked into my stash. Just click on loot and take all. And then sell everything to a store. I prefer the IE games because I had to make a choice and leave stuff. eg. A spear worth 1gp, I'd leave. But if there was an invisible vacuum cleaner sucking everything up, I'd take it all. And while a worthless spear might not be worth anything, when you're sucking up every scrap of item, it all adds up. PoE just makes it easier to get rich. -
Doorways aren't the problem. It's the entire system. You can have a big arse passageway and you can still 'block' enemies. Players will always come up with ways to get around the system. Take for instance this screen shot. I'm targeting the Fampyr in the back and he can't do a thing to my characters.
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Halt!
Hiro Protagonist II replied to CruS's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's okay for the game to cheat but not you. BalanceTM -
From memory, the original design was that you meet Hiro (an NPC I submitted who's in Dyrford Village) and he'll give you a scroll that lists some items that you need to collect to get forged. Hiro is a traveller who's looking for family items including parts of a sword that belongs to an ancestor. You take the scroll, pommel, hilt and blade back to Hiro and you pay him 20,000 copper to forge a sword for you. The sword's name was Hiro's Fury. There was a reason and some history why the sword was broken up. There was also some other stuff about being a family heirloom and you had the option to give him the sword or keep it. There was some consequences to either decision. The scroll was to stay with Hiro and you could talk him into giving it to you, pick pocket it or kill him (rep loss) for it. You could keep the scroll or sell it but served no further purpose in the game. The scroll may have had another purpose if you imported your character in a sequel. But at least it's good to see broken up items in this game that you can forge even though they're not as epic as in BG2.
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I didn't submit those stats. My original item was going to be a sword. JES said in a post on these forums to not submit swords because they didn't want hundreds of epic swords in the game. So I submitted a cloak instead. Obsidian came up with the stats. Not sure what retaliate does because I'm still in Act 2 and haven't found the cloak to try it out. I wish there were two slots for amulets and cloaks though. In hindsight, if I knew there was going to be one slot or there were items they were short of, I would have changed it to something else. Apparently there was a lot of submissions for cloaks and amulets. It definitely could be epic. If a character is carrying a blunderbuss, I wonder if the attack is immediate? I'll have to test it out when I find it. Send in a character with a blunderbuss in melee and see what the reaction time is when getting hit.
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Obsidian won't do that. I submitted an epic item and it was rejected for being too OP. It was also broken into four parts scattered across the game world that you had to take to get forged but they also rejected that as well. This is what Obsidian views as an Epic item from the Kickstarter. Hiro's Mantle Retaliate when hit by a Melee attack + 3 Crush DT + 3 Pierce DT http://pillarsofeternity.gamepedia.com/Cape
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Okay, lets try and work this out. Eder has a base 51 Accuracy with no weapon and shield. Eder has 73 Accuracy with a sword only. (+12 single weapon + 4 Fine Sword + 6 from ????) Where does the other 6 come from? Eder is not wearing any items that gives a +6 bonus. Eder has 53 Accuracy with sword and shield. (73 - 12 from single weapon - 8 from shield = 53). So I lose the +12 bonus from single weapon and the shield says -8. I assume I'm getting the +4 bonus weapon bonus and a mysterious +6 bonus and then it's subtracting -8 from the shield giving me an overall +2 bonus. But it doesn't tell me where this +6 is coming from. This is why I don't understand the rules system. It's not clear and defined.
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I'm sure someone will come on and explain all the mathematics, the formulas and everything else. You know what? I'm not here for a math lesson. I don't want to come home from work and learn math. I want to chill out and play a game. And also to have a fairly easy understandable system than a convoluted tangled web of decimals and percentages.
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One of the biggest problems (and there are many) with this game is the rules system. The percentages, the decimals, the chaotic system of information. Here are some examples: 1. Action Speed Comparing Eder and Durance. Action Speed and Recovery Time - are they the same thing? Who knows. 2. Equipping Shield on Eder. -8 from Shield = -20 Accuracy. Also, having a sword and shield confers a +2 to accuracy than without any weapons or shields equipped - I don't even know how to explain that last one. 3. Items. And I'll only list two but this can be applied to hundreds of items in the game. Crossbow Rabbit Fur Gloves
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I thought it was pretty obvious that if you help one faction and step on the toes of another, it's going to lock you into that faction and the other is going to be hostile towards you. Just like Bodhi and the Thieves Guild in BG2. But this time, there's three factions in PoE.
- 72 replies
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- faction
- defiance bay
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With trolls, another design choice where there's no immunities for either you or the enemies and you can't fail at damaging and killing anything with any weapon. No trap choices with anything, even a weapon you pick up will do damage to anything in the game. It makes it rather bland. And with EI, it's supposed to be IE but we like spelling mistakes on this forum. (Mod's don't change the thread title)
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When you have difference of opinions, you're going to have opposition. There's been constructive suggestions and criticism over the last 2 years of development and since the beta went live. Everything and anything has been covered, discussed, debated, argued, mud thrown at each, etc. The one thing I have seen in agreement are cosmetic changes like people wandering around your stronghold or cities to make it more lively, selection circles for NPCs a different colour to your own party and other various cosmetic changes, but this doesn't change the core gameplay designs which people are disagreeing on.
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Cipher reminds me of the Barbarian in D3 but with a full globe of rage from the outset. Cipher already has maximum focus when entering combat, can cast spells straight away but then needs to use their standard attacks to increase their focus back up (just like Barbarian hitting to get their rage up) and then use abilities again. An unlimited amount of usage from their spells as long as they have enough focus.
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I definitely enjoy Defiance Bay more than other aspects of the game. The stronghold is just abysmal. What I found puzzling is there are workers in the Lighthouse fixing it up and I thought wow, why didn't they use the same animations to work on your stronghold with the upgrades? As it stands, you have to pay people to walk around your stronghold otherwise it's a ghost town outside. There are training grounds but no one is using them. They could have used the same animations from The Dozens and the Knights with their guys training. There's an outside forum but no one in sight. There's a garden but no one attending to it. And all the shop keepers seem to turn up from nowhere, no kids outside playing, no real backstory to the shop keepers at all (do they have families?), no animals (eg. small pets) running around. Little things like that would've been a nice touch and it's stuff we saw in the IE games, even IWD1. While I don't mind Defiance Bay, I haven't arrived at Twin Elms yet to comment. I haven't really criticised Obsidian with the big cities, but I do hold Obsidian to a high standard especially when they name drop the IE games and aspects of those games with PoE. There are just so many things that the IE games do better. So much so that even the mages in the IE games chant their spells according to their school. eg. Invokers will chant the same chant but a Necromancer will have a different chant. And you can hear Irenicus chanting according to his school.